{
enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_CLEAR */
bool use_simd16_replicated_data;
+ bool clear_rgb_as_red;
bool pad[3];
};
static bool
-blorp_params_get_clear_kernel(struct blorp_context *blorp,
+blorp_params_get_clear_kernel(struct blorp_batch *batch,
struct blorp_params *params,
- bool use_replicated_data)
+ bool use_replicated_data,
+ bool clear_rgb_as_red)
{
+ struct blorp_context *blorp = batch->blorp;
+
const struct brw_blorp_const_color_prog_key blorp_key = {
.shader_type = BLORP_SHADER_TYPE_CLEAR,
.use_simd16_replicated_data = use_replicated_data,
+ .clear_rgb_as_red = clear_rgb_as_red,
};
- if (blorp->lookup_shader(blorp, &blorp_key, sizeof(blorp_key),
+ if (blorp->lookup_shader(batch, &blorp_key, sizeof(blorp_key),
¶ms->wm_prog_kernel, ¶ms->wm_prog_data))
return true;
void *mem_ctx = ralloc_context(NULL);
nir_builder b;
- nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "BLORP-clear");
+ blorp_nir_init_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, "BLORP-clear");
nir_variable *v_color =
BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type());
+ nir_ssa_def *color = nir_load_var(&b, v_color);
+
+ if (clear_rgb_as_red) {
+ nir_variable *frag_coord =
+ nir_variable_create(b.shader, nir_var_shader_in,
+ glsl_vec4_type(), "gl_FragCoord");
+ frag_coord->data.location = VARYING_SLOT_POS;
+
+ nir_ssa_def *pos = nir_f2i32(&b, nir_load_var(&b, frag_coord));
+ nir_ssa_def *comp = nir_umod(&b, nir_channel(&b, pos, 0),
+ nir_imm_int(&b, 3));
+ nir_ssa_def *color_component =
+ nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 0)),
+ nir_channel(&b, color, 0),
+ nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 1)),
+ nir_channel(&b, color, 1),
+ nir_channel(&b, color, 2)));
+
+ nir_ssa_def *u = nir_ssa_undef(&b, 1, 32);
+ color = nir_vec4(&b, color_component, u, u, u);
+ }
nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out,
glsl_vec4_type(),
"gl_FragColor");
frag_color->data.location = FRAG_RESULT_COLOR;
-
- nir_copy_var(&b, frag_color, v_color);
+ nir_store_var(&b, frag_color, color, 0xf);
struct brw_wm_prog_key wm_key;
brw_blorp_init_wm_prog_key(&wm_key);
&prog_data);
bool result =
- blorp->upload_shader(blorp, &blorp_key, sizeof(blorp_key),
+ blorp->upload_shader(batch, &blorp_key, sizeof(blorp_key),
program, prog_data.base.program_size,
&prog_data.base, sizeof(prog_data),
¶ms->wm_prog_kernel, ¶ms->wm_prog_data);
* vertex shader.
