#include "brw_nir.h"
#include "brw_shader.h"
-#include "common/gen_debug.h"
+#include "dev/gen_debug.h"
#include "compiler/glsl_types.h"
#include "compiler/nir/nir_builder.h"
-
-static bool
-is_input(nir_intrinsic_instr *intrin)
-{
- return intrin->intrinsic == nir_intrinsic_load_input ||
- intrin->intrinsic == nir_intrinsic_load_per_vertex_input ||
- intrin->intrinsic == nir_intrinsic_load_interpolated_input;
-}
-
-static bool
-is_output(nir_intrinsic_instr *intrin)
-{
- return intrin->intrinsic == nir_intrinsic_load_output ||
- intrin->intrinsic == nir_intrinsic_load_per_vertex_output ||
- intrin->intrinsic == nir_intrinsic_store_output ||
- intrin->intrinsic == nir_intrinsic_store_per_vertex_output;
-}
-
-/**
- * In many cases, we just add the base and offset together, so there's no
- * reason to keep them separate. Sometimes, combining them is essential:
- * if a shader only accesses part of a compound variable (such as a matrix
- * or array), the variable's base may not actually exist in the VUE map.
- *
- * This pass adds constant offsets to instr->const_index[0], and resets
- * the offset source to 0. Non-constant offsets remain unchanged - since
- * we don't know what part of a compound variable is accessed, we allocate
- * storage for the entire thing.
- */
-
-static bool
-add_const_offset_to_base_block(nir_block *block, nir_builder *b,
- nir_variable_mode mode)
-{
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
-
- if ((mode == nir_var_shader_in && is_input(intrin)) ||
- (mode == nir_var_shader_out && is_output(intrin))) {
- nir_src *offset = nir_get_io_offset_src(intrin);
- nir_const_value *const_offset = nir_src_as_const_value(*offset);
-
- if (const_offset) {
- intrin->const_index[0] += const_offset->u32[0];
- b->cursor = nir_before_instr(&intrin->instr);
- nir_instr_rewrite_src(&intrin->instr, offset,
- nir_src_for_ssa(nir_imm_int(b, 0)));
- }
- }
- }
- return true;
-}
-
-static void
-add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode)
-{
- nir_foreach_function(f, nir) {
- if (f->impl) {
- nir_builder b;
- nir_builder_init(&b, f->impl);
- nir_foreach_block(block, f->impl) {
- add_const_offset_to_base_block(block, &b, mode);
- }
- }
- }
-}
+#include "util/u_math.h"
static bool
remap_tess_levels(nir_builder *b, nir_intrinsic_instr *intr,
return true;
}
+static bool
+is_input(nir_intrinsic_instr *intrin)
+{
+ return intrin->intrinsic == nir_intrinsic_load_input ||
+ intrin->intrinsic == nir_intrinsic_load_per_vertex_input ||
+ intrin->intrinsic == nir_intrinsic_load_interpolated_input;
+}
+
+static bool
+is_output(nir_intrinsic_instr *intrin)
+{
+ return intrin->intrinsic == nir_intrinsic_load_output ||
+ intrin->intrinsic == nir_intrinsic_load_per_vertex_output ||
+ intrin->intrinsic == nir_intrinsic_store_output ||
+ intrin->intrinsic == nir_intrinsic_store_per_vertex_output;
+}
+
+
static bool
remap_patch_urb_offsets(nir_block *block, nir_builder *b,
const struct brw_vue_map *vue_map,
nir_src *vertex = nir_get_io_vertex_index_src(intrin);
if (vertex) {
- nir_const_value *const_vertex = nir_src_as_const_value(*vertex);
- if (const_vertex) {
- intrin->const_index[0] += const_vertex->u32[0] *
+ if (nir_src_is_const(*vertex)) {
+ intrin->const_index[0] += nir_src_as_uint(*vertex) *
vue_map->num_per_vertex_slots;
} else {
b->cursor = nir_before_instr(&intrin->instr);
* loaded as one vec4 or dvec4 per element (or matrix column), depending on
* whether it is a double-precision type or not.
*/
- nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0);
+ nir_lower_io(nir, nir_var_shader_in, type_size_vec4,
+ nir_lower_io_lower_64bit_to_32);
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
- add_const_offset_to_base(nir, nir_var_shader_in);
+ nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
brw_nir_apply_attribute_workarounds(nir, vs_attrib_wa_flags);
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID));
- const unsigned num_inputs = _mesa_bitcount_64(nir->info.inputs_read);
+ const unsigned num_inputs = util_bitcount64(nir->info.inputs_read);
nir_foreach_function(function, nir) {
if (!function->impl)
* before it and counting the bits.
