#include "brw_shader.h"
#include "brw_ir_fs.h"
#include "brw_fs_builder.h"
+#include "brw_fs_live_variables.h"
#include "compiler/nir/nir.h"
struct bblock_t;
}
namespace brw {
- class fs_live_variables;
}
struct brw_gs_compile;
#define UBO_START ((1 << 16) - 4)
+struct shader_stats {
+ const char *scheduler_mode;
+ unsigned promoted_constants;
+};
+
/**
* The fragment shader front-end.
*
public:
fs_visitor(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
- const void *key,
+ const brw_base_prog_key *key,
struct brw_stage_prog_data *prog_data,
- struct gl_program *prog,
const nir_shader *shader,
unsigned dispatch_width,
int shader_time_index,
fs_reg vgrf(const glsl_type *const type);
void import_uniforms(fs_visitor *v);
- void setup_uniform_clipplane_values();
- void compute_clip_distance();
-
- fs_inst *get_instruction_generating_reg(fs_inst *start,
- fs_inst *end,
- const fs_reg ®);
void VARYING_PULL_CONSTANT_LOAD(const brw::fs_builder &bld,
const fs_reg &dst,
bool run_fs(bool allow_spilling, bool do_rep_send);
bool run_vs();
- bool run_tcs_single_patch();
+ bool run_tcs();
bool run_tes();
bool run_gs();
bool run_cs(unsigned min_dispatch_width);
void setup_vs_payload();
void setup_gs_payload();
void setup_cs_payload();
+ bool fixup_sends_duplicate_payload();
void fixup_3src_null_dest();
+ bool fixup_nomask_control_flow();
void assign_curb_setup();
- void calculate_urb_setup();
void assign_urb_setup();
void convert_attr_sources_to_hw_regs(fs_inst *inst);
void assign_vs_urb_setup();
- void assign_tcs_single_patch_urb_setup();
+ void assign_tcs_urb_setup();
void assign_tes_urb_setup();
void assign_gs_urb_setup();
bool assign_regs(bool allow_spilling, bool spill_all);
void assign_regs_trivial();
void calculate_payload_ranges(int payload_node_count,
int *payload_last_use_ip);
- void setup_payload_interference(struct ra_graph *g, int payload_reg_count,
- int first_payload_node);
- int choose_spill_reg(struct ra_graph *g);
- void spill_reg(int spill_reg);
void split_virtual_grfs();
bool compact_virtual_grfs();
void assign_constant_locations();
unsigned *out_pull_index);
void lower_constant_loads();
void invalidate_live_intervals();
+ virtual void invalidate_analysis(brw::analysis_dependency_class c);
void calculate_live_intervals();
void calculate_register_pressure();
void validate();
bool opt_algebraic();
bool opt_redundant_discard_jumps();
bool opt_cse();
- bool opt_cse_local(bblock_t *block);
+ bool opt_cse_local(bblock_t *block, int &ip);
bool opt_copy_propagation();
bool try_copy_propagate(fs_inst *inst, int arg, acp_entry *entry);
bool try_constant_propagate(fs_inst *inst, acp_entry *entry);
void lower_uniform_pull_constant_loads();
bool lower_load_payload();
bool lower_pack();
- bool lower_conversions();
+ bool lower_regioning();
bool lower_logical_sends();
bool lower_integer_multiplication();
bool lower_minmax();
bool lower_simd_width();
+ bool lower_barycentrics();
+ bool lower_scoreboard();
+ bool lower_sub_sat();
bool opt_combine_constants();
void emit_dummy_fs();
void emit_interpolation_setup_gen6();
void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
fs_reg emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
- const fs_reg &sampler);
+ const fs_reg &texture,
+ const fs_reg &texture_handle);
void emit_gen6_gather_wa(uint8_t wa, fs_reg dst);
fs_reg resolve_source_modifiers(const fs_reg &src);
void emit_discard_jump();
+ void emit_fsign(const class brw::fs_builder &, const nir_alu_instr *instr,
+ fs_reg result, fs_reg *op, unsigned fsign_src);
+ void emit_shader_float_controls_execution_mode();
bool opt_peephole_sel();
- bool opt_peephole_csel();
bool opt_peephole_predicated_break();
bool opt_saturate_propagation();
bool opt_cmod_propagation();
bool opt_zero_samples();
+ void set_tcs_invocation_id();
+
void emit_nir_code();
void nir_setup_outputs();
void nir_setup_uniforms();
void nir_emit_loop(nir_loop *loop);
void nir_emit_block(nir_block *block);
void nir_emit_instr(nir_instr *instr);
- void nir_emit_alu(const brw::fs_builder &bld, nir_alu_instr *instr);
+ void nir_emit_alu(const brw::fs_builder &bld, nir_alu_instr *instr,
+ bool need_dest);
+ bool try_emit_b2fi_of_inot(const brw::fs_builder &bld, fs_reg result,
+ nir_alu_instr *instr);
void nir_emit_load_const(const brw::fs_builder &bld,
nir_load_const_instr *instr);
void nir_emit_vs_intrinsic(const brw::fs_builder &bld,
nir_intrinsic_instr *instr);
void nir_emit_cs_intrinsic(const brw::fs_builder &bld,
nir_intrinsic_instr *instr);
+ fs_reg get_nir_image_intrinsic_image(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ fs_reg get_nir_ssbo_intrinsic_index(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ fs_reg swizzle_nir_scratch_addr(const brw::fs_builder &bld,
+ const fs_reg &addr,
+ bool in_dwords);
void nir_emit_intrinsic(const brw::fs_builder &bld,
nir_intrinsic_instr *instr);
void nir_emit_tes_intrinsic(const brw::fs_builder &bld,
nir_intrinsic_instr *instr);
void nir_emit_ssbo_atomic(const brw::fs_builder &bld,
int op, nir_intrinsic_instr *instr);
+ void nir_emit_ssbo_atomic_float(const brw::fs_builder &bld,
+ int op, nir_intrinsic_instr *instr);
void nir_emit_shared_atomic(const brw::fs_builder &bld,
int op, nir_intrinsic_instr *instr);
+ void nir_emit_shared_atomic_float(const brw::fs_builder &bld,
+ int op, nir_intrinsic_instr *instr);
+ void nir_emit_global_atomic(const brw::fs_builder &bld,
+ int op, nir_intrinsic_instr *instr);
+ void nir_emit_global_atomic_float(const brw::fs_builder &bld,
+ int op, nir_intrinsic_instr *instr);
void nir_emit_texture(const brw::fs_builder &bld,
nir_tex_instr *instr);
void nir_emit_jump(const brw::fs_builder &bld,
fs_reg get_nir_src(const nir_src &src);
fs_reg get_nir_src_imm(const nir_src &src);
fs_reg get_nir_dest(const nir_dest &dest);
- fs_reg get_nir_image_deref(nir_deref_instr *deref);
fs_reg get_indirect_offset(nir_intrinsic_instr *instr);
+ fs_reg get_tcs_single_patch_icp_handle(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ fs_reg get_tcs_eight_patch_icp_handle(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ struct brw_reg get_tcs_output_urb_handle();
+
void emit_percomp(const brw::fs_builder &bld, const fs_inst &inst,
unsigned wr_mask);
fs_inst *emit_single_fb_write(const brw::fs_builder &bld,
fs_reg color1, fs_reg color2,
fs_reg src0_alpha, unsigned components);
+ void emit_alpha_to_coverage_workaround(const fs_reg &src0_alpha);
void emit_fb_writes();
fs_inst *emit_non_coherent_fb_read(const brw::fs_builder &bld,
const fs_reg &dst, unsigned target);
fs_reg interp_reg(int location, int channel);
- int implied_mrf_writes(fs_inst *inst) const;
-
virtual void dump_instructions();
virtual void dump_instructions(const char *name);
void dump_instruction(backend_instruction *inst);
void dump_instruction(backend_instruction *inst, FILE *file);
- const void *const key;
+ const brw_base_prog_key *const key;
const struct brw_sampler_prog_key_data *key_tex;
struct brw_gs_compile *gs_compile;
struct brw_stage_prog_data *prog_data;
- struct gl_program *prog;
const struct brw_vue_map *input_vue_map;
int *push_constant_loc;
fs_reg subgroup_id;
+ fs_reg scratch_base;
fs_reg frag_depth;
fs_reg frag_stencil;
fs_reg sample_mask;
/** Register numbers for thread payload fields. */
struct thread_payload {
- uint8_t source_depth_reg;
- uint8_t source_w_reg;
- uint8_t aa_dest_stencil_reg;
- uint8_t dest_depth_reg;
- uint8_t sample_pos_reg;
- uint8_t sample_mask_in_reg;
- uint8_t barycentric_coord_reg[BRW_BARYCENTRIC_MODE_COUNT];
- uint8_t local_invocation_id_reg;
+ uint8_t subspan_coord_reg[2];
+ uint8_t source_depth_reg[2];
+ uint8_t source_w_reg[2];
+ uint8_t aa_dest_stencil_reg[2];
+ uint8_t dest_depth_reg[2];
+ uint8_t sample_pos_reg[2];
+ uint8_t sample_mask_in_reg[2];
+ uint8_t barycentric_coord_reg[BRW_BARYCENTRIC_MODE_COUNT][2];
+ uint8_t local_invocation_id_reg[2];
/** The number of thread payload registers the hardware will supply. */
uint8_t num_regs;
fs_reg pixel_w;
fs_reg delta_xy[BRW_BARYCENTRIC_MODE_COUNT];
fs_reg shader_start_time;
- fs_reg userplane[MAX_CLIP_PLANES];
fs_reg final_gs_vertex_count;
fs_reg control_data_bits;
fs_reg invocation_id;
int shader_time_index;
- unsigned promoted_constants;
+ struct shader_stats shader_stats;
+
brw::fs_builder bld;
+
+private:
+ fs_reg prepare_alu_destination_and_sources(const brw::fs_builder &bld,
+ nir_alu_instr *instr,
+ fs_reg *op,
+ bool need_dest);
+
+ void resolve_inot_sources(const brw::fs_builder &bld, nir_alu_instr *instr,
+ fs_reg *op);
+ void lower_mul_dword_inst(fs_inst *inst, bblock_t *block);
+ void lower_mul_qword_inst(fs_inst *inst, bblock_t *block);
+ void lower_mulh_inst(fs_inst *inst, bblock_t *block);
+
+ unsigned workgroup_size() const;
};
+/**
+ * Return the flag register used in fragment shaders to keep track of live
+ * samples. On Gen7+ we use f1.0-f1.1 to allow discard jumps in SIMD32
+ * dispatch mode, while earlier generations are constrained to f0.1, which
+ * limits the dispatch width to SIMD16 for fragment shaders that use discard.
+ */
+static inline unsigned
+sample_mask_flag_subreg(const fs_visitor *shader)
+{
+ assert(shader->stage == MESA_SHADER_FRAGMENT);
+ return shader->devinfo->gen >= 7 ? 2 : 1;
+}
+
/**
* The fragment shader code generator.
*
fs_generator(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
struct brw_stage_prog_data *prog_data,
- unsigned promoted_constants,
+ struct shader_stats shader_stats,
bool runtime_check_aads_emit,
gl_shader_stage stage);
~fs_generator();
void enable_debug(const char *shader_name);
- int generate_code(const cfg_t *cfg, int dispatch_width);
+ int generate_code(const cfg_t *cfg, int dispatch_width,
+ struct brw_compile_stats *stats);
const unsigned *get_assembly();
private:
struct brw_reg payload,
struct brw_reg implied_header,
GLuint nr);
+ void generate_send(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg desc,
+ struct brw_reg ex_desc,
+ struct brw_reg payload,
+ struct brw_reg payload2);
void generate_fb_write(fs_inst *inst, struct brw_reg payload);
void generate_fb_read(fs_inst *inst, struct brw_reg dst,
struct brw_reg payload);
void generate_barrier(fs_inst *inst, struct brw_reg src);
bool generate_linterp(fs_inst *inst, struct brw_reg dst,
