#include <string.h>
#include <stdlib.h>
#include <stdio.h>
+#ifdef WIN32
+#include <stdint.h>
+#endif
#include "GL/glxint.h"
#include "GL/glxproto.h"
#include "GL/internal/glcore.h"
#include "glapitable.h"
-#ifdef NEED_GL_FUNCS_WRAPPED
-#include "indirect.h"
-#endif
-#ifdef XTHREADS
-#include "Xthreads.h"
-#endif
-#ifdef GLX_BUILT_IN_XMESA
-#include "realglx.h" /* just silences prototype warnings */
+#include "glxextensions.h"
+#if defined( USE_XTHREADS )
+# include <X11/Xthreads.h>
+#elif defined( PTHREADS )
+# include <pthread.h>
#endif
#define GLX_MAJOR_VERSION 1 /* current version numbers */
#include <GL/internal/dri_interface.h>
-typedef void *(*CreateScreenFunc)(Display *dpy, int scrn, __DRIscreen *psc,
- int numConfigs, __GLXvisualConfig *config);
-
-typedef void *(*CreateNewScreenFunc)(Display *dpy, int scrn, __DRIscreen *psc,
- const __GLcontextModes * modes, const __DRIversion * ddx_version,
- const __DRIversion * dri_version, const __DRIversion * drm_version,
- const __DRIframebuffer * frame_buffer, void * pSAREA,
- int fd, int internal_api_version, __GLcontextModes ** driver_modes);
-
/**
* Display dependent methods. This structure is initialized during the
*/
void (*destroyDisplay)(Display *dpy, void *displayPrivate);
- /**
- * Methods to create the private DRI screen data and initialize the
- * screen dependent methods.
- * This is an array [indexed by screen number] of function pointers.
- *
- * \deprecated This array of function pointers has been replaced by
- * \c __DRIdisplayRec::createNewScreen.
- * \sa __DRIdisplayRec::createNewScreen
- */
- CreateScreenFunc * createScreen;
-
/**
* Opaque pointer to private per display direct rendering data.
* \c NULL if direct rendering is not supported on this display.
/**
* Array of pointers to methods to create and initialize the private DRI
* screen data.
- *
- * \sa __DRIdisplayRec::createScreen
*/
- CreateNewScreenFunc * createNewScreen;
+ PFNCREATENEWSCREENFUNC * createNewScreen;
};
struct __DRIdriverRec {
const char *name;
void *handle;
- CreateScreenFunc createScreenFunc;
- CreateNewScreenFunc createNewScreenFunc;
+ PFNCREATENEWSCREENFUNC createNewScreenFunc;
struct __DRIdriverRec *next;
};
extern const char *glXGetDriverConfig (const char *driverName);
+extern Bool __glXWindowExists(Display *dpy, GLXDrawable draw);
+
#endif
/************************************************************************/
GLuint alignment;
} __GLXpixelStoreMode;
-/* The next 3 structures are deprecated. Client state is no longer tracked
- * using them. They only remain to maintain the layout / structure offset of
- * __GLXcontextRec. In XFree86 5.0 they will be removed altogether.
- */
-typedef struct __GLXvertexArrayPointerStateRecDEPRECATED {
- GLboolean enable;
- void (*proc)(const void *);
- const GLubyte *ptr;
- GLsizei skip;
- GLint size;
- GLenum type;
- GLsizei stride;
-} __GLXvertexArrayPointerStateDEPRECATED;
-
-typedef struct __GLXvertArrayStateRecDEPRECATED {
- __GLXvertexArrayPointerStateDEPRECATED vertex;
- __GLXvertexArrayPointerStateDEPRECATED normal;
- __GLXvertexArrayPointerStateDEPRECATED color;
- __GLXvertexArrayPointerStateDEPRECATED index;
- __GLXvertexArrayPointerStateDEPRECATED texCoord[__GLX_MAX_TEXTURE_UNITS];
- __GLXvertexArrayPointerStateDEPRECATED edgeFlag;
- GLint maxElementsVertices;
- GLint maxElementsIndices;
- GLint activeTexture;
-} __GLXvertArrayStateDEPRECATED;
-
-typedef struct __GLXattributeRecDEPRECATED {
- GLuint mask;
-
- /*
- ** Pixel storage state. Most of the pixel store mode state is kept
- ** here and used by the client code to manage the packing and
- ** unpacking of data sent to/received from the server.
- */
- __GLXpixelStoreMode storePack, storeUnpack;
-
- /*
- ** Vertex Array storage state. The vertex array component
- ** state is stored here and is used to manage the packing of
- ** DrawArrays data sent to the server.
