** Data conversion and packing support.
*/
+extern const GLuint __glXDefaultPixelStore[9];
+
+/* Send an image to the server using RenderLarge. */
+extern void __glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
+ GLint width, GLint height, GLint depth, GLenum format, GLenum type,
+ const GLvoid *src, GLubyte *pc, GLubyte *modes);
+
/* Return the size, in bytes, of some pixel data */
-extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum);
+extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum, GLenum);
/* Return the number of elements per group of a specified format*/
extern GLint __glElementsPerGroup(GLenum format, GLenum type);
*/
extern GLint __glBytesPerElement(GLenum type);
-/* Return the k value for a given map target */
-extern GLint __glEvalComputeK(GLenum);
-
/*
** Fill the transport buffer with the data from the users buffer,
** applying some of the pixel store modes (unpack modes) to the data