*/
int attr = nir_intrinsic_base(intrin);
- int slot = _mesa_bitcount_64(nir->info.inputs_read &
+ int slot = util_bitcount64(nir->info.inputs_read &
BITFIELD64_MASK(attr));
nir_intrinsic_set_base(intrin, slot);
break;
}
/* Inputs are stored in vec4 slots, so use type_size_vec4(). */
- nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0);
+ nir_lower_io(nir, nir_var_shader_in, type_size_vec4,
+ nir_lower_io_lower_64bit_to_32);
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
- add_const_offset_to_base(nir, nir_var_shader_in);
+ nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
nir_foreach_function(function, nir) {
if (!function->impl)
var->data.driver_location = var->data.location;
}
- nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0);
+ nir_lower_io(nir, nir_var_shader_in, type_size_vec4,
+ nir_lower_io_lower_64bit_to_32);
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
- add_const_offset_to_base(nir, nir_var_shader_in);
+ nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
nir_foreach_function(function, nir) {
if (function->impl) {
}
}
- nir_lower_io_options lower_io_options = 0;
+ nir_lower_io_options lower_io_options = nir_lower_io_lower_64bit_to_32;
if (key->persample_interp)
lower_io_options |= nir_lower_io_force_sample_interpolation;
nir_lower_io(nir, nir_var_shader_in, type_size_vec4, lower_io_options);
+ if (devinfo->gen >= 11)
+ nir_lower_interpolation(nir, ~0);
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
- add_const_offset_to_base(nir, nir_var_shader_in);
+ nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
}
void
-brw_nir_lower_vue_outputs(nir_shader *nir,
- bool is_scalar)
+brw_nir_lower_vue_outputs(nir_shader *nir)
{
nir_foreach_variable(var, &nir->outputs) {
var->data.driver_location = var->data.location;
}
- nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 0);
+ nir_lower_io(nir, nir_var_shader_out, type_size_vec4,
+ nir_lower_io_lower_64bit_to_32);
}
void
var->data.driver_location = var->data.location;
}
- nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 0);
+ nir_lower_io(nir, nir_var_shader_out, type_size_vec4,
+ nir_lower_io_lower_64bit_to_32);
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
- add_const_offset_to_base(nir, nir_var_shader_out);
+ nir_io_add_const_offset_to_base(nir, nir_var_shader_out);
nir_foreach_function(function, nir) {
if (function->impl) {
if (compiler->glsl_compiler_options[stage].EmitNoIndirectOutput)
indirect_mask |= nir_var_shader_out;
if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp)
- indirect_mask |= nir_var_local;
+ indirect_mask |= nir_var_function_temp;
return indirect_mask;
}
-nir_shader *
+void
brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
- bool is_scalar)
+ bool is_scalar, bool allow_copies)
{
nir_variable_mode indirect_mask =
brw_nir_no_indirect_mask(compiler, nir->info.stage);
bool progress;
+ unsigned lower_flrp =
+ (nir->options->lower_flrp16 ? 16 : 0) |
+ (nir->options->lower_flrp32 ? 32 : 0) |
+ (nir->options->lower_flrp64 ? 64 : 0);
+
do {
progress = false;
+ OPT(nir_split_array_vars, nir_var_function_temp);
+ OPT(nir_shrink_vec_array_vars, nir_var_function_temp);
+ OPT(nir_opt_deref);
OPT(nir_lower_vars_to_ssa);
+ if (allow_copies) {
+ /* Only run this pass in the first call to brw_nir_optimize. Later
+ * calls assume that we've lowered away any copy_deref instructions
+ * and we don't want to introduce any more.
+ */
+ OPT(nir_opt_find_array_copies);
+ }
OPT(nir_opt_copy_prop_vars);
+ OPT(nir_opt_dead_write_vars);
+ OPT(nir_opt_combine_stores, nir_var_all);
if (is_scalar) {
- OPT(nir_lower_alu_to_scalar);
+ OPT(nir_lower_alu_to_scalar, NULL, NULL);
}
OPT(nir_copy_prop);
OPT(nir_copy_prop);
OPT(nir_opt_dce);
OPT(nir_opt_cse);
- OPT(nir_opt_peephole_select, 0);
+ OPT(nir_opt_combine_stores, nir_var_all);
+
+ /* Passing 0 to the peephole select pass causes it to convert
+ * if-statements that contain only move instructions in the branches
+ * regardless of the count.
+ *
+ * Passing 1 to the peephole select pass causes it to convert
+ * if-statements that contain at most a single ALU instruction (total)
+ * in both branches. Before Gen6, some math instructions were
+ * prohibitively expensive and the results of compare operations need an
+ * extra resolve step. For these reasons, this pass is more harmful
+ * than good on those platforms.
