* IN THE SOFTWARE.
*/
-#include "compiler/nir/nir_builder.h"
+#include "blorp_nir_builder.h"
+#include "compiler/nir/nir_format_convert.h"
#include "blorp_priv.h"
-#include "brw_meta_util.h"
+
+#include "util/format_rgb9e5.h"
+/* header-only include needed for _mesa_unorm_to_float and friends. */
+#include "mesa/main/format_utils.h"
+#include "util/u_math.h"
#define FILE_DEBUG_FLAG DEBUG_BLORP
+static const bool split_blorp_blit_debug = false;
+
/**
* Enum to specify the order of arguments in a sampler message
*/
nir_variable *v_src_z;
nir_variable *v_src_offset;
nir_variable *v_dst_offset;
+ nir_variable *v_src_inv_size;
/* gl_FragCoord */
nir_variable *frag_coord;
brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v,
const struct brw_blorp_blit_prog_key *key)
{
- /* Blended and scaled blits never use pixel discard. */
- assert(!key->use_kill || !(key->blend && key->blit_scaled));
-
#define LOAD_INPUT(name, type)\
v->v_##name = BLORP_CREATE_NIR_INPUT(b->shader, name, type);
LOAD_INPUT(src_z, glsl_uint_type())
LOAD_INPUT(src_offset, glsl_vector_type(GLSL_TYPE_UINT, 2))
LOAD_INPUT(dst_offset, glsl_vector_type(GLSL_TYPE_UINT, 2))
+ LOAD_INPUT(src_inv_size, glsl_vector_type(GLSL_TYPE_FLOAT, 2))
#undef LOAD_INPUT
v->frag_coord = nir_variable_create(b->shader, nir_var_shader_in,
glsl_vec4_type(), "gl_FragCoord");
v->frag_coord->data.location = VARYING_SLOT_POS;
- v->frag_coord->data.origin_upper_left = true;
v->color_out = nir_variable_create(b->shader, nir_var_shader_out,
glsl_vec4_type(), "gl_FragColor");
const struct brw_blorp_blit_prog_key *key,
struct brw_blorp_blit_vars *v)
{
- nir_ssa_def *coord = nir_f2i(b, nir_load_var(b, v->frag_coord));
+ nir_ssa_def *coord = nir_f2i32(b, nir_load_var(b, v->frag_coord));
/* Account for destination surface intratile offset
*
nir_ssa_def *mul = nir_vec2(b, nir_channel(b, coord_transform, 0),
nir_channel(b, coord_transform, 2));
- return nir_ffma(b, src_pos, mul, offset);
+ return nir_fadd(b, nir_fmul(b, src_pos, mul), offset);
}
static inline void
tex->is_shadow = false;
/* Blorp only has one texture and it's bound at unit 0 */
- tex->texture = NULL;
- tex->sampler = NULL;
tex->texture_index = 0;
tex->sampler_index = 0;
static nir_ssa_def *
blorp_nir_tex(nir_builder *b, struct brw_blorp_blit_vars *v,
- nir_ssa_def *pos, nir_alu_type dst_type)
+ const struct brw_blorp_blit_prog_key *key, nir_ssa_def *pos)
{
+ if (key->need_src_offset)
+ pos = nir_fadd(b, pos, nir_i2f32(b, nir_load_var(b, v->v_src_offset)));
+
+ /* If the sampler requires normalized coordinates, we need to compensate. */
+ if (key->src_coords_normalized)
+ pos = nir_fmul(b, pos, nir_load_var(b, v->v_src_inv_size));
+
nir_tex_instr *tex =
- blorp_create_nir_tex_instr(b, v, nir_texop_tex, pos, 2, dst_type);
+ blorp_create_nir_tex_instr(b, v, nir_texop_tex, pos, 2,
+ key->texture_data_type);
assert(pos->num_components == 2);
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
}
static nir_ssa_def *
-blorp_nir_txf_ms_mcs(nir_builder *b, struct brw_blorp_blit_vars *v, nir_ssa_def *pos)
+blorp_blit_txf_ms_mcs(nir_builder *b, struct brw_blorp_blit_vars *v,
+ nir_ssa_def *pos)
{
nir_tex_instr *tex =
blorp_create_nir_tex_instr(b, v, nir_texop_txf_ms_mcs,
return &tex->dest.ssa;
}
-static nir_ssa_def *
-nir_mask_shift_or(struct nir_builder *b, nir_ssa_def *dst, nir_ssa_def *src,
- uint32_t src_mask, int src_left_shift)
-{
- nir_ssa_def *masked = nir_iand(b, src, nir_imm_int(b, src_mask));
-
- nir_ssa_def *shifted;
- if (src_left_shift > 0) {
- shifted = nir_ishl(b, masked, nir_imm_int(b, src_left_shift));
- } else if (src_left_shift < 0) {
- shifted = nir_ushr(b, masked, nir_imm_int(b, -src_left_shift));
- } else {
- assert(src_left_shift == 0);
- shifted = masked;
- }
-
- return nir_ior(b, dst, shifted);
-}
-
/**
* Emit code to compensate for the difference between Y and W tiling.
*
#ifdef HAVE___BUILTIN_CTZ
return __builtin_ctz(~value);
#else
- return _mesa_bitcount(value & ~(value + 1));
+ return util_bitcount(value & ~(value + 1));
#endif
}
static nir_ssa_def *
-blorp_nir_manual_blend_average(nir_builder *b, struct brw_blorp_blit_vars *v,
- nir_ssa_def *pos, unsigned tex_samples,
- enum isl_aux_usage tex_aux_usage,
- nir_alu_type dst_type)
+blorp_nir_combine_samples(nir_builder *b, struct brw_blorp_blit_vars *v,
+ nir_ssa_def *pos, unsigned tex_samples,
+ enum isl_aux_usage tex_aux_usage,
+ nir_alu_type dst_type,
+ enum blorp_filter filter)
{
/* If non-null, this is the outer-most if statement */
nir_if *outer_if = NULL;
nir_ssa_def *mcs = NULL;
if (tex_aux_usage == ISL_AUX_USAGE_MCS)
- mcs = blorp_nir_txf_ms_mcs(b, v, pos);
+ mcs = blorp_blit_txf_ms_mcs(b, v, pos);
+
+ nir_op combine_op;
+ switch (filter) {
+ case BLORP_FILTER_AVERAGE:
+ assert(dst_type == nir_type_float);
+ combine_op = nir_op_fadd;
+ break;
+
+ case BLORP_FILTER_MIN_SAMPLE:
+ switch (dst_type) {
+ case nir_type_int: combine_op = nir_op_imin; break;
+ case nir_type_uint: combine_op = nir_op_umin; break;
+ case nir_type_float: combine_op = nir_op_fmin; break;
+ default: unreachable("Invalid dst_type");
+ }
+ break;
+
+ case BLORP_FILTER_MAX_SAMPLE:
+ switch (dst_type) {
+ case nir_type_int: combine_op = nir_op_imax; break;
+ case nir_type_uint: combine_op = nir_op_umax; break;
+ case nir_type_float: combine_op = nir_op_fmax; break;
+ default: unreachable("Invalid dst_type");
+ }
+ break;
+
+ default:
+ unreachable("Invalid filter");
+ }
/* We add together samples using a binary tree structure, e.g. for 4x MSAA:
*
nir_ssa_def *texture_data[5];
unsigned stack_depth = 0;
for (unsigned i = 0; i < tex_samples; ++i) {
- assert(stack_depth == _mesa_bitcount(i)); /* Loop invariant */
+ assert(stack_depth == util_bitcount(i)); /* Loop invariant */
/* Push sample i onto the stack */
assert(stack_depth < ARRAY_SIZE(texture_data));
* ld2dms are equivalent (since all samples are on sample slice 0).
* Since we have already sampled from sample 0, all we need to do is
* skip the remaining fetches and averaging if MCS is zero.
+ *
+ * It's also trivial to detect when the MCS has the magic clear color
+ * value. In this case, the txf we did on sample 0 will return the
+ * clear color and we can skip the remaining fetches just like we do
+ * when MCS == 0.
