/************************************************************************/
-void glPolygonStipple(const GLubyte *mask)
+void __indirect_glPolygonStipple(const GLubyte *mask)
{
__GLX_DECLARE_VARIABLES();
__GLX_END(__GLX_PAD(compsize));
}
-void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
+void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
__GLX_DECLARE_VARIABLES();
}
}
-void glTexImage1D(GLenum target, GLint level, GLint components,
+void __indirect_glTexImage1D(GLenum target, GLint level, GLint components,
GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *image)
{
}
}
-void glTexImage2D(GLenum target, GLint level, GLint components,
+void __indirect_glTexImage2D(GLenum target, GLint level, GLint components,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const GLvoid *image)
{
}
}
-void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
+void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image)
{
__GLX_DECLARE_VARIABLES();
}
}
-void glTexSubImage1D(GLenum target, GLint level, GLint xoffset,
+void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type,
const GLvoid *image)
{
0, width, 1, format, type, image, 1);
}
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset,
+void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *image)
{
yoffset, width, height, format, type, image, 2);
}
-void glColorTable(GLenum target, GLenum internalformat, GLsizei width,
+void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width,
GLenum format, GLenum type, const GLvoid *table)
{
__GLX_DECLARE_VARIABLES();
}
}
-void glColorSubTable(GLenum target, GLsizei start, GLsizei count,
+void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count,
GLenum format, GLenum type, const GLvoid *table)
{
__GLX_DECLARE_VARIABLES();
}
}
-void glConvolutionFilter1D(GLenum target, GLenum internalformat,
+void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat,
GLsizei width, GLenum format,
GLenum type, const GLvoid *image)
{
image);
}
-void glConvolutionFilter2D(GLenum target, GLenum internalformat,
+void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *image)
{
image);
}
-void glSeparableFilter2D(GLenum target, GLenum internalformat,
+void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *row,
const GLvoid *column)
}
}
-void glTexImage3D(GLenum target, GLint level, GLint internalformat,
+void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLsizei depth, GLint border,
GLenum format, GLenum type, const GLvoid *image)
{
}
}
-void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height,
GLsizei depth, GLenum format, GLenum type,
const GLvoid *image)