b->shader->info.fs.origin_upper_left = true;
}
-static inline nir_ssa_def *
-blorp_nir_frag_coord(nir_builder *b)
-{
- nir_variable *frag_coord =
- nir_variable_create(b->shader, nir_var_shader_in,
- glsl_vec4_type(), "gl_FragCoord");
-
- frag_coord->data.location = VARYING_SLOT_POS;
-
- return nir_load_var(b, frag_coord);
-}
-
static inline nir_ssa_def *
blorp_nir_txf_ms_mcs(nir_builder *b, nir_ssa_def *xy_pos, nir_ssa_def *layer)
{