wm_prog_data->num_varying_inputs = devinfo->gen < 6 ? 1 : 0;
memset(wm_prog_data->urb_setup, -1,
sizeof(wm_prog_data->urb_setup[0]) * VARYING_SLOT_MAX);
+ brw_compute_urb_setup_index(wm_prog_data);
/* We don't have any uniforms. */
stage_prog_data->nr_params = 0;
const fs_reg xstart(negate(brw_vec1_grf(1, 0)));
const fs_reg ystart(negate(brw_vec1_grf(1, 1)));
- if (devinfo->has_pln && dispatch_width == 16) {
- for (unsigned i = 0; i < 2; i++) {
- abld.half(i).ADD(half(offset(delta_xy, abld, i), 0),
- half(this->pixel_x, i), xstart);
- abld.half(i).ADD(half(offset(delta_xy, abld, i), 1),
- half(this->pixel_y, i), ystart);
+ if (devinfo->has_pln) {
+ for (unsigned i = 0; i < dispatch_width / 8; i++) {
+ abld.quarter(i).ADD(quarter(offset(delta_xy, abld, 0), i),
+ quarter(this->pixel_x, i), xstart);
+ abld.quarter(i).ADD(quarter(offset(delta_xy, abld, 1), i),
+ quarter(this->pixel_y, i), ystart);
}
} else {
abld.ADD(offset(delta_xy, abld, 0), this->pixel_x, xstart);
if (mode == FLOAT_CONTROLS_DEFAULT_FLOAT_CONTROL_MODE)
*mask |= BRW_CR0_FP_MODE_MASK;
+ if (*mask != 0)
+ assert((*mask & brw_mode) == brw_mode);
+
return brw_mode;
}
return;
fs_builder abld = bld.annotate("shader floats control execution mode");
- unsigned mask = 0;
- unsigned mode = brw_rnd_mode_from_nir(execution_mode, &mask);
+ unsigned mask, mode = brw_rnd_mode_from_nir(execution_mode, &mask);
+
+ if (mask == 0)
+ return;
+
abld.emit(SHADER_OPCODE_FLOAT_CONTROL_MODE, bld.null_reg_ud(),
brw_imm_d(mode), brw_imm_d(mask));
}
struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(prog_data);
for (int i = 0; i < BRW_BARYCENTRIC_MODE_COUNT; ++i) {
- this->delta_xy[i] = fetch_payload_reg(
- bld, payload.barycentric_coord_reg[i], BRW_REGISTER_TYPE_F, 2);
+ this->delta_xy[i] = fetch_barycentric_reg(
+ bld, payload.barycentric_coord_reg[i]);
}
uint32_t centroid_modes = wm_prog_data->barycentric_interp_modes &
if (!(centroid_modes & (1 << i)))
continue;
+ const fs_reg centroid_delta_xy = delta_xy[i];
const fs_reg &pixel_delta_xy = delta_xy[i - 1];
- for (unsigned q = 0; q < dispatch_width / 8; q++) {
- for (unsigned c = 0; c < 2; c++) {
- const unsigned idx = c + (q & 2) + (q & 1) * dispatch_width / 8;
- set_predicate_inv(
- BRW_PREDICATE_NORMAL, true,
- bld.half(q).MOV(horiz_offset(delta_xy[i], idx * 8),
- horiz_offset(pixel_delta_xy, idx * 8)));
+ delta_xy[i] = bld.vgrf(BRW_REGISTER_TYPE_F, 2);
+
+ for (unsigned c = 0; c < 2; c++) {
+ for (unsigned q = 0; q < dispatch_width / 8; q++) {
+ set_predicate(BRW_PREDICATE_NORMAL,
+ bld.quarter(q).SEL(
+ quarter(offset(delta_xy[i], bld, c), q),
+ quarter(offset(centroid_delta_xy, bld, c), q),
+ quarter(offset(pixel_delta_xy, bld, c), q)));
}
}
}
if (prog_data->uses_kill) {
write->predicate = BRW_PREDICATE_NORMAL;
- write->flag_subreg = 1;
+ write->flag_subreg = sample_mask_flag_subreg(this);
}
return write;
}
-void
-fs_visitor::emit_alpha_to_coverage_workaround(const fs_reg &src0_alpha)
-{
- /* We need to compute alpha to coverage dithering manually in shader
- * and replace sample mask store with the bitwise-AND of sample mask and
- * alpha to coverage dithering.
