haiku libGL: Move from gallium target to src/hgl
[mesa.git] / src / hgl / GLView.cpp
diff --git a/src/hgl/GLView.cpp b/src/hgl/GLView.cpp
new file mode 100644 (file)
index 0000000..9ae5b5c
--- /dev/null
@@ -0,0 +1,643 @@
+/*
+ * Copyright 2006-2012, Haiku. All rights reserved.
+ * Distributed under the terms of the MIT License.
+ *
+ * Authors:
+ *             Jérôme Duval, korli@users.berlios.de
+ *             Philippe Houdoin, philippe.houdoin@free.fr
+ *             Stefano Ceccherini, burton666@libero.it
+ */
+
+#include <kernel/image.h>
+
+#include <GLView.h>
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <DirectWindow.h>
+#include <GLRenderer.h>
+
+#include "interface/DirectWindowPrivate.h"
+#include "GLDispatcher.h"
+#include "GLRendererRoster.h"
+
+
+struct glview_direct_info {
+       direct_buffer_info* direct_info;
+       bool direct_connected;
+       bool enable_direct_mode;
+
+       glview_direct_info();
+       ~glview_direct_info();
+};
+
+
+BGLView::BGLView(BRect rect, const char* name, ulong resizingMode, ulong mode,
+       ulong options)
+       :
+       BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS),
+               //  | B_FULL_UPDATE_ON_RESIZE)
+       fGc(NULL),
+       fOptions(options),
+       fDitherCount(0),
+       fDrawLock("BGLView draw lock"),
+       fDisplayLock("BGLView display lock"),
+       fClipInfo(NULL),
+       fRenderer(NULL),
+       fRoster(NULL),
+       fDitherMap(NULL)
+{
+       fRoster = new GLRendererRoster(this, options);
+}
+
+
+BGLView::~BGLView()
+{
+       delete fClipInfo;
+       if (fRenderer)
+               fRenderer->Release();
+}
+
+
+void
+BGLView::LockGL()
+{
+       // TODO: acquire the OpenGL API lock it on this glview
+
+       fDisplayLock.Lock();
+       if (fRenderer)
+               fRenderer->LockGL();
+}
+
+
+void
+BGLView::UnlockGL()
+{
+       if (fRenderer)
+               fRenderer->UnlockGL();
+       fDisplayLock.Unlock();
+
+       // TODO: release the GL API lock to others glviews
+}
+
+
+void
+BGLView::SwapBuffers()
+{
+       SwapBuffers(false);
+}
+
+
+void
+BGLView::SwapBuffers(bool vSync)
+{
+       if (fRenderer) {
+               _LockDraw();
+               fRenderer->SwapBuffers(vSync);
+               _UnlockDraw();
+       }
+}
+
+
+BView*
+BGLView::EmbeddedView()
+{
+       return NULL;
+}
+
+
+void*
+BGLView::GetGLProcAddress(const char* procName)
+{
+       BGLDispatcher* glDispatcher = NULL;
+
+       if (fRenderer)
+               glDispatcher = fRenderer->GLDispatcher();
+
+       if (glDispatcher)
+               return (void*)glDispatcher->AddressOf(procName);
+
+       return NULL;
+}
+
+
+status_t
+BGLView::CopyPixelsOut(BPoint source, BBitmap* dest)
+{
+       if (!fRenderer)
+               return B_ERROR;
+
+       if (!dest || !dest->Bounds().IsValid())
+               return B_BAD_VALUE;
+
+       return fRenderer->CopyPixelsOut(source, dest);
+}
+
+
+status_t
+BGLView::CopyPixelsIn(BBitmap* source, BPoint dest)
+{
+       if (!fRenderer)
+               return B_ERROR;
+
+       if (!source || !source->Bounds().IsValid())
+               return B_BAD_VALUE;
+
+       return fRenderer->CopyPixelsIn(source, dest);
+}
+
+
+/*!    Mesa's GLenum is not ulong but uint, so we can't use GLenum
+       without breaking this method signature.
+       Instead, we have to use the effective BeOS's SGI OpenGL GLenum type:
+       unsigned long.
