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intel/compiler: Don't always require precise lowering of flrp
[mesa.git]
/
src
/
intel
/
compiler
/
brw_nir.c
diff --git
a/src/intel/compiler/brw_nir.c
b/src/intel/compiler/brw_nir.c
index 7e6f9d2d4366e245a58c9138dc6dc0f1c4166eb4..e1f5b28d874a62d9cbdc5b9ae6c63e58861b5277 100644
(file)
--- a/
src/intel/compiler/brw_nir.c
+++ b/
src/intel/compiler/brw_nir.c
@@
-610,7
+610,7
@@
brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
*/
if (OPT(nir_lower_flrp,
lower_flrp,
-
is_scalar
/* always_precise */,
+
false
/* always_precise */,
compiler->devinfo->gen >= 6)) {
OPT(nir_opt_constant_folding);
}