- *
- * The following formula is used to compute final sample mask:
- * m = int(16.0 * clamp(src0_alpha, 0.0, 1.0))
- * dither_mask = 0x1111 * ((0xfea80 >> (m & ~3)) & 0xf) |
- * 0x0808 * (m & 2) | 0x0100 * (m & 1)
- * sample_mask = sample_mask & dither_mask
- *
- * It gives a number of ones proportional to the alpha for 2, 4, 8 or 16
- * least significant bits of the result:
- * 0.0000 0000000000000000
- * 0.0625 0000000100000000
- * 0.1250 0001000000010000
- * 0.1875 0001000100010000
- * 0.2500 1000100010001000
- * 0.3125 1000100110001000
- * 0.3750 1001100010011000
- * 0.4375 1001100110011000
- * 0.5000 1010101010101010
- * 0.5625 1010101110101010
- * 0.6250 1011101010111010
- * 0.6875 1011101110111010
- * 0.7500 1110111011101110
- * 0.8125 1110111111101110
- * 0.8750 1111111011111110
- * 0.9375 1111111111111110
- * 1.0000 1111111111111111
- */
- const fs_builder abld = bld.annotate("compute alpha_to_coverage & "
- "sample_mask");
-
- /* clamp(src0_alpha, 0.f, 1.f) */
- const fs_reg float_tmp = abld.vgrf(BRW_REGISTER_TYPE_F);
- set_saturate(true, abld.MOV(float_tmp, src0_alpha));
-
- /* 16.0 * clamp(src0_alpha, 0.0, 1.0) */
- abld.MUL(float_tmp, float_tmp, brw_imm_f(16.0));
-
- /* m = int(16.0 * clamp(src0_alpha, 0.0, 1.0)) */
- const fs_reg m = abld.vgrf(BRW_REGISTER_TYPE_UW);
- abld.MOV(m, float_tmp);
-
- /* 0x1111 * ((0xfea80 >> (m & ~3)) & 0xf) */
- const fs_reg int_tmp_1 = abld.vgrf(BRW_REGISTER_TYPE_UW);
- const fs_reg shift_const = abld.vgrf(BRW_REGISTER_TYPE_UD);
- abld.MOV(shift_const, brw_imm_d(0xfea80));
- abld.AND(int_tmp_1, m, brw_imm_uw(~3));
- abld.SHR(int_tmp_1, shift_const, int_tmp_1);
- abld.AND(int_tmp_1, int_tmp_1, brw_imm_uw(0xf));
- abld.MUL(int_tmp_1, int_tmp_1, brw_imm_uw(0x1111));
-
- /* 0x0808 * (m & 2) */
- const fs_reg int_tmp_2 = abld.vgrf(BRW_REGISTER_TYPE_UW);
- abld.AND(int_tmp_2, m, brw_imm_uw(2));
- abld.MUL(int_tmp_2, int_tmp_2, brw_imm_uw(0x0808));
-
- abld.OR(int_tmp_1, int_tmp_1, int_tmp_2);
-
- /* 0x0100 * (m & 1) */
- const fs_reg int_tmp_3 = abld.vgrf(BRW_REGISTER_TYPE_UW);
- abld.AND(int_tmp_3, m, brw_imm_uw(1));
- abld.MUL(int_tmp_3, int_tmp_3, brw_imm_uw(0x0100));
-
- abld.OR(int_tmp_1, int_tmp_1, int_tmp_3);
-
- /* sample_mask = sample_mask & dither_mask */
- const fs_reg mask = abld.vgrf(BRW_REGISTER_TYPE_UD);
- abld.AND(mask, sample_mask, int_tmp_1);
- sample_mask = mask;
-}
-
void
fs_visitor::emit_fb_writes()
{
* so we compute if we need replicate alpha and emit alpha to coverage
* workaround here.
*/
- prog_data->replicate_alpha = key->alpha_test_replicate_alpha ||
+ const bool replicate_alpha = key->alpha_test_replicate_alpha ||
(key->nr_color_regions > 1 && key->alpha_to_coverage &&
(sample_mask.file == BAD_FILE || devinfo->gen == 6));
- /* From the SKL PRM, Volume 7, "Alpha Coverage":
- * "If Pixel Shader outputs oMask, AlphaToCoverage is disabled in
- * hardware, regardless of the state setting for this feature."
