union isl_color_value clear_color,
const bool color_write_disable[4]);
+void
+blorp_clear_depth_stencil(struct blorp_batch *batch,
+ const struct blorp_surf *depth,
+ const struct blorp_surf *stencil,
+ uint32_t level, uint32_t start_layer,
+ uint32_t num_layers,
+ uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
+ bool clear_depth, float depth_value,
+ uint8_t stencil_mask, uint8_t stencil_value);
+
void
blorp_ccs_resolve(struct blorp_batch *batch,
struct blorp_surf *surf, enum isl_format format);