+ */
+void
+BGLView::ErrorCallback(unsigned long errorCode)
+{
+       char msg[32];
+       sprintf(msg, "GL: Error code $%04lx.", errorCode);
+       // TODO: under BeOS R5, it call debugger(msg);
+       fprintf(stderr, "%s\n", msg);
+}
+
+
+void
+BGLView::Draw(BRect updateRect)
+{
+       if (fRenderer) {
+               _LockDraw();
+               fRenderer->Draw(updateRect);
+               _UnlockDraw();
+               return;
+       }
+       // TODO: auto-size and center the string
+       MovePenTo(8, 32);
+       DrawString("No OpenGL renderer available!");
+}
+
+
+void
+BGLView::AttachedToWindow()
+{
+       BView::AttachedToWindow();
+
+       fBounds = Bounds();
+       for (BView* view = this; view != NULL; view = view->Parent())
+               view->ConvertToParent(&fBounds);
+
+       fRenderer = fRoster->GetRenderer();
+       if (fRenderer != NULL) {
+               // Jackburton: The following code was commented because it doesn't look
+               // good in "direct" mode:
+               // when the window is moved, the app_server doesn't paint the view's
+               // background, and the stuff behind the window itself shows up.
+               // Setting the view color to black, instead, looks a bit more elegant.
+#if 0
+               // Don't paint white window background when resized
+               SetViewColor(B_TRANSPARENT_32_BIT);
+#else
+               SetViewColor(0, 0, 0);
+#endif
+
+               // Set default OpenGL viewport:
+               LockGL();
+               glViewport(0, 0, Bounds().IntegerWidth(), Bounds().IntegerHeight());
+               UnlockGL();
+               fRenderer->FrameResized(Bounds().IntegerWidth(),
+                       Bounds().IntegerHeight());
+
+               if (fClipInfo) {
+                       fRenderer->DirectConnected(fClipInfo->direct_info);
+                       fRenderer->EnableDirectMode(fClipInfo->enable_direct_mode);
+               }
+
+               return;
+       }
+
+       fprintf(stderr, "no renderer found! \n");
+
+       // No Renderer, no rendering. Setup a minimal "No Renderer" string drawing
+       // context
+       SetFont(be_bold_font);
+       // SetFontSize(16);
+}
+
+
+void
+BGLView::AllAttached()
+{
+       BView::AllAttached();
+}
+
+
+void
+BGLView::DetachedFromWindow()
+{
+       if (fRenderer)
+               fRenderer->Release();
+       fRenderer = NULL;
+
+       BView::DetachedFromWindow();
+}
+
+
+void
+BGLView::AllDetached()
+{
+       BView::AllDetached();
+}
+
+
+void
+BGLView::FrameResized(float width, float height)
+{
+       fBounds = Bounds();
+       for (BView* v = this; v; v = v->Parent())
+               v->ConvertToParent(&fBounds);
+
+       if (fRenderer) {
+               LockGL();
+               _LockDraw();
+               _CallDirectConnected();
+               fRenderer->FrameResized(width, height);
+               _UnlockDraw();
+               UnlockGL();
+       }
+
+       BView::FrameResized(width, height);
+}
+
+
+status_t
+BGLView::Perform(perform_code d, void* arg)
+{
+       return BView::Perform(d, arg);
+}
+
+
+status_t
+BGLView::Archive(BMessage* data, bool deep) const
+{
+       return BView::Archive(data, deep);
+}
+
+
+void
+BGLView::MessageReceived(BMessage* msg)
+{
+       BView::MessageReceived(msg);
+}
+
+
+void
+BGLView::SetResizingMode(uint32 mode)
+{
+       BView::SetResizingMode(mode);
+}
+
+
+void
+BGLView::GetPreferredSize(float* _width, float* _height)
+{
+       if (_width)
+               *_width = 0;
+       if (_height)
+               *_height = 0;
+}
+
+
+void
+BGLView::Show()
+{
+       BView::Show();
+}
+
+
+void
+BGLView::Hide()
+{
+       BView::Hide();
+}
+
+
+BHandler*