- */
- if (devinfo->gen > 6 && key->alpha_to_coverage &&
- sample_mask.file != BAD_FILE && this->outputs[0].file != BAD_FILE)
- emit_alpha_to_coverage_workaround(offset(this->outputs[0], bld, 3));
-
for (int target = 0; target < key->nr_color_regions; target++) {
/* Skip over outputs that weren't written. */
if (this->outputs[target].file == BAD_FILE)
ralloc_asprintf(this->mem_ctx, "FB write target %d", target));
fs_reg src0_alpha;
- if (devinfo->gen >= 6 && prog_data->replicate_alpha && target != 0)
+ if (devinfo->gen >= 6 && replicate_alpha && target != 0)
src0_alpha = offset(outputs[0], bld, 3);
inst = emit_single_fb_write(abld, this->outputs[target],
inst->last_rt = true;
inst->eot = true;
+
+ if (devinfo->gen >= 11 && devinfo->gen <= 12 &&
+ prog_data->dual_src_blend) {
+ /* The dual-source RT write messages fail to release the thread
+ * dependency on ICL and TGL with SIMD32 dispatch, leading to hangs.
+ *
+ * XXX - Emit an extra single-source NULL RT-write marked LastRT in
+ * order to release the thread dependency without disabling
+ * SIMD32.
+ *
+ * The dual-source RT write messages may lead to hangs with SIMD16
+ * dispatch on ICL due some unknown reasons, see
+ * https://gitlab.freedesktop.org/mesa/mesa/-/issues/2183
+ */
+ limit_dispatch_width(8, "Dual source blending unsupported "
+ "in SIMD16 and SIMD32 modes.\n");
+ }
}
void
sources[length++] = reg;
}
} else {
- for (unsigned i = 0; i < 4; i++)
- sources[length++] = offset(this->outputs[varying], bld, i);
+ int slot_offset = 0;
+
+ /* When using Primitive Replication, there may be multiple slots
+ * assigned to POS.
+ */
+ if (varying == VARYING_SLOT_POS)
+ slot_offset = slot - vue_map->varying_to_slot[VARYING_SLOT_POS];
+
+ for (unsigned i = 0; i < 4; i++) {
+ sources[length++] = offset(this->outputs[varying], bld,
+ i + (slot_offset * 4));
+ }
}
break;
}
assert(devinfo->gen >= 7);
/* We are getting the thread ID from the compute shader header */
- assert(stage == MESA_SHADER_COMPUTE);
+ assert(stage == MESA_SHADER_COMPUTE || stage == MESA_SHADER_KERNEL);
/* We can't directly send from g0, since sends with EOT have to use
* g112-127. So, copy it to a virtual register, The register allocator will
}
/* We are getting the barrier ID from the compute shader header */
- assert(stage == MESA_SHADER_COMPUTE);
+ assert(stage == MESA_SHADER_COMPUTE || stage == MESA_SHADER_KERNEL);
fs_reg payload = fs_reg(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
: backend_shader(compiler, log_data, mem_ctx, shader, prog_data),
key(key), gs_compile(NULL), prog_data(prog_data),
input_vue_map(input_vue_map),
+ live_analysis(this), regpressure_analysis(this),
+ performance_analysis(this),
dispatch_width(dispatch_width),
shader_time_index(shader_time_index),
bld(fs_builder(this, dispatch_width).at_end())
&prog_data->base.base),
key(&c->key.base), gs_compile(c),
prog_data(&prog_data->base.base),
+ live_analysis(this), regpressure_analysis(this),
+ performance_analysis(this),
dispatch_width(8),
shader_time_index(shader_time_index),
bld(fs_builder(this, dispatch_width).at_end())
void
fs_visitor::init()
{
- this->key_tex = &key->tex;
+ if (key)
+ this->key_tex = &key->tex;
+ else
+ this->key_tex = NULL;
this->max_dispatch_width = 32;
this->prog_data = this->stage_prog_data;
this->first_non_payload_grf = 0;
this->max_grf = devinfo->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF;
- this->virtual_grf_start = NULL;
- this->virtual_grf_end = NULL;
- this->live_intervals = NULL;
- this->regs_live_at_ip = NULL;
-
this->uniforms = 0;
this->last_scratch = 0;
this->pull_constant_loc = NULL;