*/
nir_ssa_def *mcs_zero =
nir_ieq(b, nir_channel(b, mcs, 0), nir_imm_int(b, 0));
mcs_zero = nir_iand(b, mcs_zero,
nir_ieq(b, nir_channel(b, mcs, 1), nir_imm_int(b, 0)));
}
+ nir_ssa_def *mcs_clear =
+ blorp_nir_mcs_is_clear_color(b, mcs, tex_samples);
nir_if *if_stmt = nir_if_create(b->shader);
- if_stmt->condition = nir_src_for_ssa(mcs_zero);
+ if_stmt->condition = nir_src_for_ssa(nir_ior(b, mcs_zero, mcs_clear));
nir_cf_node_insert(b->cursor, &if_stmt->cf_node);
b->cursor = nir_after_cf_list(&if_stmt->then_list);
assert(stack_depth >= 2);
--stack_depth;
- assert(dst_type == nir_type_float);
texture_data[stack_depth - 1] =
- nir_fadd(b, texture_data[stack_depth - 1],
- texture_data[stack_depth]);
+ nir_build_alu(b, combine_op,
+ texture_data[stack_depth - 1],
+ texture_data[stack_depth],
+ NULL, NULL);
}
}
/* We should have just 1 sample on the stack now. */
assert(stack_depth == 1);
- texture_data[0] = nir_fmul(b, texture_data[0],
- nir_imm_float(b, 1.0 / tex_samples));
+ if (filter == BLORP_FILTER_AVERAGE) {
+ assert(dst_type == nir_type_float);
+ texture_data[0] = nir_fmul(b, texture_data[0],
+ nir_imm_float(b, 1.0 / tex_samples));
+ }
nir_store_var(b, color, texture_data[0], 0xf);
return nir_load_var(b, color);
}
-static inline nir_ssa_def *
-nir_imm_vec2(nir_builder *build, float x, float y)
-{
- nir_const_value v;
-
- memset(&v, 0, sizeof(v));
- v.f32[0] = x;
- v.f32[1] = y;
-
- return nir_build_imm(build, 4, 32, v);
-}
-
static nir_ssa_def *
blorp_nir_manual_blend_bilinear(nir_builder *b, nir_ssa_def *pos,
unsigned tex_samples,
nir_ssa_def *sample_off = nir_imm_vec2(b, sample_off_x, sample_off_y);
nir_ssa_def *sample_coords = nir_fadd(b, pos_xy, sample_off);
- nir_ssa_def *sample_coords_int = nir_f2i(b, sample_coords);
+ nir_ssa_def *sample_coords_int = nir_f2i32(b, sample_coords);
/* The MCS value we fetch has to match up with the pixel that we're
* sampling from. Since we sample from different pixels in each
*/
nir_ssa_def *mcs = NULL;
if (key->tex_aux_usage == ISL_AUX_USAGE_MCS)
- mcs = blorp_nir_txf_ms_mcs(b, v, sample_coords_int);
+ mcs = blorp_blit_txf_ms_mcs(b, v, sample_coords_int);
/* Compute sample index and map the sample index to a sample number.
* Sample index layout shows the numbering of slots in a rectangular
* grid of samples with in a pixel. Sample number layout shows the
* rectangular grid of samples roughly corresponding to the real sample
* locations with in a pixel.
+ *
+ * In the case of 2x MSAA, the layout of sample indices is reversed from
+ * the layout of sample numbers:
+ *
+ * sample index layout : --------- sample number layout : ---------
+ * | 0 | 1 | | 1 | 0 |
+ * --------- ---------
+ *
* In case of 4x MSAA, layout of sample indices matches the layout of
* sample numbers:
* ---------
nir_ssa_def *sample =
nir_fdot2(b, frac, nir_imm_vec2(b, key->x_scale,
key->x_scale * key->y_scale));
- sample = nir_f2i(b, sample);
+ sample = nir_f2i32(b, sample);
- if (tex_samples == 8) {
+ if (tex_samples == 2) {
+ sample = nir_isub(b, nir_imm_int(b, 1), sample);
+ } else if (tex_samples == 8) {
sample = nir_iand(b, nir_ishr(b, nir_imm_int(b, 0x64210573),
nir_ishl(b, sample, nir_imm_int(b, 2))),
nir_imm_int(b, 0xf));
{
assert(key->texture_data_type == nir_type_uint);
- if (key->dst_bpc > key->src_bpc) {
- nir_ssa_def *u = nir_ssa_undef(b, 1, 32);
- nir_ssa_def *dst_chan[2] = { u, u };
- unsigned shift = 0;
- unsigned dst_idx = 0;
- for (unsigned i = 0; i < 4; i++) {
- nir_ssa_def *shifted = nir_ishl(b, nir_channel(b, color, i),
- nir_imm_int(b, shift));
- if (shift == 0) {
- dst_chan[dst_idx] = shifted;
- } else {
- dst_chan[dst_idx] = nir_ior(b, dst_chan[dst_idx], shifted);
- }
+ if (key->src_format == key->dst_format)
+ return color;
- shift += key->src_bpc;
- if (shift >= key->dst_bpc) {
- dst_idx++;
- shift = 0;
- }
+ const struct isl_format_layout *src_fmtl =
+ isl_format_get_layout(key->src_format);
+ const struct isl_format_layout *dst_fmtl =
+ isl_format_get_layout(key->dst_format);
+
+ /* They must be uint formats with the same bit size */
+ assert(src_fmtl->bpb == dst_fmtl->bpb);
+ assert(src_fmtl->channels.r.type == ISL_UINT);
+ assert(dst_fmtl->channels.r.type == ISL_UINT);
+
+ /* They must be in regular color formats (no luminance or alpha) */
+ assert(src_fmtl->channels.r.bits > 0);
+ assert(dst_fmtl->channels.r.bits > 0);
+
+ /* They must be in RGBA order (possibly with channels missing) */
+ assert(src_fmtl->channels.r.start_bit == 0);
+ assert(dst_fmtl->channels.r.start_bit == 0);
+
+ if (src_fmtl->bpb <= 32) {
+ const unsigned src_channels =
+ isl_format_get_num_channels(key->src_format);
+ const unsigned src_bits[4] = {
+ src_fmtl->channels.r.bits,
+ src_fmtl->channels.g.bits,
+ src_fmtl->channels.b.bits,
+ src_fmtl->channels.a.bits,
+ };
+ const unsigned dst_channels =
+ isl_format_get_num_channels(key->dst_format);
+ const unsigned dst_bits[4] = {
+ dst_fmtl->channels.r.bits,
+ dst_fmtl->channels.g.bits,
+ dst_fmtl->channels.b.bits,
+ dst_fmtl->channels.a.bits,
+ };
+ nir_ssa_def *packed =
+ nir_format_pack_uint_unmasked(b, color, src_bits, src_channels);
+ color = nir_format_unpack_uint(b, packed, dst_bits, dst_channels);
+ } else {
+ const unsigned src_bpc = src_fmtl->channels.r.bits;
+ const unsigned dst_bpc = dst_fmtl->channels.r.bits;
+
+ assert(src_fmtl->channels.g.bits == 0 ||
+ src_fmtl->channels.g.bits == src_fmtl->channels.r.bits);
+ assert(src_fmtl->channels.b.bits == 0 ||
+ src_fmtl->channels.b.bits == src_fmtl->channels.r.bits);
+ assert(src_fmtl->channels.a.bits == 0 ||
+ src_fmtl->channels.a.bits == src_fmtl->channels.r.bits);
+ assert(dst_fmtl->channels.g.bits == 0 ||
+ dst_fmtl->channels.g.bits == dst_fmtl->channels.r.bits);
+ assert(dst_fmtl->channels.b.bits == 0 ||
+ dst_fmtl->channels.b.bits == dst_fmtl->channels.r.bits);
+ assert(dst_fmtl->channels.a.bits == 0 ||
+ dst_fmtl->channels.a.bits == dst_fmtl->channels.r.bits);
+
+ /* Restrict to only the channels we actually have */
+ const unsigned src_channels =
+ isl_format_get_num_channels(key->src_format);
+ color = nir_channels(b, color, (1 << src_channels) - 1);
+
+ color = nir_format_bitcast_uvec_unmasked(b, color, src_bpc, dst_bpc);
+ }
+
+ /* Blorp likes to assume that colors are vec4s */
+ nir_ssa_def *u = nir_ssa_undef(b, 1, 32);
+ nir_ssa_def *chans[4] = { u, u, u, u };
+ for (unsigned i = 0; i < color->num_components; i++)
+ chans[i] = nir_channel(b, color, i);
+ return nir_vec4(b, chans[0], chans[1], chans[2], chans[3]);
+}
+
+static nir_ssa_def *
+select_color_channel(struct nir_builder *b, nir_ssa_def *color,
+ nir_alu_type data_type,
+ enum isl_channel_select chan)
+{
+ if (chan == ISL_CHANNEL_SELECT_ZERO) {
+ return nir_imm_int(b, 0);
+ } else if (chan == ISL_CHANNEL_SELECT_ONE) {
+ switch (data_type) {
+ case nir_type_int:
+ case nir_type_uint:
+ return nir_imm_int(b, 1);
+ case nir_type_float:
+ return nir_imm_float(b, 1);
+ default:
+ unreachable("Invalid data type");
}
+ } else {
+ assert((unsigned)(chan - ISL_CHANNEL_SELECT_RED) < 4);
+ return nir_channel(b, color, chan - ISL_CHANNEL_SELECT_RED);
+ }
+}
- return nir_vec4(b, dst_chan[0], dst_chan[1], u, u);
+static nir_ssa_def *
+swizzle_color(struct nir_builder *b, nir_ssa_def *color,
+ struct isl_swizzle swizzle, nir_alu_type data_type)
+{
+ return nir_vec4(b,
+ select_color_channel(b, color, data_type, swizzle.r),
+ select_color_channel(b, color, data_type, swizzle.g),
+ select_color_channel(b, color, data_type, swizzle.b),
+ select_color_channel(b, color, data_type, swizzle.a));
+}
+
+static nir_ssa_def *
+convert_color(struct nir_builder *b, nir_ssa_def *color,
+ const struct brw_blorp_blit_prog_key *key)
+{
+ /* All of our color conversions end up generating a single-channel color
+ * value that we need to write out.
