blorp_surf_convert_to_single_slice(const struct isl_device *isl_dev,
struct brw_blorp_surface_info *info);
void
+surf_fake_rgb_with_red(const struct isl_device *isl_dev,
+ struct brw_blorp_surface_info *info);
+void
blorp_surf_convert_to_uncompressed(const struct isl_device *isl_dev,
struct brw_blorp_surface_info *info,
uint32_t *x, uint32_t *y,
uint32_t *width, uint32_t *height);
+void
+blorp_surf_fake_interleaved_msaa(const struct isl_device *isl_dev,
+ struct brw_blorp_surface_info *info);
+void
+blorp_surf_retile_w_to_y(const struct isl_device *isl_dev,
+ struct brw_blorp_surface_info *info);
struct brw_blorp_coord_transform
uint32_t depth_format;
struct brw_blorp_surface_info src;
struct brw_blorp_surface_info dst;
- enum blorp_hiz_op hiz_op;
+ enum isl_aux_op hiz_op;
bool full_surface_hiz_op;
- enum blorp_fast_clear_op fast_clear_op;
+ enum isl_aux_op fast_clear_op;
bool color_write_disable[4];
struct brw_blorp_wm_inputs wm_inputs;
struct blorp_vs_inputs vs_inputs;
+ bool dst_clear_color_as_input;
unsigned num_samples;
unsigned num_draw_buffers;
unsigned num_layers;
/* Actual MSAA layout used by the source image. */
enum isl_msaa_layout src_layout;
- /* Number of bits per channel in the source image. */
- uint8_t src_bpc;
+ /* The swizzle to apply to the source in the shader */
+ struct isl_swizzle src_swizzle;
+
+ /* The format of the source if format-specific workarounds are needed
+ * and 0 (ISL_FORMAT_R32G32B32A32_FLOAT) if the destination is natively
+ * renderable.
+ */
+ enum isl_format src_format;
/* True if the source requires normalized coordinates */
bool src_coords_normalized;
/* Actual MSAA layout used by the destination image. */
enum isl_msaa_layout dst_layout;
- /* Number of bits per channel in the destination image. */
- uint8_t dst_bpc;
+ /* The swizzle to apply to the destination in the shader */
+ struct isl_swizzle dst_swizzle;
+
+ /* The format of the destination if format-specific workarounds are needed
+ * and 0 (ISL_FORMAT_R32G32B32A32_FLOAT) if the destination is natively
+ * renderable.
+ */
+ enum isl_format dst_format;
+
+ /* Whether or not the format workarounds are a bitcast operation */
+ bool format_bit_cast;
+
+ /** True if we need to perform SINT -> UINT clamping. */
+ bool sint32_to_uint;
+
+ /** True if we need to perform UINT -> SINT clamping. */
+ bool uint32_to_sint;
/* Type of the data to be read from the texture (one of
* nir_type_(int|uint|float)).
*/
bool dst_rgb;
- /* True if all source samples should be blended together to produce each
- * destination pixel. If true, src_tiled_w must be false, tex_samples must
- * equal src_samples, and tex_samples must be nonzero.
- */
- bool blend;
+ isl_surf_usage_flags_t dst_usage;
+
+ enum blorp_filter filter;
/* True if the rectangle being sent through the rendering pipeline might be
* larger than the destination rectangle, so the WM program should kill any
*/
bool persample_msaa_dispatch;
- /* True for scaled blitting. */
- bool blit_scaled;
-
/* True if this blit operation may involve intratile offsets on the source.
* In this case, we need to add the offset before texturing.
*/
*/
float x_scale;
float y_scale;
-
- /* True for blits with filter = GL_LINEAR. */
- bool bilinear_filter;
};
/**
struct brw_vs_prog_data *vs_prog_data);
bool
-blorp_ensure_sf_program(struct blorp_context *blorp,
+blorp_ensure_sf_program(struct blorp_batch *batch,
struct blorp_params *params);
/** \} */