+ *
+ * For indirect loads of uniforms (push constants), we assume that array
+ * indices will nearly always be in bounds and the cost of the load is
+ * low. Therefore there shouldn't be a performance benefit to avoid it.
+ * However, in vec4 tessellation shaders, these loads operate by
+ * actually pulling from memory.
+ */
+ const bool is_vec4_tessellation = !is_scalar &&
+ (nir->info.stage == MESA_SHADER_TESS_CTRL ||
+ nir->info.stage == MESA_SHADER_TESS_EVAL);
+ OPT(nir_opt_peephole_select, 0, !is_vec4_tessellation, false);
+ OPT(nir_opt_peephole_select, 8, !is_vec4_tessellation,
+ compiler->devinfo->gen >= 6);
+
OPT(nir_opt_intrinsics);
+ OPT(nir_opt_idiv_const, 32);
OPT(nir_opt_algebraic);
OPT(nir_opt_constant_folding);
+
+ if (lower_flrp != 0) {
+ if (OPT(nir_lower_flrp,
+ lower_flrp,
+ false /* always_precise */,
+ compiler->devinfo->gen >= 6)) {
+ OPT(nir_opt_constant_folding);
+ }
+
+ /* Nothing should rematerialize any flrps, so we only need to do this
+ * lowering once.
+ */
+ lower_flrp = 0;
+ }
+
OPT(nir_opt_dead_cf);
if (OPT(nir_opt_trivial_continues)) {
/* If nir_opt_trivial_continues makes progress, then we need to clean
OPT(nir_copy_prop);
OPT(nir_opt_dce);
}
- OPT(nir_opt_if);
+ OPT(nir_opt_if, false);
+ OPT(nir_opt_conditional_discard);
if (nir->options->max_unroll_iterations != 0) {
OPT(nir_opt_loop_unroll, indirect_mask);
}
OPT(nir_opt_remove_phis);
OPT(nir_opt_undef);
- OPT(nir_lower_doubles, nir_lower_drcp |
- nir_lower_dsqrt |
- nir_lower_drsq |
- nir_lower_dtrunc |
- nir_lower_dfloor |
- nir_lower_dceil |
- nir_lower_dfract |
- nir_lower_dround_even |
- nir_lower_dmod);
OPT(nir_lower_pack);
} while (progress);
- return nir;
+ /* Workaround Gfxbench unused local sampler variable which will trigger an
+ * assert in the opt_large_constants pass.
+ */
+ OPT(nir_remove_dead_variables, nir_var_function_temp);
}
static unsigned
-lower_bit_size_callback(const nir_alu_instr *alu, void *data)
+lower_bit_size_callback(const nir_alu_instr *alu, UNUSED void *data)
{
assert(alu->dest.dest.is_ssa);
- if (alu->dest.dest.ssa.bit_size != 16)
+ if (alu->dest.dest.ssa.bit_size >= 32)
return 0;
+ const struct brw_compiler *compiler = (const struct brw_compiler *) data;
+
switch (alu->op) {
case nir_op_idiv:
case nir_op_imod:
case nir_op_irem:
case nir_op_udiv:
case nir_op_umod:
+ case nir_op_fceil:
+ case nir_op_ffloor:
+ case nir_op_ffract:
+ case nir_op_fround_even:
+ case nir_op_ftrunc:
return 32;
+ case nir_op_frcp:
+ case nir_op_frsq:
+ case nir_op_fsqrt:
+ case nir_op_fpow:
+ case nir_op_fexp2:
+ case nir_op_flog2:
+ case nir_op_fsin:
+ case nir_op_fcos:
+ return compiler->devinfo->gen < 9 ? 32 : 0;
default:
return 0;
}
* intended for the FS backend as long as nir_optimize is called again with
* is_scalar = true to scalarize everything prior to code gen.
*/
-nir_shader *
-brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
+void
+brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir,
+ const nir_shader *softfp64)
{
const struct gen_device_info *devinfo = compiler->devinfo;
UNUSED bool progress; /* Written by OPT */
const bool is_scalar = compiler->scalar_stage[nir->info.stage];
+ if (is_scalar) {
+ OPT(nir_lower_alu_to_scalar, NULL, NULL);
+ }
+
if (nir->info.stage == MESA_SHADER_GEOMETRY)
OPT(nir_lower_gs_intrinsics);
.lower_txp = ~0,
.lower_txf_offset = true,
.lower_rect_offset = true,
+ .lower_tex_without_implicit_lod = true,
.lower_txd_cube_map = true,
+ .lower_txb_shadow_clamp = true,
+ .lower_txd_shadow_clamp = true,
+ .lower_txd_offset_clamp = true,
+ .lower_tg4_offsets = true,
};
OPT(nir_lower_tex, &tex_options);
OPT(nir_lower_global_vars_to_local);
OPT(nir_split_var_copies);
+ OPT(nir_split_struct_vars, nir_var_function_temp);
- /* Run opt_algebraic before int64 lowering so we can hopefully get rid
- * of some int64 instructions.
