#include "program/prog_instruction.h"
#include "blorp_priv.h"
-#include "brw_compiler.h"
-#include "brw_nir.h"
+#include "compiler/brw_compiler.h"
+#include "compiler/brw_nir.h"
void
blorp_init(struct blorp_context *blorp, void *driver_ctx,
void
blorp_batch_init(struct blorp_context *blorp,
- struct blorp_batch *batch, void *driver_batch)
+ struct blorp_batch *batch, void *driver_batch,
+ enum blorp_batch_flags flags)
{
batch->blorp = blorp;
batch->driver_batch = driver_batch;
+ batch->flags = flags;
}
void
unsigned int level, unsigned int layer,
enum isl_format format, bool is_render_target)
{
- /* Layer is a physical layer, so if this is a 2D multisample array texture
- * using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
- * be a multiple of num_samples.
- */
- unsigned layer_multiplier = 1;
- if (surf->surf->msaa_layout == ISL_MSAA_LAYOUT_ARRAY) {
- assert(layer % surf->surf->samples == 0);
- layer_multiplier = surf->surf->samples;
- }
+ info->enabled = true;
if (format == ISL_FORMAT_UNSUPPORTED)
format = surf->surf->format;
.format = format,
.base_level = level,
.levels = 1,
- .channel_select = {
- ISL_CHANNEL_SELECT_RED,
- ISL_CHANNEL_SELECT_GREEN,
- ISL_CHANNEL_SELECT_BLUE,
- ISL_CHANNEL_SELECT_ALPHA,
- },
+ .swizzle = ISL_SWIZZLE_IDENTITY,
};
+ info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
+ info->surf.logical_level0_px.array_len);
+
if (!is_render_target &&
(info->surf.dim == ISL_SURF_DIM_3D ||
info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
* guaranteed that we won't be doing any funny surface hacks.
*/
info->view.base_array_layer = 0;
- info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
- info->surf.logical_level0_px.array_len);
- info->z_offset = layer / layer_multiplier;
+ info->z_offset = layer;
} else {
- info->view.base_array_layer = layer / layer_multiplier;
- info->view.array_len = 1;
+ info->view.base_array_layer = layer;
+
+ assert(info->view.array_len >= info->view.base_array_layer);
+ info->view.array_len -= info->view.base_array_layer;
info->z_offset = 0;
}
+
+ /* Sandy Bridge has a limit of a maximum of 512 layers for layered
+ * rendering.
+ */
+ if (is_render_target && blorp->isl_dev->info->gen == 6)
+ info->view.array_len = MIN2(info->view.array_len, 512);
}
blorp_params_init(struct blorp_params *params)
{
memset(params, 0, sizeof(*params));
+ params->num_samples = 1;
params->num_draw_buffers = 1;
params->num_layers = 1;
}
wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
}
-static int
-nir_uniform_type_size(const struct glsl_type *type)
-{
- /* Only very basic types are allowed */
- assert(glsl_type_is_vector_or_scalar(type));
- assert(glsl_get_bit_size(type) == 32);
-
- return glsl_get_vector_elements(type) * 4;
-}
-
const unsigned *
-brw_blorp_compile_nir_shader(struct blorp_context *blorp, struct nir_shader *nir,
- const struct brw_wm_prog_key *wm_key,
- bool use_repclear,
- struct brw_blorp_prog_data *prog_data,
- unsigned *program_size)
+blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
+ struct nir_shader *nir,
+ const struct brw_wm_prog_key *wm_key,
+ bool use_repclear,
+ struct brw_wm_prog_data *wm_prog_data,
+ unsigned *program_size)
{
const struct brw_compiler *compiler = blorp->compiler;
- void *mem_ctx = ralloc_context(NULL);
-
- /* Calling brw_preprocess_nir and friends is destructive and, if cloning is
- * enabled, may end up completely replacing the nir_shader. Therefore, we
- * own it and might as well put it in our context for easy cleanup.
