bool clear_depth, float depth_value,
uint8_t stencil_mask, uint8_t stencil_value);
+void
+blorp_clear_attachments(struct blorp_batch *batch,
+ uint32_t binding_table_offset,
+ enum isl_format depth_format,
+ uint32_t num_samples,
+ uint32_t start_layer, uint32_t num_layers,
+ uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
+ bool clear_color, union isl_color_value color_value,
+ bool clear_depth, float depth_value,
+ uint8_t stencil_mask, uint8_t stencil_value);
+
void
blorp_ccs_resolve(struct blorp_batch *batch,
struct blorp_surf *surf, enum isl_format format);