+BGLView::ResolveSpecifier(BMessage* msg, int32 index, BMessage* specifier,
+       int32 form, const char* property)
+{
+       return BView::ResolveSpecifier(msg, index, specifier, form, property);
+}
+
+
+status_t
+BGLView::GetSupportedSuites(BMessage* data)
+{
+       return BView::GetSupportedSuites(data);
+}
+
+
+void
+BGLView::DirectConnected(direct_buffer_info* info)
+{
+       if (fClipInfo == NULL) {
+               fClipInfo = new (std::nothrow) glview_direct_info();
+               if (fClipInfo == NULL)
+                       return;
+       }
+
+       direct_buffer_info* localInfo = fClipInfo->direct_info;
+
+       switch (info->buffer_state & B_DIRECT_MODE_MASK) {
+               case B_DIRECT_START:
+                       fClipInfo->direct_connected = true;
+                       memcpy(localInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
+                       _UnlockDraw();
+                       break;
+
+               case B_DIRECT_MODIFY:
+                       _LockDraw();
+                       memcpy(localInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
+                       _UnlockDraw();
+                       break;
+
+               case B_DIRECT_STOP:
+                       fClipInfo->direct_connected = false;
+                       _LockDraw();
+                       break;
+       }
+
+       if (fRenderer)
+               _CallDirectConnected();
+}
+
+
+void
+BGLView::EnableDirectMode(bool enabled)
+{
+       if (fRenderer)
+               fRenderer->EnableDirectMode(enabled);
+       if (fClipInfo == NULL) {
+               fClipInfo = new (std::nothrow) glview_direct_info();
+               if (fClipInfo == NULL)
+                       return;
+       }
+
+       fClipInfo->enable_direct_mode = enabled;
+}
+
+
+void
+BGLView::_LockDraw()
+{
+       if (!fClipInfo || !fClipInfo->enable_direct_mode)
+               return;
+
+       fDrawLock.Lock();
+}
+
+
+void
+BGLView::_UnlockDraw()
+{
+       if (!fClipInfo || !fClipInfo->enable_direct_mode)
+               return;
+
+       fDrawLock.Unlock();
+}
+
+
+void
+BGLView::_CallDirectConnected()
+{
+       if (!fClipInfo)
+               return;
+
+       direct_buffer_info* localInfo = fClipInfo->direct_info;
+       direct_buffer_info* info = (direct_buffer_info*)malloc(
+               DIRECT_BUFFER_INFO_AREA_SIZE);
+       if (info == NULL)
+               return;
+
+       memcpy(info, localInfo, DIRECT_BUFFER_INFO_AREA_SIZE);
+
+       // Collect the rects into a BRegion, then clip to the view's bounds
+       BRegion region;
+       for (uint32 c = 0; c < localInfo->clip_list_count; c++)
+               region.Include(localInfo->clip_list[c]);
+       BRegion boundsRegion = fBounds.OffsetByCopy(localInfo->window_bounds.left,
+               localInfo->window_bounds.top);
+       info->window_bounds = boundsRegion.RectAtInt(0);
+               // window_bounds are now view bounds
+       region.IntersectWith(&boundsRegion);
+
+       info->clip_list_count = region.CountRects();
+       info->clip_bounds = region.FrameInt();
+
+       for (uint32 c = 0; c < info->clip_list_count; c++)
+               info->clip_list[c] = region.RectAtInt(c);
+       fRenderer->DirectConnected(info);
+       free(info);
+}
+
+
+//---- virtual reserved methods ----------
+
+
+void BGLView::_ReservedGLView1() {}
+void BGLView::_ReservedGLView2() {}
+void BGLView::_ReservedGLView3() {}
+void BGLView::_ReservedGLView4() {}
+void BGLView::_ReservedGLView5() {}
+void BGLView::_ReservedGLView6() {}
+void BGLView::_ReservedGLView7() {}
+void BGLView::_ReservedGLView8() {}
+
+
+// #pragma mark -
+
+
+// BeOS compatibility: contrary to others BView's contructors,
+// BGLView one wants a non-const name argument.
