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intel/fs/gen12: Fix hangs with per-sample SIMD32 fragment shader dispatch.
[mesa.git]
/
src
/
intel
/
compiler
/
brw_dead_control_flow.h
diff --git
a/src/intel/compiler/brw_dead_control_flow.h
b/src/intel/compiler/brw_dead_control_flow.h
index 83fd9b1e79e866e55de39f319a3f6d5b3e099712..9732c2b9f3fb318fe811d63867b3a0daa13a46bd 100644
(file)
--- a/
src/intel/compiler/brw_dead_control_flow.h
+++ b/
src/intel/compiler/brw_dead_control_flow.h
@@
-21,6
+21,11
@@
* IN THE SOFTWARE.
*/
+#ifndef BRW_DEAD_CONTROL_FLOW_H
+#define BRW_DEAD_CONTROL_FLOW_H
+
#include "brw_shader.h"
bool dead_control_flow_eliminate(backend_shader *s);
+
+#endif /* BRW_DEAD_CONTROL_FLOW_H */