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Added few more stubs so that control reaches to DestroyDevice().
[mesa.git]
/
src
/
intel
/
compiler
/
brw_interpolation_map.c
diff --git
a/src/intel/compiler/brw_interpolation_map.c
b/src/intel/compiler/brw_interpolation_map.c
index e7c3919f41f55a4eeb571ba3e35a689f69e0cd9c..a9686e8c59fa68a9cc91bafaff796775285d71bc 100644
(file)
--- a/
src/intel/compiler/brw_interpolation_map.c
+++ b/
src/intel/compiler/brw_interpolation_map.c
@@
-89,7
+89,7
@@
brw_setup_vue_interpolation(struct brw_vue_map *vue_map, nir_shader *nir,
}
}
- bool debug = false;
+
const
bool debug = false;
if (debug) {
fprintf(stderr, "VUE map:\n");
for (int i = 0; i < vue_map->num_slots; i++) {