key(key), gs_compile(NULL), prog_data(prog_data),
input_vue_map(input_vue_map),
live_analysis(this), regpressure_analysis(this),
+ performance_analysis(this),
dispatch_width(dispatch_width),
shader_time_index(shader_time_index),
bld(fs_builder(this, dispatch_width).at_end())
key(&c->key.base), gs_compile(c),
prog_data(&prog_data->base.base),
live_analysis(this), regpressure_analysis(this),
+ performance_analysis(this),
dispatch_width(8),
shader_time_index(shader_time_index),
bld(fs_builder(this, dispatch_width).at_end())