#include "packrender.h"
-static GLubyte MsbToLsbTable[256] = {
+static const GLubyte MsbToLsbTable[256] = {
0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
};
-static GLubyte LowBitsMask[9] = {
+static const GLubyte LowBitsMask[9] = {
0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff,
};
-static GLubyte HighBitsMask[9] = {
+static const GLubyte HighBitsMask[9] = {
0x00, 0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff,
};
/* Setup store modes that describe what we just did */
if (modes) {
- if (dim == 3) {
- GLubyte *pc = modes;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,0);
- __GLX_PUT_LONG(20,0);
- __GLX_PUT_LONG(24,0);
- __GLX_PUT_LONG(28,0);
- __GLX_PUT_LONG(32,1);
- } else {
- GLubyte *pc = modes;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
+ if ( dim < 3 ) {
+ (void) memcpy( modes, __glXDefaultPixelStore + 4, 20 );
+ }
+ else {
+ (void) memcpy( modes, __glXDefaultPixelStore + 0, 36 );
+ }
}
}