{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16 + __GLX_PAD((num * 8));
- emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4);
- (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 8));
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ if (__builtin_expect(num >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 8));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
}
#define X_GLrop_ProgramParameters4fvNV 4186
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
- emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
- (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
}
#define X_GLrop_VertexAttribs2fvNV 4207
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
- emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
- (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
}
#define X_GLrop_VertexAttribs2svNV 4203
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 2));
- emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
- (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2));
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
}
#define X_GLrop_VertexAttribs3dvNV 4212
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
- emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
- (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
}
#define X_GLrop_VertexAttribs3fvNV 4208
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
- emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
- (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
}
#define X_GLrop_VertexAttribs3svNV 4204
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 2));
- emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
- (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2));
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
}
#define X_GLrop_VertexAttribs4dvNV 4213
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
- emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
- (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
}
#define X_GLrop_VertexAttribs4fvNV 4209
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
- emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
- (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
}
#define X_GLrop_VertexAttribs4svNV 4205
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 2));
- emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
- (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2));
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
}
#define X_GLrop_VertexAttribs4ubvNV 4214
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 1));
- emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
- (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 1));
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 1));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
}
#define X_GLrop_PointParameteriNV 4221