const struct brw_compiler *compiler;
- struct {
- uint32_t tex;
- uint32_t rb;
- uint32_t vb;
- } mocs;
-
- bool (*lookup_shader)(struct blorp_context *blorp,
+ bool (*lookup_shader)(struct blorp_batch *batch,
const void *key, uint32_t key_size,
uint32_t *kernel_out, void *prog_data_out);
- bool (*upload_shader)(struct blorp_context *blorp,
+ bool (*upload_shader)(struct blorp_batch *batch,
+ uint32_t stage,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
const struct brw_stage_prog_data *prog_data,
/* This flag indicates that the blorp call should be predicated. */
BLORP_BATCH_PREDICATE_ENABLE = (1 << 1),
+
+ /* This flag indicates that blorp should *not* update the indirect clear
+ * color buffer.
+ */
+ BLORP_BATCH_NO_UPDATE_CLEAR_COLOR = (1 << 2),
};
struct blorp_batch {
struct blorp_address {
void *buffer;
+ uint64_t offset;
unsigned reloc_flags;
- uint32_t offset;
+ uint32_t mocs;
};
struct blorp_surf
enum isl_aux_usage aux_usage;
union isl_color_value clear_color;
+
+ /**
+ * If set (bo != NULL), clear_color is ignored and the actual clear color
+ * is fetched from this address. On gen7-8, this is all of dword 7 of
+ * RENDER_SURFACE_STATE and is the responsibility of the caller to ensure
+ * that it contains a swizzle of RGBA and resource min LOD of 0.
+ */
+ struct blorp_address clear_color_addr;
+
+ /* Only allowed for simple 2D non-MSAA surfaces */
+ uint32_t tile_x_sa, tile_y_sa;
+};
+
+enum blorp_filter {
+ BLORP_FILTER_NONE,
+ BLORP_FILTER_NEAREST,
+ BLORP_FILTER_BILINEAR,
+ BLORP_FILTER_SAMPLE_0,
+ BLORP_FILTER_AVERAGE,
+ BLORP_FILTER_MIN_SAMPLE,
+ BLORP_FILTER_MAX_SAMPLE,
};
void
float src_x1, float src_y1,
float dst_x0, float dst_y0,
float dst_x1, float dst_y1,
- uint32_t filter, bool mirror_x, bool mirror_y);
+ enum blorp_filter filter,
+ bool mirror_x, bool mirror_y);
void
blorp_copy(struct blorp_batch *batch,
void
blorp_fast_clear(struct blorp_batch *batch,
- const struct blorp_surf *surf, enum isl_format format,
+ const struct blorp_surf *surf,
+ enum isl_format format, struct isl_swizzle swizzle,
uint32_t level, uint32_t start_layer, uint32_t num_layers,
uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1);
bool clear_depth, float depth_value,
uint8_t stencil_mask, uint8_t stencil_value);
bool
-blorp_can_hiz_clear_depth(uint8_t gen, enum isl_format format,
- uint32_t num_samples,
- uint32_t x0, uint32_t y0,
- uint32_t x1, uint32_t y1);
+blorp_can_hiz_clear_depth(const struct gen_device_info *devinfo,
+ const struct isl_surf *surf,
+ enum isl_aux_usage aux_usage,
+ uint32_t level, uint32_t layer,
+ uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1);
+void
+blorp_hiz_clear_depth_stencil(struct blorp_batch *batch,
+ const struct blorp_surf *depth,
+ const struct blorp_surf *stencil,
+ uint32_t level,
+ uint32_t start_layer, uint32_t num_layers,
+ uint32_t x0, uint32_t y0,
+ uint32_t x1, uint32_t y1,
+ bool clear_depth, float depth_value,
+ bool clear_stencil, uint8_t stencil_value);
+
void
blorp_gen8_hiz_clear_attachments(struct blorp_batch *batch,
bool clear_depth, float depth_value,
uint8_t stencil_mask, uint8_t stencil_value);
-enum blorp_fast_clear_op {
- BLORP_FAST_CLEAR_OP_NONE = 0,
- BLORP_FAST_CLEAR_OP_CLEAR,
- BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL,
- BLORP_FAST_CLEAR_OP_RESOLVE_FULL,
-};
-
void
blorp_ccs_resolve(struct blorp_batch *batch,
- struct blorp_surf *surf, uint32_t level, uint32_t layer,
+ struct blorp_surf *surf, uint32_t level,
+ uint32_t start_layer, uint32_t num_layers,
enum isl_format format,
- enum blorp_fast_clear_op resolve_op);
+ enum isl_aux_op resolve_op);
-/* Resolves subresources of the image subresource range specified in the
- * binding table.
- */
void
-blorp_ccs_resolve_attachment(struct blorp_batch *batch,
- const uint32_t binding_table_offset,
- struct blorp_surf * const surf,
- const uint32_t level, const uint32_t num_layers,
- const enum isl_format format,
- const enum blorp_fast_clear_op resolve_op);
+blorp_ccs_ambiguate(struct blorp_batch *batch,
+ struct blorp_surf *surf,
+ uint32_t level, uint32_t layer);
void
blorp_mcs_partial_resolve(struct blorp_batch *batch,
enum isl_format format,
uint32_t start_layer, uint32_t num_layers);
-/**
- * For an overview of the HiZ operations, see the following sections of the
- * Sandy Bridge PRM, Volume 1, Part2:
- * - 7.5.3.1 Depth Buffer Clear
- * - 7.5.3.2 Depth Buffer Resolve
- * - 7.5.3.3 Hierarchical Depth Buffer Resolve
- *
- * Of these, two get entered in the resolve map as needing to be done to the
- * buffer: depth resolve and hiz resolve.
- */
-enum blorp_hiz_op {
- BLORP_HIZ_OP_NONE,
- BLORP_HIZ_OP_DEPTH_CLEAR,
- BLORP_HIZ_OP_DEPTH_RESOLVE,
- BLORP_HIZ_OP_HIZ_RESOLVE,
-};
-
void
blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf,
uint32_t level, uint32_t start_layer, uint32_t num_layers,
- enum blorp_hiz_op op);
+ enum isl_aux_op op);
+void
+blorp_hiz_stencil_op(struct blorp_batch *batch, struct blorp_surf *stencil,
+ uint32_t level, uint32_t start_layer,
+ uint32_t num_layers, enum isl_aux_op op);
#ifdef __cplusplus
} /* end extern "C" */
#endif /* __cplusplus */