compsize.c \
dispatch.c \
eval.c \
- g_render.c \
- g_single.c \
- g_vendpriv.c \
glxcmds.c \
glxext.c \
glxextensions.c \
+ indirect.c \
indirect_init.c \
+ indirect_size.c \
+ indirect_window_pos.c \
+ indirect_transpose_matrix.c \
pixel.c \
pixelstore.c \
render2.c \
OBJECTS = $(C_SOURCES:.c=.o) \
$(ASM_SOURCES:.S=.o)
-INCLUDES = -I. $(INCLUDE_DIRS)
-
-INCLUDE_DIRS = \
+INCLUDES = -I. \
-I$(TOP)/include \
-I$(TOP)/include/GL/internal \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/swrast_setup \
-I$(TOP)/src/mesa/drivers/dri/common \
-I$(DRM_SOURCE_PATH)/libdrm \
- -I$(DRM_SOURCE_PATH)/shared
+ -I$(DRM_SOURCE_PATH)/shared \
+ $(X11_INCLUDES)
##### RULES #####
# Make libGL
$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile
- CC=$(CC) CXX=$(CXX) $(TOP)/bin/mklib -o $(GL_LIB) -major 1 -minor 2 $(MKLIB_OPTIONS) \
+ CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(GL_LIB) -major 1 -minor 2 $(MKLIB_OPTIONS) \
-install $(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS)
depend: $(C_SOURCES) $(ASM_SOURCES)
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(C_SOURCES) $(ASM_SOURCES) \
- > /dev/null 2>&1
+ > /dev/null
# Emacs tags