*/
static bool
-blorp_params_get_layer_offset_vs(struct blorp_context *blorp,
+blorp_params_get_layer_offset_vs(struct blorp_batch *batch,
struct blorp_params *params)
{
+ struct blorp_context *blorp = batch->blorp;
struct layer_offset_vs_key blorp_key = {
.shader_type = BLORP_SHADER_TYPE_LAYER_OFFSET_VS,
};
if (params->wm_prog_data)
blorp_key.num_inputs = params->wm_prog_data->num_varying_inputs;
- if (blorp->lookup_shader(blorp, &blorp_key, sizeof(blorp_key),
+ if (blorp->lookup_shader(batch, &blorp_key, sizeof(blorp_key),
¶ms->vs_prog_kernel, ¶ms->vs_prog_data))
return true;
void *mem_ctx = ralloc_context(NULL);
nir_builder b;
- nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_VERTEX, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "BLORP-layer-offset-vs");
+ blorp_nir_init_shader(&b, mem_ctx, MESA_SHADER_VERTEX, "BLORP-layer-offset-vs");
const struct glsl_type *uvec4_type = glsl_vector_type(GLSL_TYPE_UINT, 4);
blorp_compile_vs(blorp, mem_ctx, b.shader, &vs_prog_data);
bool result =
- blorp->upload_shader(blorp, &blorp_key, sizeof(blorp_key),
+ blorp->upload_shader(batch, &blorp_key, sizeof(blorp_key),
program, vs_prog_data.base.base.program_size,
&vs_prog_data.base.base, sizeof(vs_prog_data),
¶ms->vs_prog_kernel, ¶ms->vs_prog_data);
get_fast_clear_rect(batch->blorp->isl_dev, surf->aux_surf,
¶ms.x0, ¶ms.y0, ¶ms.x1, ¶ms.y1);
- if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, true))
+ if (!blorp_params_get_clear_kernel(batch, ¶ms, true, false))
return;
brw_blorp_surface_info_init(batch->blorp, ¶ms.dst, surf, level,
clear_color = swizzle_color_value(clear_color, swizzle);
swizzle = ISL_SWIZZLE_IDENTITY;
+ bool clear_rgb_as_red = false;
if (format == ISL_FORMAT_R9G9B9E5_SHAREDEXP) {
clear_color.u32[0] = float3_to_rgb9e5(clear_color.f32);
format = ISL_FORMAT_R32_UINT;
const struct isl_swizzle ARGB = ISL_SWIZZLE(ALPHA, RED, GREEN, BLUE);
clear_color = swizzle_color_value(clear_color, ARGB);
format = ISL_FORMAT_B4G4R4A4_UNORM;
+ } else if (isl_format_get_layout(format)->bpb % 3 == 0) {
+ clear_rgb_as_red = true;
+ if (format == ISL_FORMAT_R8G8B8_UNORM_SRGB) {
+ clear_color.f32[0] = util_format_linear_to_srgb_float(clear_color.f32[0]);
+ clear_color.f32[1] = util_format_linear_to_srgb_float(clear_color.f32[1]);
+ clear_color.f32[2] = util_format_linear_to_srgb_float(clear_color.f32[2]);
+ }
}
memcpy(¶ms.wm_inputs.clear_color, clear_color.f32, sizeof(float) * 4);
}
}
- if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms,
- use_simd16_replicated_data))
+ if (!blorp_params_get_clear_kernel(batch, ¶ms,
+ use_simd16_replicated_data,
+ clear_rgb_as_red))
return;
- if (!blorp_ensure_sf_program(batch->blorp, ¶ms))
+ if (!blorp_ensure_sf_program(batch, ¶ms))
return;
while (num_layers > 0) {
params.x1 = x1;
params.y1 = y1;
+ if (params.dst.tile_x_sa || params.dst.tile_y_sa) {
+ assert(params.dst.surf.samples == 1);
+ assert(num_layers == 1);
+ params.x0 += params.dst.tile_x_sa;
+ params.y0 += params.dst.tile_y_sa;
+ params.x1 += params.dst.tile_x_sa;
+ params.y1 += params.dst.tile_y_sa;
+ }
+
/* The MinLOD and MinimumArrayElement don't work properly for cube maps.
* Convert them to a single slice on gen4.
*/
blorp_surf_convert_to_single_slice(batch->blorp->isl_dev, ¶ms.dst);
}
+ if (clear_rgb_as_red) {
+ surf_fake_rgb_with_red(batch->blorp->isl_dev, ¶ms.dst);
+ params.x0 *= 3;
+ params.x1 *= 3;
+ }
+
if (isl_format_is_compressed(params.dst.surf.format)) {
blorp_surf_convert_to_uncompressed(batch->blorp->isl_dev, ¶ms.dst,
NULL, NULL, NULL, NULL);
* 512 but a maximum 3D texture size is much larger.
