};
static bool
-blorp_params_get_clear_kernel(struct blorp_context *blorp,
+blorp_params_get_clear_kernel(struct blorp_batch *batch,
struct blorp_params *params,
bool use_replicated_data,
bool clear_rgb_as_red)
{
+ struct blorp_context *blorp = batch->blorp;
+
const struct brw_blorp_const_color_prog_key blorp_key = {
.shader_type = BLORP_SHADER_TYPE_CLEAR,
.use_simd16_replicated_data = use_replicated_data,
.clear_rgb_as_red = clear_rgb_as_red,
};
- if (blorp->lookup_shader(blorp, &blorp_key, sizeof(blorp_key),
+ if (blorp->lookup_shader(batch, &blorp_key, sizeof(blorp_key),
¶ms->wm_prog_kernel, ¶ms->wm_prog_data))
return true;
void *mem_ctx = ralloc_context(NULL);
nir_builder b;
- nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "BLORP-clear");
+ blorp_nir_init_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, "BLORP-clear");
nir_variable *v_color =
BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type());
nir_ssa_def *color = nir_load_var(&b, v_color);
if (clear_rgb_as_red) {
- nir_variable *frag_coord =
- nir_variable_create(b.shader, nir_var_shader_in,
- glsl_vec4_type(), "gl_FragCoord");
- frag_coord->data.location = VARYING_SLOT_POS;
- frag_coord->data.origin_upper_left = true;
-
- nir_ssa_def *pos = nir_f2i32(&b, nir_load_var(&b, frag_coord));
+ nir_ssa_def *pos = nir_f2i32(&b, nir_load_frag_coord(&b));
nir_ssa_def *comp = nir_umod(&b, nir_channel(&b, pos, 0),
nir_imm_int(&b, 3));
nir_ssa_def *color_component =
&prog_data);
bool result =
- blorp->upload_shader(blorp, &blorp_key, sizeof(blorp_key),
+ blorp->upload_shader(batch, &blorp_key, sizeof(blorp_key),
program, prog_data.base.program_size,
&prog_data.base, sizeof(prog_data),
¶ms->wm_prog_kernel, ¶ms->wm_prog_data);
* vertex shader.
*/
static bool
-blorp_params_get_layer_offset_vs(struct blorp_context *blorp,
+blorp_params_get_layer_offset_vs(struct blorp_batch *batch,
struct blorp_params *params)
{
+ struct blorp_context *blorp = batch->blorp;
struct layer_offset_vs_key blorp_key = {
.shader_type = BLORP_SHADER_TYPE_LAYER_OFFSET_VS,
};
if (params->wm_prog_data)
blorp_key.num_inputs = params->wm_prog_data->num_varying_inputs;
- if (blorp->lookup_shader(blorp, &blorp_key, sizeof(blorp_key),
+ if (blorp->lookup_shader(batch, &blorp_key, sizeof(blorp_key),
¶ms->vs_prog_kernel, ¶ms->vs_prog_data))
return true;
void *mem_ctx = ralloc_context(NULL);
nir_builder b;
- nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_VERTEX, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "BLORP-layer-offset-vs");
+ blorp_nir_init_shader(&b, mem_ctx, MESA_SHADER_VERTEX, "BLORP-layer-offset-vs");
const struct glsl_type *uvec4_type = glsl_vector_type(GLSL_TYPE_UINT, 4);
blorp_compile_vs(blorp, mem_ctx, b.shader, &vs_prog_data);
bool result =
- blorp->upload_shader(blorp, &blorp_key, sizeof(blorp_key),
+ blorp->upload_shader(batch, &blorp_key, sizeof(blorp_key),
program, vs_prog_data.base.base.program_size,
&vs_prog_data.base.base, sizeof(vs_prog_data),
¶ms->vs_prog_kernel, ¶ms->vs_prog_data);
x_scaledown = x_align / 2;
y_scaledown = y_align / 2;
- /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
- * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color
- * Clear of Non-MultiSampled Render Target Restrictions":
- *
- * Clear rectangle must be aligned to two times the number of
- * pixels in the table shown below due to 16x16 hashing across the
- * slice.
- */
- x_align *= 2;
- y_align *= 2;
+ if (ISL_DEV_IS_HASWELL(dev)) {
+ /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
+ * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color
+ * Clear of Non-MultiSampled Render Target Restrictions":
+ *
+ * Clear rectangle must be aligned to two times the number of
+ * pixels in the table shown below due to 16x16 hashing across the
+ * slice.
+ *
+ * This restriction is only documented to exist on HSW GT3 but
+ * empirical evidence suggests that it's also needed GT2.
+ */
+ x_align *= 2;
+ y_align *= 2;
+ }
} else {
assert(aux_surf->usage == ISL_SURF_USAGE_MCS_BIT);
get_fast_clear_rect(batch->blorp->isl_dev, surf->aux_surf,
¶ms.x0, ¶ms.y0, ¶ms.x1, ¶ms.y1);
- if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, true, false))
+ if (!blorp_params_get_clear_kernel(batch, ¶ms, true, false))
return;
brw_blorp_surface_info_init(batch->blorp, ¶ms.dst, surf, level,
batch->blorp->exec(batch, ¶ms);
}
-static union isl_color_value
+union isl_color_value
swizzle_color_value(union isl_color_value src, struct isl_swizzle swizzle)
{
union isl_color_value dst = { .u32 = { 0, } };
}
}
- if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms,
+ if (!blorp_params_get_clear_kernel(batch, ¶ms,
use_simd16_replicated_data,
clear_rgb_as_red))
return;
- if (!blorp_ensure_sf_program(batch->blorp, ¶ms))
+ if (!blorp_ensure_sf_program(batch, ¶ms))
return;
while (num_layers > 0) {
}
}
+static bool
+blorp_clear_stencil_as_rgba(struct blorp_batch *batch,
+ const struct blorp_surf *surf,
+ uint32_t level, uint32_t start_layer,
+ uint32_t num_layers,
+ uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
+ uint8_t stencil_mask, uint8_t stencil_value)
+{
+ /* We only support separate W-tiled stencil for now */
+ if (surf->surf->format != ISL_FORMAT_R8_UINT ||
+ surf->surf->tiling != ISL_TILING_W)
+ return false;
+
+ /* Stencil mask support would require piles of shader magic */
+ if (stencil_mask != 0xff)
+ return false;
+
+ if (surf->surf->samples > 1) {
+ /* Adjust x0, y0, x1, and y1 to be in units of samples */
+ assert(surf->surf->msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED);
+ struct isl_extent2d msaa_px_size_sa =
+ isl_get_interleaved_msaa_px_size_sa(surf->surf->samples);
+
+ x0 *= msaa_px_size_sa.w;
+ y0 *= msaa_px_size_sa.h;
+ x1 *= msaa_px_size_sa.w;
+ y1 *= msaa_px_size_sa.h;
+ }
+
+ /* W-tiles and Y-tiles have the same layout as far as cache lines are
+ * concerned: both are 8x8 cache lines laid out Y-major. The difference is
+ * entirely in how the data is arranged withing the cache line. W-tiling
+ * is 8x8 pixels in a swizzled pattern while Y-tiling is 16B by 4 rows
+ * regardless of image format size. As long as everything is aligned to 8,
+ * we can just treat the W-tiled image as Y-tiled, ignore the layout
+ * difference within a cache line, and blast out data.
+ */
+ if (x0 % 8 != 0 || y0 % 8 != 0 || x1 % 8 != 0 || y1 % 8 != 0)
+ return false;
+
+ struct blorp_params params;
+ blorp_params_init(¶ms);
+
+ if (!blorp_params_get_clear_kernel(batch, ¶ms, true, false))
+ return false;
+
+ memset(¶ms.wm_inputs.clear_color, stencil_value,
+ sizeof(params.wm_inputs.clear_color));
+
+ /* The Sandy Bridge PRM Vol. 4 Pt. 2, section 2.11.2.1.1 has the
+ * following footnote to the format table:
+ *
+ * 128 BPE Formats cannot be Tiled Y when used as render targets
+ *
+ * We have to use RGBA16_UINT on SNB.