- */
- __GLXvertArrayStateDEPRECATED vertArray;
-} __GLXattributeDEPRECATED;
-
-typedef struct __GLXvertexArrayPointerStateRec {
- void (*proc)(const void *);
- void (*mtex_proc)(GLenum, const void *);
- const GLubyte *ptr;
- GLsizei skip;
- GLint size;
- GLenum type;
- GLsizei stride;
-} __GLXvertexArrayPointerState;
-
-/**
- * Define which entries of \c __GLXvertArrayState::arrays match which
- * vertex arrays in the client-state vector. These are only the one-of
- * arrays. See the \c __GLXvertArrayState::arrays documentation for more
- * details.
- *
- * \sa __GLXvertArrayState
- */
-enum {
- edgeFlag_ARRAY, /**< \c GL_EDGE_FLAG_ARRAY */
- index_ARRAY, /**< \c GL_INDEX_ARRAY */
- fogCoord_ARRAY, /**< \c GL_FOG_COORD_ARRAY */
- secondaryColor_ARRAY, /**< \c GL_SECONDARY_COLOR_ARRAY */
- color_ARRAY, /**< \c GL_COLOR_ARRAY */
- normal_ARRAY, /**< \c GL_NORMAL_ARRAY */
-
- /**
- * \c GL_VERTEX_ARRAY \b must be last! All of the code for emitting arrays
- * and array elements is written based on the assumption that the vertex
- * array is last.
- */
- vertex_ARRAY,
-
- __GLX_MAX_ARRAYS /**< Place holder entry. */
-};
-
-#define ENABLE_ARRAY(state,a) \
- do { (state)->vertArray.enables |= (1U << (a ## _ARRAY)); } while( 0 )
-#define DISABLE_ARRAY(state,a) \
- do { (state)->vertArray.enables &= ~(1U << (a ## _ARRAY)); } while( 0 )
-#define IS_ARRAY_ENABLED_BY_INDEX(state, i) \
- (((state)->vertArray.enables & (1U << (i))) != 0)
-#define IS_ARRAY_ENABLED(state, a) \
- IS_ARRAY_ENABLED_BY_INDEX(state, a ## _ARRAY)
-
-#define ENABLE_TEXARRAY(state,a) \
- do { (state)->vertArray.texture_enables |= (1U << a); } while( 0 )
-#define DISABLE_TEXARRAY(state,a) \
- do { (state)->vertArray.texture_enables &= ~(1U << a); } while( 0 )
-#define IS_TEXARRAY_ENABLED(state, a) \
- (((state)->vertArray.texture_enables & (1U << a)) != 0)
+typedef struct __GLXattributeRec {
+ GLuint mask;
-/**
- * Client-side vertex array state.
- */
-typedef struct __GLXvertArrayStateRec {
/**
- * Which client-side arrays are enabled? These are the flag bits for
- * all of the non-texture coordinate arrays.
+ * Pixel storage state. Most of the pixel store mode state is kept
+ * here and used by the client code to manage the packing and
+ * unpacking of data sent to/received from the server.
*/
- GLuint enables;
+ __GLXpixelStoreMode storePack, storeUnpack;
/**
- * Which of the texture coordinate arrays are enabled?
+ * Is EXT_vertex_array / GL 1.1 DrawArrays protocol specifically
+ * disabled?
*/
- GLuint texture_enables;
-
+ GLboolean NoDrawArraysProtocol;
+
/**
- * State for "one-of" arrays. These are the arrays, such as
- * GL_COLOR_ARRAY or GL_FOG_COORD_ARRAY for which there is only one
- * array. There are also "many-of" arrays, such as
- * GL_TEXTURE_COORD_ARRAY.
+ * Vertex Array storage state. The vertex array component
+ * state is stored here and is used to manage the packing of
+ * DrawArrays data sent to the server.
*/
- __GLXvertexArrayPointerState arrays[__GLX_MAX_ARRAYS];
-
- __GLXvertexArrayPointerState texCoord[__GLX_MAX_TEXTURE_UNITS];
-
- GLint maxElementsVertices;
- GLint maxElementsIndices;
- GLint activeTexture;
-} __GLXvertArrayState;
-
-typedef struct __GLXattributeRec {
- GLuint mask;
-
- /*
- ** Pixel storage state. Most of the pixel store mode state is kept
- ** here and used by the client code to manage the packing and
- ** unpacking of data sent to/received from the server.
- */
- __GLXpixelStoreMode storePack, storeUnpack;
-
- /*
- ** Vertex Array storage state. The vertex array component
- ** state is stored here and is used to manage the packing of
- ** DrawArrays data sent to the server.
- */
- __GLXvertArrayState vertArray;
-
- /**
- * Is EXT_vertex_array / GL 1.1 DrawArrays protocol specifically
- * disabled?
