#include <GL/gl.h>
#include <SupportDefs.h>
-#include "glheader.h"
+#include "main/glheader.h"
#include "glapi/glapi.h"
void* CurrentContext();
struct _glapi_table* Table();
- status_t CheckTable(
- const struct _glapi_table* dispatch = NULL);
status_t SetTable(struct _glapi_table* dispatch);
uint32 TableSize();