*/
params.num_layers = MIN2(params.dst.view.array_len, num_layers);
- batch->blorp->exec(batch, ¶ms);
+
+ const unsigned max_image_width = 16 * 1024;
+ if (params.dst.surf.logical_level0_px.width > max_image_width) {
+ /* Clearing an RGB image as red multiplies the surface width by 3
+ * so it may now be too wide for the hardware surface limits. We
+ * have to break the clear up into pieces in order to clear wide
+ * images.
+ */
+ assert(clear_rgb_as_red);
+ assert(params.dst.surf.dim == ISL_SURF_DIM_2D);
+ assert(params.dst.surf.tiling == ISL_TILING_LINEAR);
+ assert(params.dst.surf.logical_level0_px.depth == 1);
+ assert(params.dst.surf.logical_level0_px.array_len == 1);
+ assert(params.dst.surf.levels == 1);
+ assert(params.dst.surf.samples == 1);
+ assert(params.dst.tile_x_sa == 0 || params.dst.tile_y_sa == 0);
+ assert(params.dst.aux_usage == ISL_AUX_USAGE_NONE);
+
+ /* max_image_width rounded down to a multiple of 3 */
+ const unsigned max_fake_rgb_width = (max_image_width / 3) * 3;
+ const unsigned cpp =
+ isl_format_get_layout(params.dst.surf.format)->bpb / 8;
+
+ params.dst.surf.logical_level0_px.width = max_fake_rgb_width;
+ params.dst.surf.phys_level0_sa.width = max_fake_rgb_width;
+
+ uint32_t orig_x0 = params.x0, orig_x1 = params.x1;
+ uint64_t orig_offset = params.dst.addr.offset;
+ for (uint32_t x = orig_x0; x < orig_x1; x += max_fake_rgb_width) {
+ /* Offset to the surface. It's easy because we're linear */
+ params.dst.addr.offset = orig_offset + x * cpp;
+
+ params.x0 = 0;
+ params.x1 = MIN2(orig_x1 - x, max_image_width);
+
+ batch->blorp->exec(batch, ¶ms);
+ }
+ } else {
+ batch->blorp->exec(batch, ¶ms);
+ }
start_layer += params.num_layers;
num_layers -= params.num_layers;
* we disable statistics in 3DSTATE_WM. Give it the usual clear shader
* to work around the issue.
*/
- if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, false))
+ if (!blorp_params_get_clear_kernel(batch, ¶ms, false, false))
return;
}
* is tiled or not, we have to assume it may be linear. This means no
* SIMD16_REPDATA for us. :-(
*/
- if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, false))
+ if (!blorp_params_get_clear_kernel(batch, ¶ms, false, false))
return;
}
params.stencil_ref = stencil_value;
}
- if (!blorp_params_get_layer_offset_vs(batch->blorp, ¶ms))
+ if (!blorp_params_get_layer_offset_vs(batch, ¶ms))
return;
params.vs_inputs.base_layer = start_layer;
* color" message.
