#include <GL/glxproto.h>
#include "glxextensions.h"
#include "indirect_vertex_array.h"
-#include "indirect_va_private.h"
+#include "indirect_vertex_array_priv.h"
#define __GLX_PAD(n) (((n)+3) & ~3)
for ( i = 0 ; i < count ; i++ ) {
if ( (pc + single_vertex_size) >= gc->bufEnd ) {
- pc = __glXFlushRenderBuffer(gc, gc->pc);
+ pc = __glXFlushRenderBuffer(gc, pc);
}
pc = emit_element_none( pc, arrays, first + i );
}
if ( (pc + 4) >= gc->bufEnd ) {
- pc = __glXFlushRenderBuffer(gc, gc->pc);
+ pc = __glXFlushRenderBuffer(gc, pc);
}
(void) memcpy( pc, end_cmd, 4 );
unsigned index = 0;
if ( (pc + single_vertex_size) >= gc->bufEnd ) {
- pc = __glXFlushRenderBuffer(gc, gc->pc);
+ pc = __glXFlushRenderBuffer(gc, pc);
}
switch( type ) {
}
if ( (pc + 4) >= gc->bufEnd ) {
- pc = __glXFlushRenderBuffer(gc, gc->pc);
+ pc = __glXFlushRenderBuffer(gc, pc);
}
(void) memcpy( pc, end_cmd, 4 );