intel/ir: Use brw::performance object instead of CFG cycle counts for codegen stats.
[mesa.git] / src / intel / compiler / brw_fs.h
index 4e8f8ccac78775fab3390b4a9daf9bb47ac7e13b..b9783eb2285f00e1b4080ae6b5ce41844835fdff 100644 (file)
@@ -477,6 +477,7 @@ public:
    void enable_debug(const char *shader_name);
    int generate_code(const cfg_t *cfg, int dispatch_width,
                      struct shader_stats shader_stats,
+                     const brw::performance &perf,
                      struct brw_compile_stats *stats);
    const unsigned *get_assembly();