prog_data->contains_noperspective_varying = true;
}
- foreach_list_typed(nir_variable, var, node, &nir->inputs) {
+ nir_foreach_shader_in_variable(var, nir) {
unsigned location = var->data.location;
unsigned slot_count = glsl_count_attribute_slots(var->type, false);
}
}
- bool debug = false;
+ const bool debug = false;
if (debug) {
fprintf(stderr, "VUE map:\n");
for (int i = 0; i < vue_map->num_slots; i++) {