* IN THE SOFTWARE.
*/
-#include "brw_cfg.h"
+#include "brw_shader.h"
using namespace brw;
if (!earlier_block->ends_with_control_flow()) {
earlier_block->children.make_empty();
- earlier_block->add_successor(s->cfg->mem_ctx, jump_block);
+ earlier_block->add_successor(s->cfg->mem_ctx, jump_block,
+ bblock_link_logical);
}
if (!later_block->starts_with_control_flow()) {
later_block->parents.make_empty();
}
- jump_block->add_successor(s->cfg->mem_ctx, later_block);
+ jump_block->add_successor(s->cfg->mem_ctx, later_block,
+ bblock_link_logical);
if (earlier_block->can_combine_with(jump_block)) {
earlier_block->combine_with(jump_block);
}
if (progress)
- s->invalidate_live_intervals();
+ s->invalidate_analysis(DEPENDENCY_EVERYTHING);
return progress;
}