bool brw_nir_move_interpolation_to_top(nir_shader *nir);
bool brw_nir_demote_sample_qualifiers(nir_shader *nir);
+void brw_nir_populate_wm_prog_data(const nir_shader *shader,
+ const struct gen_device_info *devinfo,
+ const struct brw_wm_prog_key *key,
+ struct brw_wm_prog_data *prog_data);
#ifdef __cplusplus
}