- */
- OPT(nir_opt_algebraic);
-
- /* Lower int64 instructions before nir_optimize so that loop unrolling
- * sees their actual cost.
- */
- nir_lower_int64(nir, nir_lower_imul64 |
- nir_lower_isign64 |
- nir_lower_divmod64);
+ brw_nir_optimize(nir, compiler, is_scalar, true);
- nir = brw_nir_optimize(nir, compiler, is_scalar);
+ OPT(nir_lower_doubles, softfp64, nir->options->lower_doubles_options);
+ OPT(nir_lower_int64, nir->options->lower_int64_options);
- nir_lower_bit_size(nir, lower_bit_size_callback, NULL);
+ OPT(nir_lower_bit_size, lower_bit_size_callback, (void *)compiler);
if (is_scalar) {
OPT(nir_lower_load_const_to_scalar);
/* Lower a bunch of stuff */
OPT(nir_lower_var_copies);
+ /* This needs to be run after the first optimization pass but before we
+ * lower indirect derefs away
+ */
+ if (compiler->supports_shader_constants) {
+ OPT(nir_opt_large_constants, NULL, 32);
+ }
+
OPT(nir_lower_system_values);
const nir_lower_subgroups_options subgroups_options = {
- .subgroup_size = BRW_SUBGROUP_SIZE,
.ballot_bit_size = 32,
.lower_to_scalar = true,
- .lower_subgroup_masks = true,
.lower_vote_trivial = !is_scalar,
.lower_shuffle = true,
};
OPT(nir_lower_clip_cull_distance_arrays);
+ if ((devinfo->gen >= 8 || devinfo->is_haswell) && is_scalar) {
+ /* TODO: Yes, we could in theory do this on gen6 and earlier. However,
+ * that would require plumbing through support for these indirect
+ * scratch read/write messages with message registers and that's just a
+ * pain. Also, the primary benefit of this is for compute shaders which
+ * won't run on gen6 and earlier anyway.
+ *
+ * On gen7 and earlier the scratch space size is limited to 12kB.
+ * By enabling this optimization we may easily exceed this limit without
+ * having any fallback.
+ *
+ * The threshold of 128B was chosen semi-arbitrarily. The idea is that
+ * 128B per channel on a SIMD8 program is 32 registers or 25% of the
+ * register file. Any array that large is likely to cause pressure
+ * issues. Also, this value is sufficiently high that the benchmarks
+ * known to suffer from large temporary array issues are helped but
+ * nothing else in shader-db is hurt except for maybe that one kerbal
+ * space program shader.
+ */
+ OPT(nir_lower_vars_to_scratch, nir_var_function_temp, 128,
+ glsl_get_natural_size_align_bytes);
+ }
+
nir_variable_mode indirect_mask =
brw_nir_no_indirect_mask(compiler, nir->info.stage);
- nir_lower_indirect_derefs(nir, indirect_mask);
+ OPT(nir_lower_indirect_derefs, indirect_mask);
+
+ /* Lower array derefs of vectors for SSBO and UBO loads. For both UBOs and
+ * SSBOs, our back-end is capable of loading an entire vec4 at a time and
+ * we would like to take advantage of that whenever possible regardless of
+ * whether or not the app gives us full loads. This should allow the
+ * optimizer to combine UBO and SSBO load operations and save us some send
+ * messages.