+ */
+ nir_ssa_def *value;
+
+ if (key->dst_format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
+ /* The destination image is bound as R32_UINT but the data needs to be
+ * in R24_UNORM_X8_TYPELESS. The bottom 24 are the actual data and the
+ * top 8 need to be zero. We can accomplish this by simply multiplying
+ * by a factor to scale things down.
+ */
+ unsigned factor = (1 << 24) - 1;
+ value = nir_fsat(b, nir_channel(b, color, 0));
+ value = nir_f2i32(b, nir_fmul(b, value, nir_imm_float(b, factor)));
+ } else if (key->dst_format == ISL_FORMAT_L8_UNORM_SRGB) {
+ value = nir_format_linear_to_srgb(b, nir_channel(b, color, 0));
+ } else if (key->dst_format == ISL_FORMAT_R8G8B8_UNORM_SRGB) {
+ value = nir_format_linear_to_srgb(b, color);
+ } else if (key->dst_format == ISL_FORMAT_R9G9B9E5_SHAREDEXP) {
+ value = nir_format_pack_r9g9b9e5(b, color);
} else {
- assert(key->dst_bpc < key->src_bpc);
-
- nir_ssa_def *mask = nir_imm_int(b, ~0u >> (32 - key->dst_bpc));
-
- nir_ssa_def *dst_chan[4];
- unsigned src_idx = 0;
- unsigned shift = 0;
- for (unsigned i = 0; i < 4; i++) {
- dst_chan[i] = nir_iand(b, nir_ushr(b, nir_channel(b, color, src_idx),
- nir_imm_int(b, shift)),
- mask);
- shift += key->dst_bpc;
- if (shift >= key->src_bpc) {
- src_idx++;
- shift = 0;
- }
- }
+ unreachable("Unsupported format conversion");
+ }
- return nir_vec4(b, dst_chan[0], dst_chan[1], dst_chan[2], dst_chan[3]);
+ nir_ssa_def *out_comps[4];
+ for (unsigned i = 0; i < 4; i++) {
+ if (i < value->num_components)
+ out_comps[i] = nir_channel(b, value, i);
+ else
+ out_comps[i] = nir_ssa_undef(b, 1, 32);
}
+ return nir_vec(b, out_comps, 4);
}
/**
assert(key->persample_msaa_dispatch);
}
- if (key->blend) {
- /* We are blending, which means we won't have an opportunity to
- * translate the tiling and sample count for the texture surface. So
- * the surface state for the texture must be configured with the correct
- * tiling and sample count.
- */
- assert(!key->src_tiled_w);
- assert(key->tex_samples == key->src_samples);
- assert(key->tex_layout == key->src_layout);
- assert(key->tex_samples > 0);
- }
-
if (key->persample_msaa_dispatch) {
/* It only makes sense to do persample dispatch if the render target is
* configured as multisampled.
(key->dst_samples <= 1));
nir_builder b;
- nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL);
+ blorp_nir_init_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL);
struct brw_blorp_blit_vars v;
brw_blorp_blit_vars_init(&b, &v, key);
key->dst_layout);
}
+ nir_ssa_def *comp = NULL;
+ if (key->dst_rgb) {
+ /* The destination image is bound as a red texture three times as wide
+ * as the actual image. Our shader is effectively running one color
+ * component at a time. We need to save off the component and adjust
+ * the destination position.
+ */
+ assert(dst_pos->num_components == 2);
+ nir_ssa_def *dst_x = nir_channel(&b, dst_pos, 0);
+ comp = nir_umod(&b, dst_x, nir_imm_int(&b, 3));
+ dst_pos = nir_vec2(&b, nir_idiv(&b, dst_x, nir_imm_int(&b, 3)),
+ nir_channel(&b, dst_pos, 1));
+ }
+
/* Now (X, Y, S) = decode_msaa(dst_samples, detile(dst_tiling, offset)).
*
* That is: X, Y and S now contain the true coordinates and sample index of
* If we need to kill pixels that are outside the destination rectangle,
* now is the time to do it.
*/
- if (key->use_kill) {
- assert(!(key->blend && key->blit_scaled));
+ if (key->use_kill)
blorp_nir_discard_if_outside_rect(&b, dst_pos, &v);
- }
- src_pos = blorp_blit_apply_transform(&b, nir_i2f(&b, dst_pos), &v);
+ src_pos = blorp_blit_apply_transform(&b, nir_i2f32(&b, dst_pos), &v);
if (dst_pos->num_components == 3) {
/* The sample coordinate is an integer that we want left alone but
* blorp_blit_apply_transform() blindly applies the transform to all
* that we want to texture from. Exception: if we are blending, then S is
* irrelevant, because we are going to fetch all samples.
*/
- if (key->blend && !key->blit_scaled) {
+ switch (key->filter) {
+ case BLORP_FILTER_NONE:
+ case BLORP_FILTER_NEAREST:
+ case BLORP_FILTER_SAMPLE_0:
+ /* We're going to use texelFetch, so we need integers */
+ if (src_pos->num_components == 2) {
+ src_pos = nir_f2i32(&b, src_pos);
+ } else {
+ assert(src_pos->num_components == 3);
+ src_pos = nir_vec3(&b, nir_channel(&b, nir_f2i32(&b, src_pos), 0),
+ nir_channel(&b, nir_f2i32(&b, src_pos), 1),
+ nir_channel(&b, src_pos, 2));
+ }
+
+ /* We aren't blending, which means we just want to fetch a single
+ * sample from the source surface. The address that we want to fetch
+ * from is related to the X, Y and S values according to the formula:
+ *
+ * (X, Y, S) = decode_msaa(src_samples, detile(src_tiling, offset)).
+ *
+ * If the actual tiling and sample count of the source surface are
+ * not the same as the configuration of the texture, then we need to
+ * adjust the coordinates to compensate for the difference.
+ */
+ if (tex_tiled_w != key->src_tiled_w ||
+ key->tex_samples != key->src_samples ||
+ key->tex_layout != key->src_layout) {
+ src_pos = blorp_nir_encode_msaa(&b, src_pos, key->src_samples,
+ key->src_layout);
+ /* Now (X, Y, S) = detile(src_tiling, offset) */
+ if (tex_tiled_w != key->src_tiled_w)
+ src_pos = blorp_nir_retile_w_to_y(&b, src_pos);
+ /* Now (X, Y, S) = detile(tex_tiling, offset) */
+ src_pos = blorp_nir_decode_msaa(&b, src_pos, key->tex_samples,
+ key->tex_layout);
+ }
+
+ if (key->need_src_offset)
+ src_pos = nir_iadd(&b, src_pos, nir_load_var(&b, v.v_src_offset));
+
+ /* Now (X, Y, S) = decode_msaa(tex_samples, detile(tex_tiling, offset)).
+ *
+ * In other words: X, Y, and S now contain values which, when passed to
+ * the texturing unit, will cause data to be read from the correct
+ * memory location. So we can fetch the texel now.
+ */
+ if (key->src_samples == 1) {
+ color = blorp_nir_txf(&b, &v, src_pos, key->texture_data_type);
+ } else {
+ nir_ssa_def *mcs = NULL;
+ if (key->tex_aux_usage == ISL_AUX_USAGE_MCS)
+ mcs = blorp_blit_txf_ms_mcs(&b, &v, src_pos);
+
+ color = blorp_nir_txf_ms(&b, &v, src_pos, mcs, key->texture_data_type);
+ }
+ break;
+
+ case BLORP_FILTER_BILINEAR:
+ assert(!key->src_tiled_w);
+ assert(key->tex_samples == key->src_samples);
+ assert(key->tex_layout == key->src_layout);
+
+ if (key->src_samples == 1) {
+ color = blorp_nir_tex(&b, &v, key, src_pos);
+ } else {
+ assert(!key->use_kill);
+ color = blorp_nir_manual_blend_bilinear(&b, src_pos, key->src_samples,
+ key, &v);
+ }
+ break;
+
+ case BLORP_FILTER_AVERAGE:
+ case BLORP_FILTER_MIN_SAMPLE:
+ case BLORP_FILTER_MAX_SAMPLE:
+ assert(!key->src_tiled_w);
+ assert(key->tex_samples == key->src_samples);
+ assert(key->tex_layout == key->src_layout);
+
/* Resolves (effecively) use texelFetch, so we need integers and we
* don't care about the sample index if we got one.
*/
- src_pos = nir_f2i(&b, nir_channels(&b, src_pos, 0x3));
+ src_pos = nir_f2i32(&b, nir_channels(&b, src_pos, 0x3));
if (devinfo->gen == 6) {
/* Because gen6 only supports 4x interleved MSAA, we can do all the
* representing the four samples that maxe up a pixel. So we need
* to multiply our X and Y coordinates each by 2 and then add 1.
*/
- src_pos = nir_ishl(&b, src_pos, nir_imm_int(&b, 1));
- src_pos = nir_iadd(&b, src_pos, nir_imm_int(&b, 1));
- src_pos = nir_i2f(&b, src_pos);
- color = blorp_nir_tex(&b, &v, src_pos, key->texture_data_type);
+ assert(key->src_coords_normalized);
+ assert(key->filter == BLORP_FILTER_AVERAGE);
+ src_pos = nir_fadd(&b,
+ nir_i2f32(&b, src_pos),
+ nir_imm_float(&b, 0.5f));
+ color = blorp_nir_tex(&b, &v, key, src_pos);
} else {
/* Gen7+ hardware doesn't automaticaly blend. */
- color = blorp_nir_manual_blend_average(&b, &v, src_pos, key->src_samples,
- key->tex_aux_usage,
- key->texture_data_type);
+ color = blorp_nir_combine_samples(&b, &v, src_pos, key->src_samples,
+ key->tex_aux_usage,
+ key->texture_data_type,
+ key->filter);
}
- } else if (key->blend && key->blit_scaled) {
- assert(!key->use_kill);
- color = blorp_nir_manual_blend_bilinear(&b, src_pos, key->src_samples, key, &v);
- } else {
- if (key->bilinear_filter) {
- color = blorp_nir_tex(&b, &v, src_pos, key->texture_data_type);
- } else {
- /* We're going to use texelFetch, so we need integers */
- if (src_pos->num_components == 2) {
- src_pos = nir_f2i(&b, src_pos);
- } else {
- assert(src_pos->num_components == 3);
- src_pos = nir_vec3(&b, nir_channel(&b, nir_f2i(&b, src_pos), 0),
- nir_channel(&b, nir_f2i(&b, src_pos), 1),
- nir_channel(&b, src_pos, 2));
- }
-
- /* We aren't blending, which means we just want to fetch a single
- * sample from the source surface. The address that we want to fetch
- * from is related to the X, Y and S values according to the formula:
- *
- * (X, Y, S) = decode_msaa(src_samples, detile(src_tiling, offset)).
- *
- * If the actual tiling and sample count of the source surface are
- * not the same as the configuration of the texture, then we need to
- * adjust the coordinates to compensate for the difference.
- */
- if (tex_tiled_w != key->src_tiled_w ||
- key->tex_samples != key->src_samples ||
- key->tex_layout != key->src_layout) {
- src_pos = blorp_nir_encode_msaa(&b, src_pos, key->src_samples,
- key->src_layout);
- /* Now (X, Y, S) = detile(src_tiling, offset) */
- if (tex_tiled_w != key->src_tiled_w)
- src_pos = blorp_nir_retile_w_to_y(&b, src_pos);
- /* Now (X, Y, S) = detile(tex_tiling, offset) */
- src_pos = blorp_nir_decode_msaa(&b, src_pos, key->tex_samples,
- key->tex_layout);
- }
+ break;
- if (key->need_src_offset)
- src_pos = nir_iadd(&b, src_pos, nir_load_var(&b, v.v_src_offset));
+ default:
+ unreachable("Invalid blorp filter");
+ }
- /* Now (X, Y, S) = decode_msaa(tex_samples, detile(tex_tiling, offset)).
- *
- * In other words: X, Y, and S now contain values which, when passed to
- * the texturing unit, will cause data to be read from the correct
- * memory location. So we can fetch the texel now.
- */
- if (key->src_samples == 1) {
- color = blorp_nir_txf(&b, &v, src_pos, key->texture_data_type);
- } else {
- nir_ssa_def *mcs = NULL;
- if (key->tex_aux_usage == ISL_AUX_USAGE_MCS)
- mcs = blorp_nir_txf_ms_mcs(&b, &v, src_pos);
+ if (!isl_swizzle_is_identity(key->src_swizzle)) {
+ color = swizzle_color(&b, color, key->src_swizzle,
+ key->texture_data_type);
+ }
- color = blorp_nir_txf_ms(&b, &v, src_pos, mcs, key->texture_data_type);
- }
- }
+ if (!isl_swizzle_is_identity(key->dst_swizzle)) {
+ color = swizzle_color(&b, color, isl_swizzle_invert(key->dst_swizzle),
+ nir_type_int);
}
- if (key->dst_bpc != key->src_bpc)
+ if (key->format_bit_cast) {
+ assert(isl_swizzle_is_identity(key->src_swizzle));
+ assert(isl_swizzle_is_identity(key->dst_swizzle));
color = bit_cast_color(&b, color, key);
+ } else if (key->dst_format) {
+ color = convert_color(&b, color, key);
+ } else if (key->uint32_to_sint) {
+ /* Normally the hardware will take care of converting values from/to
+ * the source and destination formats. But a few cases need help.
+ *
+ * The Skylake PRM, volume 07, page 658 has a programming note:
+ *
+ * "When using SINT or UINT rendertarget surface formats, Blending
+ * must be DISABLED. The Pre-Blend Color Clamp Enable and Color
+ * Clamp Range fields are ignored, and an implied clamp to the
+ * rendertarget surface format is performed."
+ *
+ * For UINT to SINT blits, our sample operation gives us a uint32_t,
+ * but our render target write expects a signed int32_t number. If we
+ * simply passed the value along, the hardware would interpret a value
+ * with bit 31 set as a negative value, clamping it to the largest
+ * negative number the destination format could represent. But the
+ * actual source value is a positive number, so we want to clamp it
+ * to INT_MAX. To fix this, we explicitly take min(color, INT_MAX).
+ */
+ color = nir_umin(&b, color, nir_imm_int(&b, INT32_MAX));
+ } else if (key->sint32_to_uint) {
+ /* Similar to above, but clamping negative numbers to zero. */
+ color = nir_imax(&b, color, nir_imm_int(&b, 0));
+ }
if (key->dst_rgb) {
/* The destination image is bound as a red texture three times as wide
* from the source color and write that to destination red.
*/
assert(dst_pos->num_components == 2);
- nir_ssa_def *comp =
- nir_umod(&b, nir_channel(&b, dst_pos, 0), nir_imm_int(&b, 3));
nir_ssa_def *color_component =
nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 0)),
return b.shader;
}
-static void
-brw_blorp_get_blit_kernel(struct blorp_context *blorp,
+static bool
+brw_blorp_get_blit_kernel(struct blorp_batch *batch,
struct blorp_params *params,
const struct brw_blorp_blit_prog_key *prog_key)
{
- if (blorp->lookup_shader(blorp, prog_key, sizeof(*prog_key),
+ struct blorp_context *blorp = batch->blorp;
+
+ if (blorp->lookup_shader(batch, prog_key, sizeof(*prog_key),
¶ms->wm_prog_kernel, ¶ms->wm_prog_data))
- return;
+ return true;
void *mem_ctx = ralloc_context(NULL);
const unsigned *program;
- unsigned program_size;
struct brw_wm_prog_data prog_data;
nir_shader *nir = brw_blorp_build_nir_shader(blorp, mem_ctx, prog_key);
+ nir->info.name = ralloc_strdup(nir, "BLORP-blit");
+
struct brw_wm_prog_key wm_key;
brw_blorp_init_wm_prog_key(&wm_key);
- wm_key.tex.compressed_multisample_layout_mask =
+ wm_key.base.tex.compressed_multisample_layout_mask =
prog_key->tex_aux_usage == ISL_AUX_USAGE_MCS;
- wm_key.tex.msaa_16 = prog_key->tex_samples == 16;
+ wm_key.base.tex.msaa_16 = prog_key->tex_samples == 16;
wm_key.multisample_fbo = prog_key->rt_samples > 1;
program = blorp_compile_fs(blorp, mem_ctx, nir, &wm_key, false,
- &prog_data, &program_size);
+ &prog_data);
- blorp->upload_shader(blorp, prog_key, sizeof(*prog_key),
- program, program_size,
- &prog_data.base, sizeof(prog_data),
- ¶ms->wm_prog_kernel, ¶ms->wm_prog_data);
+ bool result =
+ blorp->upload_shader(batch, prog_key, sizeof(*prog_key),
+ program, prog_data.base.program_size,
+ &prog_data.base, sizeof(prog_data),
+ ¶ms->wm_prog_kernel, ¶ms->wm_prog_data);
ralloc_free(mem_ctx);
+ return result;
}
static void
}
}
-static void
-surf_convert_to_single_slice(const struct isl_device *isl_dev,
- struct brw_blorp_surface_info *info)
+void
+blorp_surf_convert_to_single_slice(const struct isl_device *isl_dev,
+ struct brw_blorp_surface_info *info)
{
+ bool ok UNUSED;
+
+ /* It would be insane to try and do this on a compressed surface */
+ assert(info->aux_usage == ISL_AUX_USAGE_NONE);
+
/* Just bail if we have nothing to do. */
if (info->surf.dim == ISL_SURF_DIM_2D &&
info->view.base_level == 0 && info->view.base_array_layer == 0 &&
else
layer = info->view.base_array_layer;
- uint32_t x_offset_sa, y_offset_sa;
- isl_surf_get_image_offset_sa(&info->surf, info->view.base_level,
- layer, z, &x_offset_sa, &y_offset_sa);
-
uint32_t byte_offset;
- isl_tiling_get_intratile_offset_sa(isl_dev, info->surf.tiling,
- info->surf.format, info->surf.row_pitch,
- x_offset_sa, y_offset_sa,
- &byte_offset,
- &info->tile_x_sa, &info->tile_y_sa);
+ isl_surf_get_image_surf(isl_dev, &info->surf,
+ info->view.base_level, layer, z,
+ &info->surf,
+ &byte_offset, &info->tile_x_sa, &info->tile_y_sa);
info->addr.offset += byte_offset;
- const uint32_t slice_width_px =
- minify(info->surf.logical_level0_px.width, info->view.base_level);
- const uint32_t slice_height_px =
- minify(info->surf.logical_level0_px.height, info->view.base_level);
-
uint32_t tile_x_px, tile_y_px;
surf_get_intratile_offset_px(info, &tile_x_px, &tile_y_px);
- struct isl_surf_init_info init_info = {
- .dim = ISL_SURF_DIM_2D,
- .format = info->surf.format,
- .width = slice_width_px + tile_x_px,
- .height = slice_height_px + tile_y_px,
- .depth = 1,
- .levels = 1,
- .array_len = 1,
- .samples = info->surf.samples,
- .min_pitch = info->surf.row_pitch,
- .usage = info->surf.usage,
- .tiling_flags = 1 << info->surf.tiling,
- };
-
- isl_surf_init_s(isl_dev, &info->surf, &init_info);
- assert(info->surf.row_pitch == init_info.min_pitch);
+ /* Instead of using the X/Y Offset fields in RENDER_SURFACE_STATE, we place
+ * the image at the tile boundary and offset our sampling or rendering.
+ * For this reason, we need to grow the image by the offset to ensure that
+ * the hardware doesn't think we've gone past the edge.
+ */
+ info->surf.logical_level0_px.w += tile_x_px;
+ info->surf.logical_level0_px.h += tile_y_px;
+ info->surf.phys_level0_sa.w += info->tile_x_sa;
+ info->surf.phys_level0_sa.h += info->tile_y_sa;
/* The view is also different now. */
info->view.base_level = 0;
assert(info->surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED);
/* First, we need to convert it to a simple 1-level 1-layer 2-D surface */
- surf_convert_to_single_slice(isl_dev, info);
+ blorp_surf_convert_to_single_slice(isl_dev, info);
info->surf.logical_level0_px = info->surf.phys_level0_sa;
info->surf.samples = 1;
assert(info->surf.tiling == ISL_TILING_W);
/* First, we need to convert it to a simple 1-level 1-layer 2-D surface */
- surf_convert_to_single_slice(isl_dev, info);
+ blorp_surf_convert_to_single_slice(isl_dev, info);
/* On gen7+, we don't have interleaved multisampling for color render
* targets so we have to fake it.
}
static unsigned
-get_max_surface_size()
+get_max_surface_size(const struct gen_device_info *devinfo,
+ const struct blorp_params *params)
{
- return 16384;
+ const unsigned max = devinfo->gen >= 7 ? 16384 : 8192;
+ if (split_blorp_blit_debug && can_shrink_surfaces(params))
+ return max >> 4; /* A smaller restriction when debug is enabled */
+ else
+ return max;
}
struct blt_axis {
struct blt_axis x, y;
};
-static void
+static enum isl_format
+get_red_format_for_rgb_format(enum isl_format format)
+{
+ const struct isl_format_layout *fmtl = isl_format_get_layout(format);
+
+ switch (fmtl->channels.r.bits) {
+ case 8:
+ switch (fmtl->channels.r.type) {
+ case ISL_UNORM:
+ return ISL_FORMAT_R8_UNORM;
+ case ISL_SNORM:
+ return ISL_FORMAT_R8_SNORM;
+ case ISL_UINT:
+ return ISL_FORMAT_R8_UINT;
+ case ISL_SINT:
+ return ISL_FORMAT_R8_SINT;
+ default:
+ unreachable("Invalid 8-bit RGB channel type");
+ }
+ case 16:
+ switch (fmtl->channels.r.type) {
+ case ISL_UNORM:
+ return ISL_FORMAT_R16_UNORM;
+ case ISL_SNORM:
+ return ISL_FORMAT_R16_SNORM;
+ case ISL_SFLOAT:
+ return ISL_FORMAT_R16_FLOAT;
+ case ISL_UINT:
+ return ISL_FORMAT_R16_UINT;
+ case ISL_SINT:
+ return ISL_FORMAT_R16_SINT;
+ default:
+ unreachable("Invalid 8-bit RGB channel type");
+ }
+ case 32:
+ switch (fmtl->channels.r.type) {
+ case ISL_SFLOAT:
+ return ISL_FORMAT_R32_FLOAT;
+ case ISL_UINT:
+ return ISL_FORMAT_R32_UINT;
+ case ISL_SINT:
+ return ISL_FORMAT_R32_SINT;
+ default:
+ unreachable("Invalid 8-bit RGB channel type");
+ }
+ default:
+ unreachable("Invalid number of red channel bits");
+ }
+}
+
+void
surf_fake_rgb_with_red(const struct isl_device *isl_dev,
- struct brw_blorp_surface_info *info,
- uint32_t *x, uint32_t *width)
+ struct brw_blorp_surface_info *info)
{
- surf_convert_to_single_slice(isl_dev, info);
+ blorp_surf_convert_to_single_slice(isl_dev, info);
info->surf.logical_level0_px.width *= 3;
info->surf.phys_level0_sa.width *= 3;
- *x *= 3;
- *width *= 3;
+ info->tile_x_sa *= 3;
+
+ enum isl_format red_format =
+ get_red_format_for_rgb_format(info->view.format);
- enum isl_format red_format;
- switch (info->view.format) {
- case ISL_FORMAT_R8G8B8_UNORM:
- red_format = ISL_FORMAT_R8_UNORM;
- break;
- case ISL_FORMAT_R8G8B8_UINT:
- red_format = ISL_FORMAT_R8_UINT;
- break;
- case ISL_FORMAT_R16G16B16_UNORM:
- red_format = ISL_FORMAT_R16_UNORM;
- break;
- case ISL_FORMAT_R16G16B16_UINT:
- red_format = ISL_FORMAT_R16_UINT;
- break;
- case ISL_FORMAT_R32G32B32_UINT:
- red_format = ISL_FORMAT_R32_UINT;
- break;
- default:
- unreachable("Invalid RGB copy destination format");
- }
assert(isl_format_get_layout(red_format)->channels.r.type ==
isl_format_get_layout(info->view.format)->channels.r.type);
assert(isl_format_get_layout(red_format)->channels.r.bits ==
info->surf.format = info->view.format = red_format;
}
-static void
-fake_dest_rgb_with_red(const struct isl_device *dev,
- struct blorp_params *params,
- struct brw_blorp_blit_prog_key *wm_prog_key,
- struct blt_coords *coords)
-{
- /* Handle RGB destinations for blorp_copy */
- const struct isl_format_layout *dst_fmtl =
- isl_format_get_layout(params->dst.surf.format);
-
- if (dst_fmtl->bpb % 3 == 0) {
- uint32_t dst_x = coords->x.dst0;
- uint32_t dst_width = coords->x.dst1 - dst_x;
- surf_fake_rgb_with_red(dev, ¶ms->dst,
- &dst_x, &dst_width);
- coords->x.dst0 = dst_x;
- coords->x.dst1 = dst_x + dst_width;
- wm_prog_key->dst_rgb = true;
- wm_prog_key->need_dst_offset = true;
- }
-}
-
enum blit_shrink_status {
BLIT_NO_SHRINK = 0,
BLIT_WIDTH_SHRINK = 1,
{
const struct gen_device_info *devinfo = batch->blorp->isl_dev->info;
- fake_dest_rgb_with_red(batch->blorp->isl_dev, params, wm_prog_key, coords);
-
if (isl_format_has_sint_channel(params->src.view.format)) {
wm_prog_key->texture_data_type = nir_type_int;
} else if (isl_format_has_uint_channel(params->src.view.format)) {
coords->y.dst0, coords->y.dst1,
coords->y.mirror);
+
+ if (devinfo->gen == 4) {
+ /* The MinLOD and MinimumArrayElement don't work properly for cube maps.
