entry_ref ref;
BEntry entry;
while (directory.GetNextRef(&ref) == B_OK) {
- entry.SetTo(&ref);
+ entry.SetTo(&ref, true);
if (entry.InitCheck() == B_OK && !entry.IsFile())
continue;
status_t
GLRendererRoster::CreateRenderer(const entry_ref& ref)
{
- BEntry entry(&ref);
+ BEntry entry(&ref, true);
node_ref nodeRef;
status_t status = entry.GetNodeRef(&nodeRef);
if (status < B_OK)