- */
- GLboolean NoDrawArraysProtocol;
+ struct array_state_vector * array_state;
} __GLXattribute;
typedef struct __GLXattributeMachineRec {
GLenum, const GLvoid*, GLubyte*, GLubyte*);
/**
- * \name Client side attribs.
+ * Client side attribs.
*/
- /*@{*/
- __GLXattributeDEPRECATED stateDEPRECATED;
__GLXattributeMachine attributes;
- /*@}*/
/**
* Client side error code. This is set when client side gl API
* drivers should NEVER use this data or even care that it exists.
*/
void * client_state_private;
-
+
/**
* Stored value for \c glXQueryContext attribute \c GLX_RENDER_TYPE.
*/
int server_major; /**< Major version number. */
int server_minor; /**< Minor version number. */
/*@}*/
+
+ char gl_extension_bits[ __GL_EXT_BYTES ];
};
#define __glXSetError(gc,code) \
* a pointer to the config data for that screen (if the screen supports GL).
*/
typedef struct __GLXscreenConfigsRec {
- /**
- * GLX visuals formated as \c __GLXvisualConfig structures.
- */
- /*@{*/
- __GLXvisualConfig * old_configs;
- int numOldConfigs;
- /*@}*/
-
/**
* GLX extension string reported by the X-server.
*/
#endif
/**
- * Linked list of configurations for this screen. This is intended to
- * be a superset of \c old_configs.
+ * Linked list of configurations for this screen.
*/
__GLcontextModes *configs;
+
/**
* Per-screen dynamic GLX extension tracking. The \c direct_support
* field only contains enough bits for 64 extensions. Should libGL
extern int __glXDebug;
/* This is per-thread storage in an MT environment */
-#if defined(GLX_DIRECT_RENDERING) && defined(XTHREADS)
-extern __GLXcontext *__glXGetCurrentContext(void);
+#if defined( USE_XTHREADS ) || defined( PTHREADS )
+
extern void __glXSetCurrentContext(__GLXcontext *c);
+
+# if defined( GLX_USE_TLS )
+
+extern __thread void * __glX_tls_Context
+ __attribute__((tls_model("initial-exec")));
+
+# define __glXGetCurrentContext() __glX_tls_Context
+
+# else
+
+extern __GLXcontext *__glXGetCurrentContext(void);
+
+# endif /* defined( GLX_USE_TLS ) */
+
#else
+
extern __GLXcontext *__glXcurrentContext;
#define __glXGetCurrentContext() __glXcurrentContext
#define __glXSetCurrentContext(gc) __glXcurrentContext = gc
-#endif
+
+#endif /* defined( USE_XTHREADS ) || defined( PTHREADS ) */
/*
** Global lock for all threads in this address space using the GLX
** extension
*/
-#if defined(GLX_DIRECT_RENDERING) && defined(XTHREADS)
+#if defined( USE_XTHREADS )
extern xmutex_rec __glXmutex;
#define __glXLock() xmutex_lock(&__glXmutex)
#define __glXUnlock() xmutex_unlock(&__glXmutex)
+#elif defined( PTHREADS )
+extern pthread_mutex_t __glXmutex;
+#define __glXLock() pthread_mutex_lock(&__glXmutex)
+#define __glXUnlock() pthread_mutex_unlock(&__glXmutex)
#else
#define __glXLock()
#define __glXUnlock()
** Data conversion and packing support.
*/
+extern const GLuint __glXDefaultPixelStore[9];
+
+/* Send an image to the server using RenderLarge. */
+extern void __glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
+ GLint width, GLint height, GLint depth, GLenum format, GLenum type,
+ const GLvoid *src, GLubyte *pc, GLubyte *modes);
+
/* Return the size, in bytes, of some pixel data */
-extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum);
+extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum, GLenum);
/* Return the number of elements per group of a specified format*/
extern GLint __glElementsPerGroup(GLenum format, GLenum type);
*/
extern GLint __glBytesPerElement(GLenum type);
-/* Return the k value for a given map target */
-extern GLint __glEvalComputeK(GLenum);
-
/*
** Fill the transport buffer with the data from the users buffer,
** applying some of the pixel store modes (unpack modes) to the data
#endif
-/*
-** GLX_BUILT_IN_XMESA controls whether libGL has a built-in verions of
-** Mesa that can render to non-GLX displays.
-*/
-#ifdef GLX_BUILT_IN_XMESA
-#define GLX_PREFIX(function) _real_##function
-#else
-#define GLX_PREFIX(function) function
-#endif
-
-
extern void __glXInitializeVisualConfigFromTags( __GLcontextModes *config,
int count, const INT32 *bp, Bool tagged_only, Bool fbconfig_style_tags );