+ * Convert them to a single slice on gen4.
+ */
+ if (params->dst.surf.usage & ISL_SURF_USAGE_CUBE_BIT) {
+ blorp_surf_convert_to_single_slice(batch->blorp->isl_dev, ¶ms->dst);
+ wm_prog_key->need_dst_offset = true;
+ }
+
+ if (params->src.surf.usage & ISL_SURF_USAGE_CUBE_BIT) {
+ blorp_surf_convert_to_single_slice(batch->blorp->isl_dev, ¶ms->src);
+ wm_prog_key->need_src_offset = true;
+ }
+ }
+
if (devinfo->gen > 6 &&
params->dst.surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) {
assert(params->dst.surf.samples > 1);
params->num_samples = params->dst.surf.samples;
+ if ((wm_prog_key->filter == BLORP_FILTER_AVERAGE ||
+ wm_prog_key->filter == BLORP_FILTER_BILINEAR) &&
+ batch->blorp->isl_dev->info->gen <= 6) {
+ /* Gen4-5 don't support non-normalized texture coordinates */
+ wm_prog_key->src_coords_normalized = true;
+ params->wm_inputs.src_inv_size[0] =
+ 1.0f / minify(params->src.surf.logical_level0_px.width,
+ params->src.view.base_level);
+ params->wm_inputs.src_inv_size[1] =
+ 1.0f / minify(params->src.surf.logical_level0_px.height,
+ params->src.view.base_level);
+ }
+
+ if (isl_format_get_layout(params->dst.view.format)->bpb % 3 == 0) {
+ /* We can't render to RGB formats natively because they aren't a
+ * power-of-two size. Instead, we fake them by using a red format
+ * with the same channel type and size and emitting shader code to
+ * only write one channel at a time.
+ */
+ params->x0 *= 3;
+ params->x1 *= 3;
+
+ /* If it happens to be sRGB, we need to force a conversion */
+ if (params->dst.view.format == ISL_FORMAT_R8G8B8_UNORM_SRGB)
+ wm_prog_key->dst_format = ISL_FORMAT_R8G8B8_UNORM_SRGB;
+
+ surf_fake_rgb_with_red(batch->blorp->isl_dev, ¶ms->dst);
+
+ wm_prog_key->dst_rgb = true;
+ wm_prog_key->need_dst_offset = true;
+ } else if (isl_format_is_rgbx(params->dst.view.format)) {
+ /* We can handle RGBX formats easily enough by treating them as RGBA */
+ params->dst.view.format =
+ isl_format_rgbx_to_rgba(params->dst.view.format);
+ } else if (params->dst.view.format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
+ wm_prog_key->dst_format = params->dst.view.format;
+ params->dst.view.format = ISL_FORMAT_R32_UINT;
+ } else if (params->dst.view.format == ISL_FORMAT_A4B4G4R4_UNORM) {
+ params->dst.view.swizzle =
+ isl_swizzle_compose(params->dst.view.swizzle,
+ ISL_SWIZZLE(ALPHA, RED, GREEN, BLUE));
+ params->dst.view.format = ISL_FORMAT_B4G4R4A4_UNORM;
+ } else if (params->dst.view.format == ISL_FORMAT_L8_UNORM_SRGB) {
+ wm_prog_key->dst_format = params->dst.view.format;
+ params->dst.view.format = ISL_FORMAT_R8_UNORM;
+ } else if (params->dst.view.format == ISL_FORMAT_R9G9B9E5_SHAREDEXP) {
+ wm_prog_key->dst_format = params->dst.view.format;
+ params->dst.view.format = ISL_FORMAT_R32_UINT;
+ }
+
+ if (devinfo->gen <= 7 && !devinfo->is_haswell &&
+ !isl_swizzle_is_identity(params->src.view.swizzle)) {
+ wm_prog_key->src_swizzle = params->src.view.swizzle;
+ params->src.view.swizzle = ISL_SWIZZLE_IDENTITY;
+ } else {
+ wm_prog_key->src_swizzle = ISL_SWIZZLE_IDENTITY;
+ }
+
+ if (!isl_swizzle_supports_rendering(devinfo, params->dst.view.swizzle)) {
+ wm_prog_key->dst_swizzle = params->dst.view.swizzle;
+ params->dst.view.swizzle = ISL_SWIZZLE_IDENTITY;
+ } else {
+ wm_prog_key->dst_swizzle = ISL_SWIZZLE_IDENTITY;
+ }
+
if (params->src.tile_x_sa || params->src.tile_y_sa) {
assert(wm_prog_key->need_src_offset);
surf_get_intratile_offset_px(¶ms->src,
/* For some texture types, we need to pass the layer through the sampler. */
params->wm_inputs.src_z = params->src.z_offset;
- brw_blorp_get_blit_kernel(batch->blorp, params, wm_prog_key);
+ if (!brw_blorp_get_blit_kernel(batch, params, wm_prog_key))
+ return 0;
+
+ if (!blorp_ensure_sf_program(batch, params))
+ return 0;
unsigned result = 0;
unsigned max_surface_size = get_max_surface_size(devinfo, params);
split_coords->src1 = orig->src1 + (scale >= 0.0 ? delta1 : delta0);
}
-static const struct isl_extent2d
+static struct isl_extent2d
get_px_size_sa(const struct isl_surf *surf)
{
static const struct isl_extent2d one_to_one = { .w = 1, .h = 1 };
struct isl_extent2d px_size_sa;
int adjust;
- surf_convert_to_single_slice(dev, info);
+ blorp_surf_convert_to_single_slice(dev, info);
px_size_sa = get_px_size_sa(&info->surf);
*/
x_offset_sa = (uint32_t)*x0 * px_size_sa.w + info->tile_x_sa;
y_offset_sa = (uint32_t)*y0 * px_size_sa.h + info->tile_y_sa;
- isl_tiling_get_intratile_offset_sa(dev, info->surf.tiling,
- info->surf.format, info->surf.row_pitch,
+ isl_tiling_get_intratile_offset_sa(info->surf.tiling,
+ info->surf.format, info->surf.row_pitch_B,
x_offset_sa, y_offset_sa,
&byte_offset,
&info->tile_x_sa, &info->tile_y_sa);
y_scale = -y_scale;
bool x_done, y_done;
- bool shrink = false;
+ bool shrink = split_blorp_blit_debug && can_shrink_surfaces(orig_params);
do {
params = *orig_params;
blit_coords = split_coords;
float src_x1, float src_y1,
float dst_x0, float dst_y0,
float dst_x1, float dst_y1,
- GLenum filter, bool mirror_x, bool mirror_y)
+ enum blorp_filter filter,
+ bool mirror_x, bool mirror_y)
{
struct blorp_params params;
blorp_params_init(¶ms);
+ /* We cannot handle combined depth and stencil. */
+ if (src_surf->surf->usage & ISL_SURF_USAGE_STENCIL_BIT)
+ assert(src_surf->surf->format == ISL_FORMAT_R8_UINT);
+ if (dst_surf->surf->usage & ISL_SURF_USAGE_STENCIL_BIT)
+ assert(dst_surf->surf->format == ISL_FORMAT_R8_UINT);
+
+ if (dst_surf->surf->usage & ISL_SURF_USAGE_STENCIL_BIT) {
+ assert(src_surf->surf->usage & ISL_SURF_USAGE_STENCIL_BIT);
+ /* Prior to Broadwell, we can't render to R8_UINT */
+ if (batch->blorp->isl_dev->info->gen < 8) {
+ src_format = ISL_FORMAT_R8_UNORM;
+ dst_format = ISL_FORMAT_R8_UNORM;
+ }
+ }
+
+ /* ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as a render target,
+ * which requires shader math to render to it. Blitting Z24X8 to Z24X8
+ * is fairly common though, so we'd like to avoid it. Since we don't need
+ * to blend depth values, we can simply pick a renderable format with the
+ * right number of bits-per-pixel, like 8-bit BGRA.
+ */
+ if (dst_surf->surf->format == ISL_FORMAT_R24_UNORM_X8_TYPELESS &&
+ src_surf->surf->format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
+ src_format = dst_format = ISL_FORMAT_B8G8R8A8_UNORM;
+ }
+
brw_blorp_surface_info_init(batch->blorp, ¶ms.src, src_surf, src_level,
src_layer, src_format, false);
brw_blorp_surface_info_init(batch->blorp, ¶ms.dst, dst_surf, dst_level,
params.src.view.swizzle = src_swizzle;
params.dst.view.swizzle = dst_swizzle;
+ const struct isl_format_layout *src_fmtl =
+ isl_format_get_layout(params.src.view.format);
+
struct brw_blorp_blit_prog_key wm_prog_key = {
- .shader_type = BLORP_SHADER_TYPE_BLIT
+ .shader_type = BLORP_SHADER_TYPE_BLIT,
+ .filter = filter,
+ .sint32_to_uint = src_fmtl->channels.r.bits == 32 &&
+ isl_format_has_sint_channel(params.src.view.format) &&
+ isl_format_has_uint_channel(params.dst.view.format),
+ .uint32_to_sint = src_fmtl->channels.r.bits == 32 &&
+ isl_format_has_uint_channel(params.src.view.format) &&
+ isl_format_has_sint_channel(params.dst.view.format),
};
- /* Scaled blitting or not. */
- wm_prog_key.blit_scaled =
- ((dst_x1 - dst_x0) == (src_x1 - src_x0) &&
- (dst_y1 - dst_y0) == (src_y1 - src_y0)) ? false : true;
-
/* Scaling factors used for bilinear filtering in multisample scaled
* blits.
*/
wm_prog_key.x_scale = 2.0f;
wm_prog_key.y_scale = params.src.surf.samples / wm_prog_key.x_scale;
- if (filter == GL_LINEAR &&
- params.src.surf.samples <= 1 && params.dst.surf.samples <= 1)
- wm_prog_key.bilinear_filter = true;
-
- if ((params.src.surf.usage & ISL_SURF_USAGE_DEPTH_BIT) == 0 &&
- (params.src.surf.usage & ISL_SURF_USAGE_STENCIL_BIT) == 0 &&
- !isl_format_has_int_channel(params.src.surf.format) &&
- params.src.surf.samples > 1 && params.dst.surf.samples <= 1) {
- /* We are downsampling a non-integer color buffer, so blend.
- *
- * Regarding integer color buffers, the OpenGL ES 3.2 spec says:
- *
- * "If the source formats are integer types or stencil values, a
- * single sample's value is selected for each pixel."
- *
- * This implies we should not blend in that case.
- */
- wm_prog_key.blend = true;
- }
-
params.wm_inputs.rect_grid.x1 =
minify(params.src.surf.logical_level0_px.width, src_level) *
wm_prog_key.x_scale - 1.0f;
case ISL_FORMAT_R32G32B32A32_UINT:
case ISL_FORMAT_R32G32B32A32_UNORM:
case ISL_FORMAT_R32G32B32A32_SNORM:
+ case ISL_FORMAT_R32G32B32X32_FLOAT:
return ISL_FORMAT_R32G32B32A32_UINT;
case ISL_FORMAT_R16G16B16A16_UNORM:
case ISL_FORMAT_R32_SNORM:
return ISL_FORMAT_R32_UINT;
+ case ISL_FORMAT_B10G10R10A2_UNORM:
+ case ISL_FORMAT_B10G10R10A2_UNORM_SRGB:
+ case ISL_FORMAT_R10G10B10A2_UNORM:
+ case ISL_FORMAT_R10G10B10A2_UINT:
+ return ISL_FORMAT_R10G10B10A2_UINT;
+
default:
unreachable("Not a compressible format");
}
}
-static void
-surf_convert_to_uncompressed(const struct isl_device *isl_dev,
- struct brw_blorp_surface_info *info,
- uint32_t *x, uint32_t *y,
- uint32_t *width, uint32_t *height)
+void
+blorp_surf_convert_to_uncompressed(const struct isl_device *isl_dev,
+ struct brw_blorp_surface_info *info,
+ uint32_t *x, uint32_t *y,
+ uint32_t *width, uint32_t *height)
{
const struct isl_format_layout *fmtl =
isl_format_get_layout(info->surf.format);
* ones with the same bpb) and divide x, y, width, and height by the
* block size.
*/
- surf_convert_to_single_slice(isl_dev, info);
+ blorp_surf_convert_to_single_slice(isl_dev, info);
- if (width || height) {
+ if (width && height) {
#ifndef NDEBUG
uint32_t right_edge_px = info->tile_x_sa + *x + *width;
uint32_t bottom_edge_px = info->tile_y_sa + *y + *height;
*height = DIV_ROUND_UP(*height, fmtl->bh);
}
- assert(*x % fmtl->bw == 0);
- assert(*y % fmtl->bh == 0);
- *x /= fmtl->bw;
- *y /= fmtl->bh;
-
- info->surf.logical_level0_px.width =
- DIV_ROUND_UP(info->surf.logical_level0_px.width, fmtl->bw);
- info->surf.logical_level0_px.height =
- DIV_ROUND_UP(info->surf.logical_level0_px.height, fmtl->bh);
+ if (x && y) {
+ assert(*x % fmtl->bw == 0);
+ assert(*y % fmtl->bh == 0);
+ *x /= fmtl->bw;
+ *y /= fmtl->bh;
+ }
- assert(info->surf.phys_level0_sa.width % fmtl->bw == 0);
- assert(info->surf.phys_level0_sa.height % fmtl->bh == 0);
- info->surf.phys_level0_sa.width /= fmtl->bw;
- info->surf.phys_level0_sa.height /= fmtl->bh;
+ info->surf.logical_level0_px = isl_surf_get_logical_level0_el(&info->surf);
+ info->surf.phys_level0_sa = isl_surf_get_phys_level0_el(&info->surf);
assert(info->tile_x_sa % fmtl->bw == 0);
assert(info->tile_y_sa % fmtl->bh == 0);
dst_layer, ISL_FORMAT_UNSUPPORTED, true);
struct brw_blorp_blit_prog_key wm_prog_key = {
- .shader_type = BLORP_SHADER_TYPE_BLIT
+ .shader_type = BLORP_SHADER_TYPE_BLIT,
+ .filter = BLORP_FILTER_NONE,
+ .need_src_offset = src_surf->tile_x_sa || src_surf->tile_y_sa,
+ .need_dst_offset = dst_surf->tile_x_sa || dst_surf->tile_y_sa,
};
const struct isl_format_layout *src_fmtl =
params.src.view.format = get_copy_format_for_bpb(isl_dev, src_fmtl->bpb);
}
- wm_prog_key.src_bpc =
- isl_format_get_layout(params.src.view.format)->channels.r.bits;
- wm_prog_key.dst_bpc =
- isl_format_get_layout(params.dst.view.format)->channels.r.bits;
+ if (params.src.aux_usage == ISL_AUX_USAGE_CCS_E) {
+ /* It's safe to do a blorp_copy between things which are sRGB with CCS_E
+ * enabled even though CCS_E doesn't technically do sRGB on SKL because
+ * we stomp everything to UINT anyway. The one thing we have to be
+ * careful of is clear colors. Because fast clear colors for sRGB on
+ * gen9 are encoded as the float values between format conversion and
+ * sRGB curve application, a given clear color float will convert to the
+ * same bits regardless of whether the format is UNORM or sRGB.