+ */
+ OPT(nir_lower_array_deref_of_vec,
+ nir_var_mem_ubo | nir_var_mem_ssbo,
+ nir_lower_direct_array_deref_of_vec_load);
/* Get rid of split copies */
- nir = brw_nir_optimize(nir, compiler, is_scalar);
-
- OPT(nir_remove_dead_variables, nir_var_local);
-
- return nir;
+ brw_nir_optimize(nir, compiler, is_scalar, false);
}
void
brw_nir_link_shaders(const struct brw_compiler *compiler,
- nir_shader **producer, nir_shader **consumer)
+ nir_shader *producer, nir_shader *consumer)
{
- NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out);
- NIR_PASS_V(*consumer, nir_remove_dead_variables, nir_var_shader_in);
+ nir_lower_io_arrays_to_elements(producer, consumer);
+ nir_validate_shader(producer, "after nir_lower_io_arrays_to_elements");
+ nir_validate_shader(consumer, "after nir_lower_io_arrays_to_elements");
+
+ const bool p_is_scalar = compiler->scalar_stage[producer->info.stage];
+ const bool c_is_scalar = compiler->scalar_stage[consumer->info.stage];
+
+ if (p_is_scalar && c_is_scalar) {
+ NIR_PASS_V(producer, nir_lower_io_to_scalar_early, nir_var_shader_out);
+ NIR_PASS_V(consumer, nir_lower_io_to_scalar_early, nir_var_shader_in);
+ brw_nir_optimize(producer, compiler, p_is_scalar, false);
+ brw_nir_optimize(consumer, compiler, c_is_scalar, false);
+ }
- if (nir_remove_unused_varyings(*producer, *consumer)) {
- NIR_PASS_V(*producer, nir_lower_global_vars_to_local);
- NIR_PASS_V(*consumer, nir_lower_global_vars_to_local);
+ if (nir_link_opt_varyings(producer, consumer))
+ brw_nir_optimize(consumer, compiler, c_is_scalar, false);
+
+ NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out);
+ NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in);
+
+ if (nir_remove_unused_varyings(producer, consumer)) {
+ NIR_PASS_V(producer, nir_lower_global_vars_to_local);
+ NIR_PASS_V(consumer, nir_lower_global_vars_to_local);
/* The backend might not be able to handle indirects on
* temporaries so we need to lower indirects on any of the
* varyings we have demoted here.
*/
- NIR_PASS_V(*producer, nir_lower_indirect_derefs,
- brw_nir_no_indirect_mask(compiler, (*producer)->info.stage));
- NIR_PASS_V(*consumer, nir_lower_indirect_derefs,
- brw_nir_no_indirect_mask(compiler, (*consumer)->info.stage));
+ NIR_PASS_V(producer, nir_lower_indirect_derefs,
+ brw_nir_no_indirect_mask(compiler, producer->info.stage));
+ NIR_PASS_V(consumer, nir_lower_indirect_derefs,
+ brw_nir_no_indirect_mask(compiler, consumer->info.stage));
- const bool p_is_scalar =
- compiler->scalar_stage[(*producer)->info.stage];
- *producer = brw_nir_optimize(*producer, compiler, p_is_scalar);
+ brw_nir_optimize(producer, compiler, p_is_scalar, false);
+ brw_nir_optimize(consumer, compiler, c_is_scalar, false);
+ }
- const bool c_is_scalar =
- compiler->scalar_stage[(*producer)->info.stage];
- *consumer = brw_nir_optimize(*consumer, compiler, c_is_scalar);
+ NIR_PASS_V(producer, nir_lower_io_to_vector, nir_var_shader_out);
+ NIR_PASS_V(producer, nir_opt_combine_stores, nir_var_shader_out);
+ NIR_PASS_V(consumer, nir_lower_io_to_vector, nir_var_shader_in);
+
+ if (producer->info.stage != MESA_SHADER_TESS_CTRL) {
+ /* Calling lower_io_to_vector creates output variable writes with
+ * write-masks. On non-TCS outputs, the back-end can't handle it and we
+ * need to call nir_lower_io_to_temporaries to get rid of them. This,
+ * in turn, creates temporary variables and extra copy_deref intrinsics
+ * that we need to clean up.
+ */
+ NIR_PASS_V(producer, nir_lower_io_to_temporaries,
+ nir_shader_get_entrypoint(producer), true, false);
+ NIR_PASS_V(producer, nir_lower_global_vars_to_local);
+ NIR_PASS_V(producer, nir_split_var_copies);
+ NIR_PASS_V(producer, nir_lower_var_copies);
}
}
* called on a shader, it will no longer be in SSA form so most optimizations
* will not work.
*/
-nir_shader *
+void
brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
bool is_scalar)
{
UNUSED bool progress; /* Written by OPT */
+ OPT(brw_nir_lower_mem_access_bit_sizes, devinfo);
do {
progress = false;
OPT(nir_opt_algebraic_before_ffma);
} while (progress);
- nir = brw_nir_optimize(nir, compiler, is_scalar);
+ brw_nir_optimize(nir, compiler, is_scalar, false);
+
+ if (OPT(nir_lower_int64, nir->options->lower_int64_options))
+ brw_nir_optimize(nir, compiler, is_scalar, false);
if (devinfo->gen >= 6) {
/* Try and fuse multiply-adds */
OPT(brw_nir_opt_peephole_ffma);
}
- OPT(nir_opt_algebraic_late);
+ if (OPT(nir_opt_comparison_pre)) {
+ OPT(nir_copy_prop);
+ OPT(nir_opt_dce);
+ OPT(nir_opt_cse);
+
+ /* Do the select peepehole again. nir_opt_comparison_pre (combined with
+ * the other optimization passes) will have removed at least one
+ * instruction from one of the branches of the if-statement, so now it
+ * might be under the threshold of conversion to bcsel.