- */
- ralloc_steal(mem_ctx, nir);
nir->options =
compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
- struct brw_wm_prog_data wm_prog_data;
- memset(&wm_prog_data, 0, sizeof(wm_prog_data));
+ memset(wm_prog_data, 0, sizeof(*wm_prog_data));
- wm_prog_data.base.nr_params = 0;
- wm_prog_data.base.param = NULL;
+ assert(exec_list_is_empty(&nir->uniforms));
+ wm_prog_data->base.nr_params = 0;
+ wm_prog_data->base.param = NULL;
/* BLORP always just uses the first two binding table entries */
- wm_prog_data.binding_table.render_target_start = BLORP_RENDERBUFFER_BT_INDEX;
- wm_prog_data.base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
+ wm_prog_data->binding_table.render_target_start = BLORP_RENDERBUFFER_BT_INDEX;
+ wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
nir = brw_preprocess_nir(compiler, nir);
nir_remove_dead_variables(nir, nir_var_shader_in);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
- /* Uniforms are required to be lowered before going into compile_fs. For
- * BLORP, we'll assume that whoever builds the shader sets the location
- * they want so we just need to lower them and figure out how many we have
- * in total.
- */
- nir->num_uniforms = 0;
- nir_foreach_variable(var, &nir->uniforms) {
- var->data.driver_location = var->data.location;
- unsigned end = var->data.location + nir_uniform_type_size(var->type);
- nir->num_uniforms = MAX2(nir->num_uniforms, end);
- }
- nir_lower_io(nir, nir_var_uniform, nir_uniform_type_size);
+ const unsigned *program =
+ brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx, wm_key,
+ wm_prog_data, nir, NULL, -1, -1, false, use_repclear,
+ NULL, program_size, NULL);
+
+ return program;
+}
+
+const unsigned *
+blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
+ struct nir_shader *nir,
+ struct brw_vs_prog_data *vs_prog_data,
+ unsigned *program_size)
+{
+ const struct brw_compiler *compiler = blorp->compiler;
+
+ nir->options =
+ compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions;
+
+ nir = brw_preprocess_nir(compiler, nir);
+ nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
+
+ vs_prog_data->inputs_read = nir->info->inputs_read;
+
+ brw_compute_vue_map(compiler->devinfo,
+ &vs_prog_data->base.vue_map,
+ nir->info->outputs_written,
+ nir->info->separate_shader);
+
+ struct brw_vs_prog_key vs_key = { 0, };
const unsigned *program =
- brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx,
- wm_key, &wm_prog_data, nir,
- NULL, -1, -1, false, use_repclear, program_size, NULL);
-
- /* Copy the relavent bits of wm_prog_data over into the blorp prog data */
- prog_data->dispatch_8 = wm_prog_data.dispatch_8;
- prog_data->dispatch_16 = wm_prog_data.dispatch_16;
- prog_data->first_curbe_grf_0 = wm_prog_data.base.dispatch_grf_start_reg;
- prog_data->first_curbe_grf_2 = wm_prog_data.dispatch_grf_start_reg_2;
- prog_data->ksp_offset_2 = wm_prog_data.prog_offset_2;
- prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
- prog_data->flat_inputs = wm_prog_data.flat_inputs;
- prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs;
- prog_data->inputs_read = nir->info.inputs_read;
-
- assert(wm_prog_data.base.nr_params == 0);
+ brw_compile_vs(compiler, blorp->driver_ctx, mem_ctx,
+ &vs_key, vs_prog_data, nir,
+ NULL, false, -1, program_size, NULL);
return program;
}
params.dst.surf.samples = params.depth.surf.samples;
params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
params.depth_format = isl_format_get_depth_format(surf->surf->format, false);
+ params.num_samples = params.depth.surf.samples;
batch->blorp->exec(batch, ¶ms);
}