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intel/ir: Use brw::performance object instead of CFG cycle counts for codegen stats.
[mesa.git]
/
src
/
intel
/
compiler
/
brw_fs.h
diff --git
a/src/intel/compiler/brw_fs.h
b/src/intel/compiler/brw_fs.h
index 4e8f8ccac78775fab3390b4a9daf9bb47ac7e13b..b9783eb2285f00e1b4080ae6b5ce41844835fdff 100644
(file)
--- a/
src/intel/compiler/brw_fs.h
+++ b/
src/intel/compiler/brw_fs.h
@@
-477,6
+477,7
@@
public:
void enable_debug(const char *shader_name);
int generate_code(const cfg_t *cfg, int dispatch_width,
struct shader_stats shader_stats,
+ const brw::performance &perf,
struct brw_compile_stats *stats);
const unsigned *get_assembly();