+ *
+ * See brw_nir_optimize for the explanation of is_vec4_tessellation.
+ */
+ const bool is_vec4_tessellation = !is_scalar &&
+ (nir->info.stage == MESA_SHADER_TESS_CTRL ||
+ nir->info.stage == MESA_SHADER_TESS_EVAL);
+ OPT(nir_opt_peephole_select, 0, is_vec4_tessellation, false);
+ OPT(nir_opt_peephole_select, 1, is_vec4_tessellation,
+ compiler->devinfo->gen >= 6);
+ }
- OPT(nir_lower_to_source_mods);
+ do {
+ progress = false;
+ if (OPT(nir_opt_algebraic_late)) {
+ /* At this late stage, anything that makes more constants will wreak
+ * havok on the vec4 backend. The handling of constants in the vec4
+ * backend is not good.
+ */
+ if (is_scalar) {
+ OPT(nir_opt_constant_folding);
+ OPT(nir_copy_prop);
+ }
+ OPT(nir_opt_dce);
+ OPT(nir_opt_cse);
+ }
+ } while (progress);
+
+
+ OPT(brw_nir_lower_conversions);
+
+ if (is_scalar)
+ OPT(nir_lower_alu_to_scalar, NULL, NULL);
+ OPT(nir_lower_to_source_mods, nir_lower_all_source_mods);
OPT(nir_copy_prop);
OPT(nir_opt_dce);
- OPT(nir_opt_move_comparisons);
+ OPT(nir_opt_move, nir_move_comparisons);
- OPT(nir_lower_deref_instrs, nir_lower_load_store_derefs);
+ OPT(nir_lower_bool_to_int32);
OPT(nir_lower_locals_to_regs);
OPT(nir_lower_vec_to_movs);
}
+ OPT(nir_opt_dce);
+
+ if (OPT(nir_opt_rematerialize_compares))
+ OPT(nir_opt_dce);
+
/* This is the last pass we run before we start emitting stuff. It
* determines when we need to insert boolean resolves on Gen <= 5. We
* run it last because it stashes data in instr->pass_flags and we don't
_mesa_shader_stage_to_string(nir->info.stage));
nir_print_shader(nir, stderr);
}
-
- return nir;
}
-nir_shader *
+static bool
brw_nir_apply_sampler_key(nir_shader *nir,
const struct brw_compiler *compiler,
- const struct brw_sampler_prog_key_data *key_tex,
- bool is_scalar)
+ const struct brw_sampler_prog_key_data *key_tex)
{
const struct gen_device_info *devinfo = compiler->devinfo;
- nir_lower_tex_options tex_options = { 0 };
+ nir_lower_tex_options tex_options = {
+ .lower_txd_clamp_bindless_sampler = true,
+ .lower_txd_clamp_if_sampler_index_not_lt_16 = true,
+ };
/* Iron Lake and prior require lowering of all rectangle textures */
if (devinfo->gen < 6)
tex_options.lower_y_u_v_external = key_tex->y_u_v_image_mask;
tex_options.lower_yx_xuxv_external = key_tex->yx_xuxv_image_mask;
tex_options.lower_xy_uxvx_external = key_tex->xy_uxvx_image_mask;
+ tex_options.lower_ayuv_external = key_tex->ayuv_image_mask;
+ tex_options.lower_xyuv_external = key_tex->xyuv_image_mask;
+
+ /* Setup array of scaling factors for each texture. */
+ memcpy(&tex_options.scale_factors, &key_tex->scale_factors,
+ sizeof(tex_options.scale_factors));
+
+ return nir_lower_tex(nir, &tex_options);
+}
+
+static unsigned
+get_subgroup_size(gl_shader_stage stage,
+ const struct brw_base_prog_key *key,
+ unsigned max_subgroup_size)
+{
+ switch (key->subgroup_size_type) {
+ case BRW_SUBGROUP_SIZE_API_CONSTANT:
+ /* We have to use the global constant size. */
+ return BRW_SUBGROUP_SIZE;
+
+ case BRW_SUBGROUP_SIZE_UNIFORM:
+ /* It has to be uniform across all invocations but can vary per stage
+ * if we want. This gives us a bit more freedom.
+ *
+ * For compute, brw_nir_apply_key is called per-dispatch-width so this
+ * is the actual subgroup size and not a maximum. However, we only
+ * invoke one size of any given compute shader so it's still guaranteed
+ * to be uniform across invocations.
+ */
+ return max_subgroup_size;
- if (nir_lower_tex(nir, &tex_options)) {
- nir_validate_shader(nir);
- nir = brw_nir_optimize(nir, compiler, is_scalar);
+ case BRW_SUBGROUP_SIZE_VARYING:
+ /* The subgroup size is allowed to be fully varying. For geometry
+ * stages, we know it's always 8 which is max_subgroup_size so we can
+ * return that. For compute, brw_nir_apply_key is called once per
+ * dispatch-width so max_subgroup_size is the real subgroup size.
