return "broadcast";
case SHADER_OPCODE_SHUFFLE:
return "shuffle";
+ case SHADER_OPCODE_SEL_EXEC:
+ return "sel_exec";
+ case SHADER_OPCODE_CLUSTER_BROADCAST:
+ return "cluster_broadcast";
case SHADER_OPCODE_GET_BUFFER_SIZE:
return "get_buffer_size";
case BRW_OPCODE_FBL:
case BRW_OPCODE_SUBB:
case SHADER_OPCODE_BROADCAST:
+ case SHADER_OPCODE_CLUSTER_BROADCAST:
case SHADER_OPCODE_MOV_INDIRECT:
return false;
default: