Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / intel / compiler / brw_shader.cpp
index 7752f33a132dec054167e82e710873ccd5bdfccb..2650e89040c28661e555f965b7abef9f14b76664 100644 (file)
@@ -502,6 +502,8 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
       return "usub_sat";
    case SHADER_OPCODE_MOV_INDIRECT:
       return "mov_indirect";
+   case SHADER_OPCODE_MOV_RELOC_IMM:
+      return "mov_reloc_imm";
 
    case VEC4_OPCODE_URB_READ:
       return "urb_read";
@@ -570,10 +572,10 @@ brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
       /* Nothing to do. */
       return false;
    case BRW_REGISTER_TYPE_F:
-      sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
+      sat_imm.f = SATURATE(imm.f);
       break;
    case BRW_REGISTER_TYPE_DF:
-      sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
+      sat_imm.df = SATURATE(imm.df);
       break;
    case BRW_REGISTER_TYPE_UB:
    case BRW_REGISTER_TYPE_B:
@@ -941,6 +943,7 @@ backend_instruction::can_do_saturate() const
    case BRW_OPCODE_ADD:
    case BRW_OPCODE_ASR:
    case BRW_OPCODE_AVG:
+   case BRW_OPCODE_CSEL:
    case BRW_OPCODE_DP2:
    case BRW_OPCODE_DP3:
    case BRW_OPCODE_DP4:
@@ -1201,13 +1204,13 @@ backend_instruction::remove(bblock_t *block)
 }
 
 void
-backend_shader::dump_instructions()
+backend_shader::dump_instructions() const
 {
    dump_instructions(NULL);
 }
 
 void
-backend_shader::dump_instructions(const char *name)
+backend_shader::dump_instructions(const char *name) const
 {
    FILE *file = stderr;
    if (name && geteuid() != 0) {
@@ -1242,7 +1245,7 @@ backend_shader::calculate_cfg()
 {
    if (this->cfg)
       return;
-   cfg = new(mem_ctx) cfg_t(&this->instructions);
+   cfg = new(mem_ctx) cfg_t(this, &this->instructions);
 }
 
 void
@@ -1277,7 +1280,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
 
    brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
                        nir->info.outputs_written,
-                       nir->info.separate_shader);
+                       nir->info.separate_shader, 1);
 
    unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
 
@@ -1361,8 +1364,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
       prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
 
       fs_generator g(compiler, log_data, mem_ctx,
-                     &prog_data->base.base, v.shader_stats, false,
-                     MESA_SHADER_TESS_EVAL);
+                     &prog_data->base.base, false, MESA_SHADER_TESS_EVAL);
       if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
          g.enable_debug(ralloc_asprintf(mem_ctx,
                                         "%s tessellation evaluation shader %s",
@@ -1371,7 +1373,10 @@ brw_compile_tes(const struct brw_compiler *compiler,
                                         nir->info.name));
       }
 
-      g.generate_code(v.cfg, 8, stats);
+      g.generate_code(v.cfg, 8, v.shader_stats,
+                      v.performance_analysis.require(), stats);
+
+      g.add_const_data(nir->constant_data, nir->constant_data_size);
 
       assembly = g.get_assembly();
    } else {
@@ -1387,7 +1392,9 @@ brw_compile_tes(const struct brw_compiler *compiler,
         v.dump_instructions();
 
       assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
-                                            &prog_data->base, v.cfg, stats);
+                                            &prog_data->base, v.cfg,
+                                            v.performance_analysis.require(),
+                                            stats);
    }
 
    return assembly;