void
brw_nir_lower_vs_inputs(nir_shader *nir,
- bool is_scalar,
bool use_legacy_snorm_formula,
const uint8_t *vs_attrib_wa_flags)
{
brw_nir_apply_attribute_workarounds(nir, use_legacy_snorm_formula,
vs_attrib_wa_flags);
- /* The last step is to remap VERT_ATTRIB_* to actual registers and we only
- * do that for scalar shaders at the moment.
- */
- if (!is_scalar)
- return;
+ /* The last step is to remap VERT_ATTRIB_* to actual registers */
/* Whether or not we have any system generated values. gl_DrawID is not
* included here as it lives in its own vec4.