+ * Therefore, we can handle sRGB without any special cases.
+ */
+ UNUSED enum isl_format linear_src_format =
+ isl_format_srgb_to_linear(src_surf->surf->format);
+ assert(isl_formats_are_ccs_e_compatible(batch->blorp->isl_dev->info,
+ linear_src_format,
+ params.src.view.format));
+ uint32_t packed[4];
+ isl_color_value_pack(¶ms.src.clear_color,
+ linear_src_format, packed);
+ isl_color_value_unpack(¶ms.src.clear_color,
+ params.src.view.format, packed);
+ }
+
+ if (params.dst.aux_usage == ISL_AUX_USAGE_CCS_E) {
+ /* See above where we handle linear_src_format */
+ UNUSED enum isl_format linear_dst_format =
+ isl_format_srgb_to_linear(dst_surf->surf->format);
+ assert(isl_formats_are_ccs_e_compatible(batch->blorp->isl_dev->info,
+ linear_dst_format,
+ params.dst.view.format));
+ uint32_t packed[4];
+ isl_color_value_pack(¶ms.dst.clear_color,
+ linear_dst_format, packed);
+ isl_color_value_unpack(¶ms.dst.clear_color,
+ params.dst.view.format, packed);
+ }
+
+ if (params.src.view.format != params.dst.view.format) {
+ enum isl_format src_cast_format = params.src.view.format;
+ enum isl_format dst_cast_format = params.dst.view.format;
+
+ /* The BLORP bitcast code gets confused by RGB formats. Just treat them
+ * as RGBA and then everything will be happy. This is perfectly safe
+ * because BLORP likes to treat things as if they have vec4 colors all
+ * the time anyway.
+ */
+ if (isl_format_is_rgb(src_cast_format))
+ src_cast_format = isl_format_rgb_to_rgba(src_cast_format);
+ if (isl_format_is_rgb(dst_cast_format))
+ dst_cast_format = isl_format_rgb_to_rgba(dst_cast_format);
+
+ if (src_cast_format != dst_cast_format) {
+ wm_prog_key.format_bit_cast = true;
+ wm_prog_key.src_format = src_cast_format;
+ wm_prog_key.dst_format = dst_cast_format;
+ }
+ }
if (src_fmtl->bw > 1 || src_fmtl->bh > 1) {
- surf_convert_to_uncompressed(batch->blorp->isl_dev, ¶ms.src,
- &src_x, &src_y, &src_width, &src_height);
+ blorp_surf_convert_to_uncompressed(batch->blorp->isl_dev, ¶ms.src,
+ &src_x, &src_y,
+ &src_width, &src_height);
wm_prog_key.need_src_offset = true;
}
if (dst_fmtl->bw > 1 || dst_fmtl->bh > 1) {
- surf_convert_to_uncompressed(batch->blorp->isl_dev, ¶ms.dst,
- &dst_x, &dst_y, NULL, NULL);
+ blorp_surf_convert_to_uncompressed(batch->blorp->isl_dev, ¶ms.dst,
+ &dst_x, &dst_y, NULL, NULL);
wm_prog_key.need_dst_offset = true;
}
do_blorp_blit(batch, ¶ms, &wm_prog_key, &coords);
}
+
+static enum isl_format
+isl_format_for_size(unsigned size_B)
+{
+ switch (size_B) {
+ case 1: return ISL_FORMAT_R8_UINT;
+ case 2: return ISL_FORMAT_R8G8_UINT;
+ case 4: return ISL_FORMAT_R8G8B8A8_UINT;
+ case 8: return ISL_FORMAT_R16G16B16A16_UINT;
+ case 16: return ISL_FORMAT_R32G32B32A32_UINT;
+ default:
+ unreachable("Not a power-of-two format size");
+ }
+}
+
+/**
+ * Returns the greatest common divisor of a and b that is a power of two.
+ */
+static uint64_t
+gcd_pow2_u64(uint64_t a, uint64_t b)
+{
+ assert(a > 0 || b > 0);
+
+ unsigned a_log2 = ffsll(a) - 1;
+ unsigned b_log2 = ffsll(b) - 1;
+
+ /* If either a or b is 0, then a_log2 or b_log2 till be UINT_MAX in which
+ * case, the MIN2() will take the other one. If both are 0 then we will
+ * hit the assert above.
+ */
+ return 1 << MIN2(a_log2, b_log2);
+}
+
+static void
+do_buffer_copy(struct blorp_batch *batch,
+ struct blorp_address *src,
+ struct blorp_address *dst,
+ int width, int height, int block_size)
+{
+ /* The actual format we pick doesn't matter as blorp will throw it away.
+ * The only thing that actually matters is the size.
+ */
+ enum isl_format format = isl_format_for_size(block_size);
+
+ UNUSED bool ok;
+ struct isl_surf surf;
+ ok = isl_surf_init(batch->blorp->isl_dev, &surf,
+ .dim = ISL_SURF_DIM_2D,
+ .format = format,
+ .width = width,
+ .height = height,
+ .depth = 1,
+ .levels = 1,
+ .array_len = 1,
+ .samples = 1,
+ .row_pitch_B = width * block_size,
+ .usage = ISL_SURF_USAGE_TEXTURE_BIT |
+ ISL_SURF_USAGE_RENDER_TARGET_BIT,
+ .tiling_flags = ISL_TILING_LINEAR_BIT);
+ assert(ok);
+
+ struct blorp_surf src_blorp_surf = {
+ .surf = &surf,
+ .addr = *src,
+ };
+
+ struct blorp_surf dst_blorp_surf = {
+ .surf = &surf,
+ .addr = *dst,
+ };
+
+ blorp_copy(batch, &src_blorp_surf, 0, 0, &dst_blorp_surf, 0, 0,
+ 0, 0, 0, 0, width, height);
+}
+
+void
+blorp_buffer_copy(struct blorp_batch *batch,
+ struct blorp_address src,
+ struct blorp_address dst,
+ uint64_t size)
+{
+ const struct gen_device_info *devinfo = batch->blorp->isl_dev->info;
+ uint64_t copy_size = size;
+
+ /* This is maximum possible width/height our HW can handle */
+ uint64_t max_surface_dim = 1 << (devinfo->gen >= 7 ? 14 : 13);
+
+ /* First, we compute the biggest format that can be used with the
+ * given offsets and size.
+ */
+ int bs = 16;
+ bs = gcd_pow2_u64(bs, src.offset);
+ bs = gcd_pow2_u64(bs, dst.offset);
+ bs = gcd_pow2_u64(bs, size);
+
+ /* First, we make a bunch of max-sized copies */
+ uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs;
+ while (copy_size >= max_copy_size) {
+ do_buffer_copy(batch, &src, &dst, max_surface_dim, max_surface_dim, bs);
+ copy_size -= max_copy_size;
+ src.offset += max_copy_size;
+ dst.offset += max_copy_size;
+ }
+
+ /* Now make a max-width copy */
+ uint64_t height = copy_size / (max_surface_dim * bs);
+ assert(height < max_surface_dim);
+ if (height != 0) {
+ uint64_t rect_copy_size = height * max_surface_dim * bs;
+ do_buffer_copy(batch, &src, &dst, max_surface_dim, height, bs);
+ copy_size -= rect_copy_size;
+ src.offset += rect_copy_size;
+ dst.offset += rect_copy_size;
+ }
+
+ /* Finally, make a small copy to finish it off */
+ if (copy_size != 0) {
+ do_buffer_copy(batch, &src, &dst, copy_size / bs, 1, bs);
+ }
+}