+BGLView::BGLView(BRect rect, char* name, ulong resizingMode, ulong mode,
+       ulong options)
+       :
+       BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS),
+       fGc(NULL),
+       fOptions(options),
+       fDitherCount(0),
+       fDrawLock("BGLView draw lock"),
+       fDisplayLock("BGLView display lock"),
+       fClipInfo(NULL),
+       fRenderer(NULL),
+       fRoster(NULL),
+       fDitherMap(NULL)
+{
+       fRoster = new GLRendererRoster(this, options);
+}
+
+
+#if 0
+// TODO: implement BGLScreen class...
+
+
+BGLScreen::BGLScreen(char* name, ulong screenMode, ulong options,
+               status_t* error, bool debug)
+       :
+       BWindowScreen(name, screenMode, error, debug)
+{
+}
+
+
+BGLScreen::~BGLScreen()
+{
+}
+
+
+void
+BGLScreen::LockGL()
+{
+}
+
+
+void
+BGLScreen::UnlockGL()
+{
+}
+
+
+void
+BGLScreen::SwapBuffers()
+{
+}
+
+
+void
+BGLScreen::ErrorCallback(unsigned long errorCode)
+{
+       // Mesa's GLenum is not ulong but uint!
+       char msg[32];
+       sprintf(msg, "GL: Error code $%04lx.", errorCode);
+       // debugger(msg);
+       fprintf(stderr, "%s\n", msg);
+       return;
+}
+
+
+void
+BGLScreen::ScreenConnected(bool enabled)
+{
+}
+
+
+void
+BGLScreen::FrameResized(float width, float height)
+{
+       return BWindowScreen::FrameResized(width, height);
+}
+
+
+status_t
+BGLScreen::Perform(perform_code d, void* arg)
+{
+       return BWindowScreen::Perform(d, arg);
+}
+
+
+status_t
+BGLScreen::Archive(BMessage* data, bool deep) const
+{
+       return BWindowScreen::Archive(data, deep);
+}
+
+
+void
+BGLScreen::MessageReceived(BMessage* msg)
+{
+       BWindowScreen::MessageReceived(msg);
+}
+
+
+void
+BGLScreen::Show()
+{
+       BWindowScreen::Show();
+}
+
+
+void
+BGLScreen::Hide()
+{
+       BWindowScreen::Hide();
+}
+
+
+BHandler*
+BGLScreen::ResolveSpecifier(BMessage* msg, int32 index, BMessage* specifier,
+       int32 form, const char* property)
+{
+       return BWindowScreen::ResolveSpecifier(msg, index, specifier,
+               form, property);
+}
+
+
+status_t
+BGLScreen::GetSupportedSuites(BMessage* data)
+{
+       return BWindowScreen::GetSupportedSuites(data);
+}
+
+
+//---- virtual reserved methods ----------
+
+void BGLScreen::_ReservedGLScreen1() {}
+void BGLScreen::_ReservedGLScreen2() {}
+void BGLScreen::_ReservedGLScreen3() {}
+void BGLScreen::_ReservedGLScreen4() {}
+void BGLScreen::_ReservedGLScreen5() {}
+void BGLScreen::_ReservedGLScreen6() {}
+void BGLScreen::_ReservedGLScreen7() {}
+void BGLScreen::_ReservedGLScreen8() {}
+#endif
+
+
+const char* color_space_name(color_space space)
+{
+#define C2N(a) case a: return #a
+
+       switch (space) {
+       C2N(B_RGB24);
+       C2N(B_RGB32);
+       C2N(B_RGBA32);
+       C2N(B_RGB32_BIG);
+       C2N(B_RGBA32_BIG);
+       C2N(B_GRAY8);
+       C2N(B_GRAY1);
+       C2N(B_RGB16);
+       C2N(B_RGB15);
+       C2N(B_RGBA15);
+       C2N(B_CMAP8);
+       default:
+               return "Unknown!";
+       };
+
+#undef C2N
+};
+
+
+glview_direct_info::glview_direct_info()
+{
+       // TODO: See direct_window_data() in app_server's ServerWindow.cpp
+       direct_info = (direct_buffer_info*)calloc(1, DIRECT_BUFFER_INFO_AREA_SIZE);
+       direct_connected = false;
+       enable_direct_mode = false;
+}
+
+
+glview_direct_info::~glview_direct_info()
+{
+       free(direct_info);
+}
+