bool assign_regs(bool allow_spilling, bool spill_all);
void assign_regs_trivial();
void calculate_payload_ranges(int payload_node_count,
- int *payload_last_use_ip);
+ int *payload_last_use_ip) const;
void split_virtual_grfs();
bool compact_virtual_grfs();
void assign_constant_locations();
fs_reg interp_reg(int location, int channel);
- virtual void dump_instructions();
- virtual void dump_instructions(const char *name);
- void dump_instruction(backend_instruction *inst);
- void dump_instruction(backend_instruction *inst, FILE *file);
+ virtual void dump_instructions() const;
+ virtual void dump_instructions(const char *name) const;
+ void dump_instruction(const backend_instruction *inst) const;
+ void dump_instruction(const backend_instruction *inst, FILE *file) const;
const brw_base_prog_key *const key;
const struct brw_sampler_prog_key_data *key_tex;
int *push_constant_loc;
fs_reg subgroup_id;
+ fs_reg group_size[3];
fs_reg scratch_base;
fs_reg frag_depth;
fs_reg frag_stencil;
fs_generator(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
struct brw_stage_prog_data *prog_data,
- struct shader_stats shader_stats,
bool runtime_check_aads_emit,
gl_shader_stage stage);
~fs_generator();
void enable_debug(const char *shader_name);
int generate_code(const cfg_t *cfg, int dispatch_width,
+ struct shader_stats shader_stats,
struct brw_compile_stats *stats);
const unsigned *get_assembly();
unsigned dispatch_width; /**< 8, 16 or 32 */
exec_list discard_halt_patches;
- struct shader_stats shader_stats;
bool runtime_check_aads_emit;
bool debug_flag;
const char *shader_name;
uint32_t brw_fb_write_msg_control(const fs_inst *inst,
const struct brw_wm_prog_data *prog_data);
+void brw_compute_urb_setup_index(struct brw_wm_prog_data *wm_prog_data);
#endif /* BRW_FS_H */