+ */
+ enum isl_format wide_format;
+ if (ISL_DEV_GEN(batch->blorp->isl_dev) <= 6) {
+ wide_format = ISL_FORMAT_R16G16B16A16_UINT;
+
+ /* For RGBA16_UINT, we need to mask the stencil value otherwise, we risk
+ * clamping giving us the wrong values
+ */
+ for (unsigned i = 0; i < 4; i++)
+ params.wm_inputs.clear_color[i] &= 0xffff;
+ } else {
+ wide_format = ISL_FORMAT_R32G32B32A32_UINT;
+ }
+
+ for (uint32_t a = 0; a < num_layers; a++) {
+ uint32_t layer = start_layer + a;
+
+ brw_blorp_surface_info_init(batch->blorp, ¶ms.dst, surf, level,
+ layer, ISL_FORMAT_UNSUPPORTED, true);
+
+ if (surf->surf->samples > 1)
+ blorp_surf_fake_interleaved_msaa(batch->blorp->isl_dev, ¶ms.dst);
+
+ /* Make it Y-tiled */
+ blorp_surf_retile_w_to_y(batch->blorp->isl_dev, ¶ms.dst);
+
+ unsigned wide_Bpp =
+ isl_format_get_layout(wide_format)->bpb / 8;
+
+ params.dst.view.format = params.dst.surf.format = wide_format;
+ assert(params.dst.surf.logical_level0_px.width % wide_Bpp == 0);
+ params.dst.surf.logical_level0_px.width /= wide_Bpp;
+ assert(params.dst.tile_x_sa % wide_Bpp == 0);
+ params.dst.tile_x_sa /= wide_Bpp;
+
+ params.x0 = params.dst.tile_x_sa + x0 / (wide_Bpp / 2);
+ params.y0 = params.dst.tile_y_sa + y0 / 2;
+ params.x1 = params.dst.tile_x_sa + x1 / (wide_Bpp / 2);
+ params.y1 = params.dst.tile_y_sa + y1 / 2;
+
+ batch->blorp->exec(batch, ¶ms);
+ }
+
+ return true;
+}
+
void
blorp_clear_depth_stencil(struct blorp_batch *batch,
const struct blorp_surf *depth,
bool clear_depth, float depth_value,
uint8_t stencil_mask, uint8_t stencil_value)
{
+ if (!clear_depth && blorp_clear_stencil_as_rgba(batch, stencil, level,
+ start_layer, num_layers,
+ x0, y0, x1, y1,
+ stencil_mask,
+ stencil_value))
+ return;
+
struct blorp_params params;
blorp_params_init(¶ms);
* we disable statistics in 3DSTATE_WM. Give it the usual clear shader
* to work around the issue.
*/
- if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, false, false))
+ if (!blorp_params_get_clear_kernel(batch, ¶ms, false, false))
return;
}
* is tiled or not, we have to assume it may be linear. This means no
* SIMD16_REPDATA for us. :-(
*/
- if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, false, false))
+ if (!blorp_params_get_clear_kernel(batch, ¶ms, false, false))
return;
}
params.stencil_ref = stencil_value;
}
- if (!blorp_params_get_layer_offset_vs(batch->blorp, ¶ms))
+ if (!blorp_params_get_layer_offset_vs(batch, ¶ms))
return;
params.vs_inputs.base_layer = start_layer;
params.x1 = ALIGN(params.x1, x_scaledown) / x_scaledown;
params.y1 = ALIGN(params.y1, y_scaledown) / y_scaledown;
- if (batch->blorp->isl_dev->info->gen >= 9) {
+ if (batch->blorp->isl_dev->info->gen >= 10) {
+ assert(resolve_op == ISL_AUX_OP_FULL_RESOLVE ||
+ resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE ||
+ resolve_op == ISL_AUX_OP_AMBIGUATE);
+ } else if (batch->blorp->isl_dev->info->gen >= 9) {
assert(resolve_op == ISL_AUX_OP_FULL_RESOLVE ||
resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE);
} else {
* color" message.
