#define UBO_START ((1 << 16) - 4)
+struct shader_stats {
+ const char *scheduler_mode;
+ unsigned promoted_constants;
+};
+
/**
* The fragment shader front-end.
*
public:
fs_visitor(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
- const void *key,
+ const brw_base_prog_key *key,
struct brw_stage_prog_data *prog_data,
struct gl_program *prog,
const nir_shader *shader,
fs_reg vgrf(const glsl_type *const type);
void import_uniforms(fs_visitor *v);
- void setup_uniform_clipplane_values();
- void compute_clip_distance();
void VARYING_PULL_CONSTANT_LOAD(const brw::fs_builder &bld,
const fs_reg &dst,
bool run_fs(bool allow_spilling, bool do_rep_send);
bool run_vs();
- bool run_tcs_single_patch();
+ bool run_tcs();
bool run_tes();
bool run_gs();
bool run_cs(unsigned min_dispatch_width);
bool fixup_sends_duplicate_payload();
void fixup_3src_null_dest();
void assign_curb_setup();
- void calculate_urb_setup();
void assign_urb_setup();
void convert_attr_sources_to_hw_regs(fs_inst *inst);
void assign_vs_urb_setup();
- void assign_tcs_single_patch_urb_setup();
+ void assign_tcs_urb_setup();
void assign_tes_urb_setup();
void assign_gs_urb_setup();
bool assign_regs(bool allow_spilling, bool spill_all);
void assign_regs_trivial();
void calculate_payload_ranges(int payload_node_count,
int *payload_last_use_ip);
- void setup_payload_interference(struct ra_graph *g, int payload_reg_count,
- int first_payload_node);
- int choose_spill_reg(struct ra_graph *g);
- void spill_reg(unsigned spill_reg);
void split_virtual_grfs();
bool compact_virtual_grfs();
void assign_constant_locations();
void emit_interpolation_setup_gen6();
void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
fs_reg emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
- const fs_reg &sampler);
+ const fs_reg &texture,
+ const fs_reg &texture_handle);
void emit_gen6_gather_wa(uint8_t wa, fs_reg dst);
fs_reg resolve_source_modifiers(const fs_reg &src);
void emit_discard_jump();
void emit_fsign(const class brw::fs_builder &, const nir_alu_instr *instr,
- fs_reg result, fs_reg *op);
+ fs_reg result, fs_reg *op, unsigned fsign_src);
bool opt_peephole_sel();
bool opt_peephole_csel();
bool opt_peephole_predicated_break();
bool opt_cmod_propagation();
bool opt_zero_samples();
+ void set_tcs_invocation_id();
+
void emit_nir_code();
void nir_setup_outputs();
void nir_setup_uniforms();
void nir_emit_loop(nir_loop *loop);
void nir_emit_block(nir_block *block);
void nir_emit_instr(nir_instr *instr);
- void nir_emit_alu(const brw::fs_builder &bld, nir_alu_instr *instr);
+ void nir_emit_alu(const brw::fs_builder &bld, nir_alu_instr *instr,
+ bool need_dest);
bool try_emit_b2fi_of_inot(const brw::fs_builder &bld, fs_reg result,
nir_alu_instr *instr);
void nir_emit_load_const(const brw::fs_builder &bld,
fs_reg get_nir_src_imm(const nir_src &src);
fs_reg get_nir_dest(const nir_dest &dest);
fs_reg get_indirect_offset(nir_intrinsic_instr *instr);
+ fs_reg get_tcs_single_patch_icp_handle(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ fs_reg get_tcs_eight_patch_icp_handle(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ struct brw_reg get_tcs_output_urb_handle();
+
void emit_percomp(const brw::fs_builder &bld, const fs_inst &inst,
unsigned wr_mask);
void dump_instruction(backend_instruction *inst);
void dump_instruction(backend_instruction *inst, FILE *file);
- const void *const key;
+ const brw_base_prog_key *const key;
const struct brw_sampler_prog_key_data *key_tex;
struct brw_gs_compile *gs_compile;
fs_reg pixel_w;
fs_reg delta_xy[BRW_BARYCENTRIC_MODE_COUNT];
fs_reg shader_start_time;
- fs_reg userplane[MAX_CLIP_PLANES];
fs_reg final_gs_vertex_count;
fs_reg control_data_bits;
fs_reg invocation_id;
int shader_time_index;
- unsigned promoted_constants;
+ struct shader_stats shader_stats;
+
brw::fs_builder bld;
private:
fs_generator(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
struct brw_stage_prog_data *prog_data,
- unsigned promoted_constants,
+ struct shader_stats shader_stats,
bool runtime_check_aads_emit,
gl_shader_stage stage);
~fs_generator();
unsigned dispatch_width; /**< 8, 16 or 32 */
exec_list discard_halt_patches;
- unsigned promoted_constants;
+ struct shader_stats shader_stats;
bool runtime_check_aads_emit;
bool debug_flag;
const char *shader_name;
uint32_t first_component,
uint32_t components);
-fs_reg shuffle_for_32bit_write(const brw::fs_builder &bld,
- const fs_reg &src,
- uint32_t first_component,
- uint32_t components);
-
fs_reg setup_imm_df(const brw::fs_builder &bld,
double v);