void
-__indirect_glGetCompressedTexImage( GLenum target, GLint level,
+__indirect_glGetCompressedTexImageARB( GLenum target, GLint level,
GLvoid * img )
{
__GLX_SINGLE_DECLARE_VARIABLES();
void
-__indirect_glCompressedTexImage1D( GLenum target, GLint level,
+__indirect_glCompressedTexImage1DARB( GLenum target, GLint level,
GLenum internal_format, GLsizei width,
GLint border, GLsizei image_size,
const GLvoid *data )
void
-__indirect_glCompressedTexImage2D( GLenum target, GLint level,
+__indirect_glCompressedTexImage2DARB( GLenum target, GLint level,
GLenum internal_format,
GLsizei width, GLsizei height,
GLint border, GLsizei image_size,
void
-__indirect_glCompressedTexImage3D( GLenum target, GLint level,
+__indirect_glCompressedTexImage3DARB( GLenum target, GLint level,
GLenum internal_format,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei image_size,
void
-__indirect_glCompressedTexSubImage1D( GLenum target, GLint level,
+__indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLsizei image_size,
void
-__indirect_glCompressedTexSubImage2D( GLenum target, GLint level,
+__indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLsizei image_size,
void
-__indirect_glCompressedTexSubImage3D( GLenum target, GLint level,
+__indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei image_size,