#define UBO_START ((1 << 16) - 4)
+struct shader_stats {
+ const char *scheduler_mode;
+ unsigned promoted_constants;
+};
+
/**
* The fragment shader front-end.
*
public:
fs_visitor(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
- const void *key,
+ const brw_base_prog_key *key,
struct brw_stage_prog_data *prog_data,
struct gl_program *prog,
const nir_shader *shader,
fs_reg vgrf(const glsl_type *const type);
void import_uniforms(fs_visitor *v);
- void setup_uniform_clipplane_values();
- void compute_clip_distance();
void VARYING_PULL_CONSTANT_LOAD(const brw::fs_builder &bld,
const fs_reg &dst,
bool fixup_sends_duplicate_payload();
void fixup_3src_null_dest();
void assign_curb_setup();
- void calculate_urb_setup();
void assign_urb_setup();
void convert_attr_sources_to_hw_regs(fs_inst *inst);
void assign_vs_urb_setup();
bool lower_pack();
bool lower_regioning();
bool lower_logical_sends();
- bool lower_linterp();
bool lower_integer_multiplication();
bool lower_minmax();
bool lower_simd_width();
void dump_instruction(backend_instruction *inst);
void dump_instruction(backend_instruction *inst, FILE *file);
- const void *const key;
+ const brw_base_prog_key *const key;
const struct brw_sampler_prog_key_data *key_tex;
struct brw_gs_compile *gs_compile;
fs_reg pixel_w;
fs_reg delta_xy[BRW_BARYCENTRIC_MODE_COUNT];
fs_reg shader_start_time;
- fs_reg userplane[MAX_CLIP_PLANES];
fs_reg final_gs_vertex_count;
fs_reg control_data_bits;
fs_reg invocation_id;
int shader_time_index;
- unsigned promoted_constants;
+ struct shader_stats shader_stats;
+
brw::fs_builder bld;
private:
fs_generator(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
struct brw_stage_prog_data *prog_data,
- unsigned promoted_constants,
+ struct shader_stats shader_stats,
bool runtime_check_aads_emit,
gl_shader_stage stage);
~fs_generator();
unsigned dispatch_width; /**< 8, 16 or 32 */
exec_list discard_halt_patches;
- unsigned promoted_constants;
+ struct shader_stats shader_stats;
bool runtime_check_aads_emit;
bool debug_flag;
const char *shader_name;
uint32_t first_component,
uint32_t components);
-fs_reg shuffle_for_32bit_write(const brw::fs_builder &bld,
- const fs_reg &src,
- uint32_t first_component,
- uint32_t components);
-
fs_reg setup_imm_df(const brw::fs_builder &bld,
double v);