*/
- if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, true))
+ if (!blorp_params_get_clear_kernel(batch, ¶ms, true, false))
return;
batch->blorp->exec(batch, ¶ms);
}
+static nir_ssa_def *
+blorp_nir_bit(nir_builder *b, nir_ssa_def *src, unsigned bit)
+{
+ return nir_iand(b, nir_ushr(b, src, nir_imm_int(b, bit)),
+ nir_imm_int(b, 1));
+}
+
struct blorp_mcs_partial_resolve_key
{
enum blorp_shader_type shader_type;
+ bool indirect_clear_color;
+ bool int_format;
uint32_t num_samples;
};
static bool
-blorp_params_get_mcs_partial_resolve_kernel(struct blorp_context *blorp,
+blorp_params_get_mcs_partial_resolve_kernel(struct blorp_batch *batch,
struct blorp_params *params)
{
+ struct blorp_context *blorp = batch->blorp;
const struct blorp_mcs_partial_resolve_key blorp_key = {
.shader_type = BLORP_SHADER_TYPE_MCS_PARTIAL_RESOLVE,
+ .indirect_clear_color = params->dst.clear_color_addr.buffer != NULL,
+ .int_format = isl_format_has_int_channel(params->dst.view.format),
.num_samples = params->num_samples,
};
- if (blorp->lookup_shader(blorp, &blorp_key, sizeof(blorp_key),
+ if (blorp->lookup_shader(batch, &blorp_key, sizeof(blorp_key),
¶ms->wm_prog_kernel, ¶ms->wm_prog_data))
return true;
void *mem_ctx = ralloc_context(NULL);
nir_builder b;
- nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "BLORP-mcs-partial-resolve");
+ blorp_nir_init_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT,
+ "BLORP-mcs-partial-resolve");
nir_variable *v_color =
BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type());
discard->src[0] = nir_src_for_ssa(nir_inot(&b, is_clear));
nir_builder_instr_insert(&b, &discard->instr);
- nir_copy_var(&b, frag_color, v_color);
+ nir_ssa_def *clear_color = nir_load_var(&b, v_color);
+ if (blorp_key.indirect_clear_color && blorp->isl_dev->info->gen <= 8) {
+ /* Gen7-8 clear colors are stored as single 0/1 bits */
+ clear_color = nir_vec4(&b, blorp_nir_bit(&b, clear_color, 31),
+ blorp_nir_bit(&b, clear_color, 30),
+ blorp_nir_bit(&b, clear_color, 29),
+ blorp_nir_bit(&b, clear_color, 28));
+
+ if (!blorp_key.int_format)
+ clear_color = nir_i2f32(&b, clear_color);
+ }
+ nir_store_var(&b, frag_color, clear_color, 0xf);
struct brw_wm_prog_key wm_key;
brw_blorp_init_wm_prog_key(&wm_key);
&prog_data);
bool result =
- blorp->upload_shader(blorp, &blorp_key, sizeof(blorp_key),
+ blorp->upload_shader(batch, &blorp_key, sizeof(blorp_key),
program, prog_data.base.program_size,
&prog_data.base, sizeof(prog_data),
¶ms->wm_prog_kernel, ¶ms->wm_prog_data);
params.num_samples = params.dst.surf.samples;
params.num_layers = num_layers;
+ params.dst_clear_color_as_input = surf->clear_color_addr.buffer != NULL;
memcpy(¶ms.wm_inputs.clear_color,
surf->clear_color.f32, sizeof(float) * 4);
- if (!blorp_params_get_mcs_partial_resolve_kernel(batch->blorp, ¶ms))
+ if (!blorp_params_get_mcs_partial_resolve_kernel(batch, ¶ms))
return;
batch->blorp->exec(batch, ¶ms);
isl_surf_get_image_offset_el(surf->aux_surf, level, layer, z,
&x_offset_el, &y_offset_el);
isl_tiling_get_intratile_offset_el(surf->aux_surf->tiling, aux_fmtl->bpb,
- surf->aux_surf->row_pitch,
+ surf->aux_surf->row_pitch_B,
x_offset_el, y_offset_el,
&offset_B, &x_offset_el, &y_offset_el);
params.dst.addr.offset += offset_B;
.levels = 1,
.array_len = 1,
.samples = 1,
- .row_pitch = surf->aux_surf->row_pitch,
+ .row_pitch_B = surf->aux_surf->row_pitch_B,
.usage = ISL_SURF_USAGE_RENDER_TARGET_BIT,
.tiling_flags = ISL_TILING_Y0_BIT);
assert(ok);
memset(¶ms.wm_inputs.clear_color, 0,
sizeof(params.wm_inputs.clear_color));
- if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, true))
+ if (!blorp_params_get_clear_kernel(batch, ¶ms, true, false))
return;
batch->blorp->exec(batch, ¶ms);