nir: Use a single list for all shader variables
[mesa.git] / src / intel / blorp / blorp.c
index 935a0f5c77280ce229d6efcb47ff8d98e92b3383..681c8f1cc0c48556a8d26465967b9aaabbae46a6 100644 (file)
@@ -83,9 +83,6 @@ brw_blorp_surface_info_init(struct blorp_context *blorp,
    if (info->aux_usage != ISL_AUX_USAGE_NONE) {
       info->aux_surf = *surf->aux_surf;
       info->aux_addr = surf->aux_addr;
-      assert(level < info->aux_surf.levels);
-      assert(layer < MAX2(info->aux_surf.logical_level0_px.depth >> level,
-                          info->aux_surf.logical_level0_px.array_len));
    }
 
    info->clear_color = surf->clear_color;
@@ -183,7 +180,6 @@ blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
 
    memset(wm_prog_data, 0, sizeof(*wm_prog_data));
 
-   assert(exec_list_is_empty(&nir->uniforms));
    wm_prog_data->base.nr_params = 0;
    wm_prog_data->base.param = NULL;
 
@@ -194,7 +190,7 @@ blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
    wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
 
    brw_preprocess_nir(compiler, nir, NULL);
-   nir_remove_dead_variables(nir, nir_var_shader_in);
+   nir_remove_dead_variables(nir, nir_var_shader_in, NULL);
    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
 
    if (blorp->compiler->devinfo->gen < 6) {
@@ -230,7 +226,8 @@ blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
    brw_compute_vue_map(compiler->devinfo,
                        &vs_prog_data->base.vue_map,
                        nir->info.outputs_written,
-                       nir->info.separate_shader);
+                       nir->info.separate_shader,
+                       1);
 
    struct brw_vs_prog_key vs_key = { 0, };
 
@@ -288,14 +285,15 @@ blorp_ensure_sf_program(struct blorp_batch *batch,
    unsigned program_size;
 
    struct brw_vue_map vue_map;
-   brw_compute_vue_map(blorp->compiler->devinfo, &vue_map, slots_valid, false);
+   brw_compute_vue_map(blorp->compiler->devinfo, &vue_map, slots_valid, false, 1);
 
    struct brw_sf_prog_data prog_data_tmp;
    program = brw_compile_sf(blorp->compiler, mem_ctx, &key.key,
                             &prog_data_tmp, &vue_map, &program_size);
 
    bool result =
-      blorp->upload_shader(batch, &key, sizeof(key), program, program_size,
+      blorp->upload_shader(batch, MESA_SHADER_NONE,
+                           &key, sizeof(key), program, program_size,
                            (void *)&prog_data_tmp, sizeof(prog_data_tmp),
                            &params->sf_prog_kernel, &params->sf_prog_data);
 
@@ -369,3 +367,33 @@ blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf,
       batch->blorp->exec(batch, &params);
    }
 }
+
+void
+blorp_hiz_stencil_op(struct blorp_batch *batch, struct blorp_surf *stencil,
+                     uint32_t level, uint32_t start_layer,
+                     uint32_t num_layers, enum isl_aux_op op)
+{
+   struct blorp_params params;
+   blorp_params_init(&params);
+
+   params.hiz_op = op;
+   params.full_surface_hiz_op = true;
+
+   for (uint32_t a = 0; a < num_layers; a++) {
+      const uint32_t layer = start_layer + a;
+
+         brw_blorp_surface_info_init(batch->blorp, &params.stencil, stencil, level,
+                                     layer, stencil->surf->format, true);
+         params.x1 = minify(params.stencil.surf.logical_level0_px.width,
+                            params.stencil.view.base_level);
+         params.y1 = minify(params.stencil.surf.logical_level0_px.height,
+                            params.stencil.view.base_level);
+         params.dst.surf.samples = params.stencil.surf.samples;
+         params.dst.surf.logical_level0_px =
+            params.stencil.surf.logical_level0_px;
+         params.dst.view = params.stencil.view;
+         params.num_samples = params.stencil.surf.samples;
+
+         batch->blorp->exec(batch, &params);
+   }
+}