GLenum key, unsigned index, GLintptr * dest );
extern GLboolean __glXGetArrayPointer( const __GLXattribute * const state,
GLenum key, unsigned index, void ** dest );
+extern GLboolean __glXGetArrayNormalized( const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest );
extern void __glXPushArrayState( __GLXattribute * state );
extern void __glXPopArrayState( __GLXattribute * state );