return inst;
}
+ instruction *
+ UNDEF(const dst_reg &dst) const
+ {
+ assert(dst.file == VGRF);
+ instruction *inst = emit(SHADER_OPCODE_UNDEF,
+ retype(dst, BRW_REGISTER_TYPE_UD));
+ inst->size_written = shader->alloc.sizes[dst.nr] * REG_SIZE;
+
+ return inst;
+ }
+
backend_shader *shader;
private: