brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
{
switch (op) {
- case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
+ case 0 ... NUM_BRW_OPCODES - 1:
/* The DO instruction doesn't exist on Gen6+, but we use it to mark the
* start of a loop in the IR.
*/
return "typed_surface_write_logical";
case SHADER_OPCODE_MEMORY_FENCE:
return "memory_fence";
+ case FS_OPCODE_SCHEDULING_FENCE:
+ return "scheduling_fence";
case SHADER_OPCODE_INTERLOCK:
/* For an interlock we actually issue a memory fence via sendc. */
return "interlock";
return "byte_scattered_read_logical";
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
return "byte_scattered_write_logical";
+ case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
+ return "dword_scattered_read_logical";
+ case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
+ return "dword_scattered_write_logical";
case SHADER_OPCODE_LOAD_PAYLOAD:
return "load_payload";
case SHADER_OPCODE_FIND_LIVE_CHANNEL:
return "find_live_channel";
+ case FS_OPCODE_LOAD_LIVE_CHANNELS:
+ return "load_live_channels";
+
case SHADER_OPCODE_BROADCAST:
return "broadcast";
case SHADER_OPCODE_SHUFFLE:
return "barrier";
case SHADER_OPCODE_MULH:
return "mulh";
+ case SHADER_OPCODE_ISUB_SAT:
+ return "isub_sat";
+ case SHADER_OPCODE_USUB_SAT:
+ return "usub_sat";
case SHADER_OPCODE_MOV_INDIRECT:
return "mov_indirect";
case SHADER_OPCODE_RND_MODE:
return "rnd_mode";
+ case SHADER_OPCODE_FLOAT_CONTROL_MODE:
+ return "float_control_mode";
}
unreachable("not reached");
nir(shader),
stage_prog_data(stage_prog_data),
mem_ctx(mem_ctx),
- cfg(NULL),
+ cfg(NULL), idom_analysis(this),
stage(shader->info.stage)
{
debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
case SHADER_OPCODE_SEND:
return send_has_side_effects;
+ case BRW_OPCODE_SYNC:
case VEC4_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
+ case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
case SHADER_OPCODE_MEMORY_FENCE:
case TCS_OPCODE_URB_WRITE:
case TCS_OPCODE_RELEASE_INPUT:
case SHADER_OPCODE_RND_MODE:
+ case SHADER_OPCODE_FLOAT_CONTROL_MODE:
+ case FS_OPCODE_SCHEDULING_FENCE:
return true;
default:
return eot;
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
+ case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
case SHADER_OPCODE_URB_READ_SIMD8:
}
void
-backend_shader::dump_instructions()
+backend_shader::dump_instructions() const
{
dump_instructions(NULL);
}
void
-backend_shader::dump_instructions(const char *name)
+backend_shader::dump_instructions(const char *name) const
{
FILE *file = stderr;
if (name && geteuid() != 0) {
{
if (this->cfg)
return;
- cfg = new(mem_ctx) cfg_t(&this->instructions);
+ cfg = new(mem_ctx) cfg_t(this, &this->instructions);
+}
+
+void
+backend_shader::invalidate_analysis(brw::analysis_dependency_class c)
+{
+ idom_analysis.invalidate(c);
}
extern "C" const unsigned *
const struct brw_vue_map *input_vue_map,
struct brw_tes_prog_data *prog_data,
nir_shader *nir,
- struct gl_program *prog,
int shader_time_index,
struct brw_compile_stats *stats,
char **error_str)
if (is_scalar) {
fs_visitor v(compiler, log_data, mem_ctx, &key->base,
- &prog_data->base.base, NULL, nir, 8,
+ &prog_data->base.base, nir, 8,
shader_time_index, input_vue_map);
if (!v.run_tes()) {
if (error_str)
prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
fs_generator g(compiler, log_data, mem_ctx,
- &prog_data->base.base, v.shader_stats, false,
- MESA_SHADER_TESS_EVAL);
+ &prog_data->base.base, false, MESA_SHADER_TESS_EVAL);
if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
g.enable_debug(ralloc_asprintf(mem_ctx,
"%s tessellation evaluation shader %s",
nir->info.name));
}
- g.generate_code(v.cfg, 8, stats);
+ g.generate_code(v.cfg, 8, v.shader_stats, stats);
assembly = g.get_assembly();
} else {