*/
- if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, true, false))
+ if (!blorp_params_get_clear_kernel(batch, ¶ms, true, false))
return;
batch->blorp->exec(batch, ¶ms);
};
static bool
-blorp_params_get_mcs_partial_resolve_kernel(struct blorp_context *blorp,
+blorp_params_get_mcs_partial_resolve_kernel(struct blorp_batch *batch,
struct blorp_params *params)
{
+ struct blorp_context *blorp = batch->blorp;
const struct blorp_mcs_partial_resolve_key blorp_key = {
.shader_type = BLORP_SHADER_TYPE_MCS_PARTIAL_RESOLVE,
.indirect_clear_color = params->dst.clear_color_addr.buffer != NULL,
.num_samples = params->num_samples,
};
- if (blorp->lookup_shader(blorp, &blorp_key, sizeof(blorp_key),
+ if (blorp->lookup_shader(batch, &blorp_key, sizeof(blorp_key),
¶ms->wm_prog_kernel, ¶ms->wm_prog_data))
return true;
void *mem_ctx = ralloc_context(NULL);
nir_builder b;
- nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "BLORP-mcs-partial-resolve");
+ blorp_nir_init_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT,
+ "BLORP-mcs-partial-resolve");
nir_variable *v_color =
BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type());
/* Do an MCS fetch and check if it is equal to the magic clear value */
nir_ssa_def *mcs =
- blorp_nir_txf_ms_mcs(&b, nir_f2i32(&b, blorp_nir_frag_coord(&b)),
+ blorp_nir_txf_ms_mcs(&b, nir_f2i32(&b, nir_load_frag_coord(&b)),
nir_load_layer_id(&b));
nir_ssa_def *is_clear =
blorp_nir_mcs_is_clear_color(&b, mcs, blorp_key.num_samples);
struct brw_wm_prog_key wm_key;
brw_blorp_init_wm_prog_key(&wm_key);
- wm_key.tex.compressed_multisample_layout_mask = 1;
- wm_key.tex.msaa_16 = blorp_key.num_samples == 16;
+ wm_key.base.tex.compressed_multisample_layout_mask = 1;
+ wm_key.base.tex.msaa_16 = blorp_key.num_samples == 16;
wm_key.multisample_fbo = true;
struct brw_wm_prog_data prog_data;
&prog_data);
bool result =
- blorp->upload_shader(blorp, &blorp_key, sizeof(blorp_key),
+ blorp->upload_shader(batch, &blorp_key, sizeof(blorp_key),
program, prog_data.base.program_size,
&prog_data.base, sizeof(prog_data),
¶ms->wm_prog_kernel, ¶ms->wm_prog_data);
memcpy(¶ms.wm_inputs.clear_color,
surf->clear_color.f32, sizeof(float) * 4);
- if (!blorp_params_get_mcs_partial_resolve_kernel(batch->blorp, ¶ms))
+ if (!blorp_params_get_mcs_partial_resolve_kernel(batch, ¶ms))
return;
batch->blorp->exec(batch, ¶ms);
struct blorp_surf *surf,
uint32_t level, uint32_t layer)
{
+ if (ISL_DEV_GEN(batch->blorp->isl_dev) >= 10) {
+ /* On gen10 and above, we have a hardware resolve op for this */
+ return blorp_ccs_resolve(batch, surf, level, layer, 1,
+ surf->surf->format, ISL_AUX_OP_AMBIGUATE);
+ }
+
struct blorp_params params;
blorp_params_init(¶ms);
isl_surf_get_image_offset_el(surf->aux_surf, level, layer, z,
&x_offset_el, &y_offset_el);
isl_tiling_get_intratile_offset_el(surf->aux_surf->tiling, aux_fmtl->bpb,
- surf->aux_surf->row_pitch,
+ surf->aux_surf->row_pitch_B,
x_offset_el, y_offset_el,
&offset_B, &x_offset_el, &y_offset_el);
params.dst.addr.offset += offset_B;
const uint32_t width_rgba_px = width_cl;
const uint32_t height_rgba_px = height_cl * 4;
- MAYBE_UNUSED bool ok =
+ ASSERTED bool ok =
isl_surf_init(batch->blorp->isl_dev, ¶ms.dst.surf,
.dim = ISL_SURF_DIM_2D,
.format = ISL_FORMAT_R32G32B32A32_UINT,
.levels = 1,
.array_len = 1,
.samples = 1,
- .row_pitch = surf->aux_surf->row_pitch,
+ .row_pitch_B = surf->aux_surf->row_pitch_B,
.usage = ISL_SURF_USAGE_RENDER_TARGET_BIT,
.tiling_flags = ISL_TILING_Y0_BIT);
assert(ok);
memset(¶ms.wm_inputs.clear_color, 0,
sizeof(params.wm_inputs.clear_color));
- if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, true, false))
+ if (!blorp_params_get_clear_kernel(batch, ¶ms, true, false))
return;
batch->blorp->exec(batch, ¶ms);