+ *
+ * For fragment, we return 0 and let it fall through to the back-end
+ * compiler. This means we can't optimize based on subgroup size but
+ * that's a risk the client took when it asked for a varying subgroup
+ * size.
+ */
+ return stage == MESA_SHADER_FRAGMENT ? 0 : max_subgroup_size;
+
+ case BRW_SUBGROUP_SIZE_REQUIRE_8:
+ case BRW_SUBGROUP_SIZE_REQUIRE_16:
+ case BRW_SUBGROUP_SIZE_REQUIRE_32:
+ assert(stage == MESA_SHADER_COMPUTE);
+ /* These enum values are expressly chosen to be equal to the subgroup
+ * size that they require.
+ */
+ return key->subgroup_size_type;
}
- return nir;
+ unreachable("Invalid subgroup size type");
+}
+
+void
+brw_nir_apply_key(nir_shader *nir,
+ const struct brw_compiler *compiler,
+ const struct brw_base_prog_key *key,
+ unsigned max_subgroup_size,
+ bool is_scalar)
+{
+ bool progress = false;
+
+ OPT(brw_nir_apply_sampler_key, compiler, &key->tex);
+
+ const nir_lower_subgroups_options subgroups_options = {
+ .subgroup_size = get_subgroup_size(nir->info.stage, key,
+ max_subgroup_size),
+ .ballot_bit_size = 32,
+ .lower_subgroup_masks = true,
+ };
+ OPT(nir_lower_subgroups, &subgroups_options);
+
+ if (progress)
+ brw_nir_optimize(nir, compiler, is_scalar, false);
+}
+
+enum brw_conditional_mod
+brw_cmod_for_nir_comparison(nir_op op)
+{
+ switch (op) {
+ case nir_op_flt:
+ case nir_op_flt32:
+ case nir_op_ilt:
+ case nir_op_ilt32:
+ case nir_op_ult:
+ case nir_op_ult32:
+ return BRW_CONDITIONAL_L;
+
+ case nir_op_fge:
+ case nir_op_fge32:
+ case nir_op_ige:
+ case nir_op_ige32:
+ case nir_op_uge:
+ case nir_op_uge32:
+ return BRW_CONDITIONAL_GE;
+
+ case nir_op_feq:
+ case nir_op_feq32:
+ case nir_op_ieq:
+ case nir_op_ieq32:
+ case nir_op_b32all_fequal2:
+ case nir_op_b32all_iequal2:
+ case nir_op_b32all_fequal3:
+ case nir_op_b32all_iequal3:
+ case nir_op_b32all_fequal4:
+ case nir_op_b32all_iequal4:
+ return BRW_CONDITIONAL_Z;
+
+ case nir_op_fne:
+ case nir_op_fne32:
+ case nir_op_ine:
+ case nir_op_ine32:
+ case nir_op_b32any_fnequal2:
+ case nir_op_b32any_inequal2:
+ case nir_op_b32any_fnequal3:
+ case nir_op_b32any_inequal3:
+ case nir_op_b32any_fnequal4:
+ case nir_op_b32any_inequal4:
+ return BRW_CONDITIONAL_NZ;
+
+ default:
+ unreachable("Unsupported NIR comparison op");
+ }
+}
+
+uint32_t
+brw_aop_for_nir_intrinsic(const nir_intrinsic_instr *atomic)
+{
+ switch (atomic->intrinsic) {
+#define AOP_CASE(atom) \
+ case nir_intrinsic_image_atomic_##atom: \
+ case nir_intrinsic_bindless_image_atomic_##atom: \
+ case nir_intrinsic_ssbo_atomic_##atom: \
+ case nir_intrinsic_shared_atomic_##atom: \
+ case nir_intrinsic_global_atomic_##atom
+
+ AOP_CASE(add): {
+ unsigned src_idx;
+ switch (atomic->intrinsic) {
+ case nir_intrinsic_image_atomic_add:
+ case nir_intrinsic_bindless_image_atomic_add:
+ src_idx = 3;
+ break;
+ case nir_intrinsic_ssbo_atomic_add:
+ src_idx = 2;
+ break;
+ case nir_intrinsic_shared_atomic_add:
+ case nir_intrinsic_global_atomic_add:
+ src_idx = 1;
+ break;
+ default:
+ unreachable("Invalid add atomic opcode");
+ }
+
+ if (nir_src_is_const(atomic->src[src_idx])) {
+ int64_t add_val = nir_src_as_int(atomic->src[src_idx]);
+ if (add_val == 1)
+ return BRW_AOP_INC;
+ else if (add_val == -1)
+ return BRW_AOP_DEC;
+ }
+ return BRW_AOP_ADD;
+ }
+
+ AOP_CASE(imin): return BRW_AOP_IMIN;
+ AOP_CASE(umin): return BRW_AOP_UMIN;
+ AOP_CASE(imax): return BRW_AOP_IMAX;
+ AOP_CASE(umax): return BRW_AOP_UMAX;
+ AOP_CASE(and): return BRW_AOP_AND;
+ AOP_CASE(or): return BRW_AOP_OR;