struct brw_reg *src);
- void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src,
+ void generate_tex(fs_inst *inst, struct brw_reg dst,
struct brw_reg surface_index,
struct brw_reg sampler_index);
void generate_get_buffer_size(fs_inst *inst, struct brw_reg dst,
void generate_varying_pull_constant_load_gen4(fs_inst *inst,
struct brw_reg dst,
struct brw_reg index);
- void generate_varying_pull_constant_load_gen7(fs_inst *inst,
- struct brw_reg dst,
- struct brw_reg index,
- struct brw_reg offset);
void generate_mov_dispatch_to_flags(fs_inst *inst);
void generate_pixel_interpolator_query(fs_inst *inst,
struct brw_reg dst,
struct brw_reg x,
struct brw_reg y);
- void generate_unpack_half_2x16_split(fs_inst *inst,
- struct brw_reg dst,
- struct brw_reg src);
void generate_shader_time_add(fs_inst *inst,
struct brw_reg payload,
struct brw_reg src,
struct brw_reg idx);
+ void generate_quad_swizzle(const fs_inst *inst,
+ struct brw_reg dst, struct brw_reg src,
+ unsigned swiz);
+
bool patch_discard_jumps_to_fb_writes();
const struct brw_compiler *compiler;
unsigned dispatch_width; /**< 8, 16 or 32 */
exec_list discard_halt_patches;
- unsigned promoted_constants;
+ struct shader_stats shader_stats;
bool runtime_check_aads_emit;
bool debug_flag;
const char *shader_name;
void *mem_ctx;
};
+namespace brw {
+ inline fs_reg
+ fetch_payload_reg(const brw::fs_builder &bld, uint8_t regs[2],
+ brw_reg_type type = BRW_REGISTER_TYPE_F)
+ {
+ if (!regs[0])
+ return fs_reg();
+
+ if (bld.dispatch_width() > 16) {
+ const fs_reg tmp = bld.vgrf(type);
+ const brw::fs_builder hbld = bld.exec_all().group(16, 0);
+ const unsigned m = bld.dispatch_width() / hbld.dispatch_width();
+ fs_reg *const components = new fs_reg[m];
+
+ for (unsigned g = 0; g < m; g++)
+ components[g] = retype(brw_vec8_grf(regs[g], 0), type);
+
+ hbld.LOAD_PAYLOAD(tmp, components, m, 0);
+
+ delete[] components;
+ return tmp;
+
+ } else {
+ return fs_reg(retype(brw_vec8_grf(regs[0], 0), type));
+ }
+ }
+
+ inline fs_reg
+ fetch_barycentric_reg(const brw::fs_builder &bld, uint8_t regs[2])
+ {
+ if (!regs[0])
+ return fs_reg();
+
+ const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_F, 2);
+ const brw::fs_builder hbld = bld.exec_all().group(8, 0);
+ const unsigned m = bld.dispatch_width() / hbld.dispatch_width();
+ fs_reg *const components = new fs_reg[2 * m];
+
+ for (unsigned c = 0; c < 2; c++) {
+ for (unsigned g = 0; g < m; g++)
+ components[c * m + g] = offset(brw_vec8_grf(regs[g / 2], 0),
+ hbld, c + 2 * (g % 2));
+ }
+
+ hbld.LOAD_PAYLOAD(tmp, components, 2 * m, 0);
+
+ delete[] components;
+ return tmp;
+ }
+
+ bool
+ lower_src_modifiers(fs_visitor *v, bblock_t *block, fs_inst *inst, unsigned i);
+}
+
void shuffle_from_32bit_read(const brw::fs_builder &bld,
const fs_reg &dst,
const fs_reg &src,
uint32_t first_component,
uint32_t components);
-fs_reg shuffle_for_32bit_write(const brw::fs_builder &bld,
- const fs_reg &src,
- uint32_t first_component,
- uint32_t components);
-
fs_reg setup_imm_df(const brw::fs_builder &bld,
double v);
+fs_reg setup_imm_b(const brw::fs_builder &bld,
+ int8_t v);
+
+fs_reg setup_imm_ub(const brw::fs_builder &bld,
+ uint8_t v);
+
enum brw_barycentric_mode brw_barycentric_mode(enum glsl_interp_mode mode,
nir_intrinsic_op op);
+uint32_t brw_fb_write_msg_control(const fs_inst *inst,
+ const struct brw_wm_prog_data *prog_data);
+
+
#endif /* BRW_FS_H */