#ifdef USE_XCB
#include <xcb/xcb.h>
#include <xcb/glx.h>
+#include <X11/Xlib-xcb.h>
#endif /* USE_XCB */
*/
(void) __glXFlushRenderBuffer(gc, gc->pc);
- s = (GLubyte *) __glXGetStringFromServer(dpy, gc->majorOpcode,
- X_GLsop_GetString,
- gc->currentContextTag, name);
+ s = (GLubyte *) __glXGetString(dpy, gc->majorOpcode, gc->currentContextTag, name);
if (!s) {
/* Throw data on the floor */
__glXSetError(gc, GL_OUT_OF_MEMORY);