+ AOP_CASE(xor): return BRW_AOP_XOR;
+ AOP_CASE(exchange): return BRW_AOP_MOV;
+ AOP_CASE(comp_swap): return BRW_AOP_CMPWR;
+
+#undef AOP_CASE
+#define AOP_CASE(atom) \
+ case nir_intrinsic_ssbo_atomic_##atom: \
+ case nir_intrinsic_shared_atomic_##atom: \
+ case nir_intrinsic_global_atomic_##atom
+
+ AOP_CASE(fmin): return BRW_AOP_FMIN;
+ AOP_CASE(fmax): return BRW_AOP_FMAX;
+ AOP_CASE(fcomp_swap): return BRW_AOP_FCMPWR;
+
+#undef AOP_CASE
+
+ default:
+ unreachable("Unsupported NIR atomic intrinsic");
+ }
}
enum brw_reg_type
return BRW_REGISTER_TYPE_W;
case nir_type_uint16:
return BRW_REGISTER_TYPE_UW;
+ case nir_type_int8:
+ return BRW_REGISTER_TYPE_B;
+ case nir_type_uint8:
+ return BRW_REGISTER_TYPE_UB;
default:
unreachable("unknown type");
}
unreachable("bad type");
}
}
+
+nir_shader *
+brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
+ const nir_shader_compiler_options *options,
+ const struct brw_tcs_prog_key *key)
+{
+ nir_builder b;
+ nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL,
+ options);
+ nir_shader *nir = b.shader;
+ nir_variable *var;
+ nir_intrinsic_instr *load;
+ nir_intrinsic_instr *store;
+ nir_ssa_def *zero = nir_imm_int(&b, 0);
+ nir_ssa_def *invoc_id = nir_load_invocation_id(&b);
+
+ nir->info.inputs_read = key->outputs_written &
+ ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
+ nir->info.outputs_written = key->outputs_written;
+ nir->info.tess.tcs_vertices_out = key->input_vertices;
+ nir->info.name = ralloc_strdup(nir, "passthrough");
+ nir->num_uniforms = 8 * sizeof(uint32_t);
+
+ var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
+ var->data.location = 0;
+ var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
+ var->data.location = 1;
+
+ /* Write the patch URB header. */
+ for (int i = 0; i <= 1; i++) {
+ load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
+ load->num_components = 4;
+ load->src[0] = nir_src_for_ssa(zero);
+ nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
+ nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
+ nir_builder_instr_insert(&b, &load->instr);
+
+ store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
+ store->num_components = 4;
+ store->src[0] = nir_src_for_ssa(&load->dest.ssa);
+ store->src[1] = nir_src_for_ssa(zero);
+ nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
+ nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
+ nir_builder_instr_insert(&b, &store->instr);
+ }
+
+ /* Copy inputs to outputs. */
+ uint64_t varyings = nir->info.inputs_read;
+
+ while (varyings != 0) {
+ const int varying = ffsll(varyings) - 1;
+
+ load = nir_intrinsic_instr_create(nir,
+ nir_intrinsic_load_per_vertex_input);
+ load->num_components = 4;
+ load->src[0] = nir_src_for_ssa(invoc_id);
+ load->src[1] = nir_src_for_ssa(zero);
+ nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
+ nir_intrinsic_set_base(load, varying);
+ nir_builder_instr_insert(&b, &load->instr);
+
+ store = nir_intrinsic_instr_create(nir,
+ nir_intrinsic_store_per_vertex_output);
+ store->num_components = 4;
+ store->src[0] = nir_src_for_ssa(&load->dest.ssa);
+ store->src[1] = nir_src_for_ssa(invoc_id);
+ store->src[2] = nir_src_for_ssa(zero);
+ nir_intrinsic_set_base(store, varying);
+ nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
+ nir_builder_instr_insert(&b, &store->instr);
+
+ varyings &= ~BITFIELD64_BIT(varying);
+ }
+
+ nir_validate_shader(nir, "in brw_nir_create_passthrough_tcs");
+
+ brw_preprocess_nir(compiler, nir, NULL);
+
+ return nir;
+}