glx: Use initstate_r / random_r instead of corrupting global random number state
[mesa.git] / src / glx / x11 / indirect_vertex_program.c
index 865a4b1ba14cbac2757dcf3e93ac75788ef9c9ec..3313ac008a5484c4074b06787ee0f85541a6863c 100644 (file)
 #include "indirect_vertex_array.h"
 #include <GL/glxproto.h>
 
+#if !defined __GNUC__ || __GNUC__ < 3
+#  define __builtin_expect(x, y) x
+#endif
+
 static void
 do_vertex_attrib_enable(GLuint index, GLboolean val)
 {