intel/fs: Implement nir_intrinsic_load_global_constant
[mesa.git] / src / intel / compiler / brw_vec4.cpp
index 9a581036c359e70a1c61ef2c24f18962a5523532..864ece7e636fb8221b2111b59a5777e306d87e80 100644 (file)
@@ -2988,8 +2988,8 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
       prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
 
       fs_generator g(compiler, log_data, mem_ctx,
-                     &prog_data->base.base, v.shader_stats,
-                     v.runtime_check_aads_emit, MESA_SHADER_VERTEX);
+                     &prog_data->base.base, v.runtime_check_aads_emit,
+                     MESA_SHADER_VERTEX);
       if (INTEL_DEBUG & DEBUG_VS) {
          const char *debug_name =
             ralloc_asprintf(mem_ctx, "%s vertex shader %s",
@@ -2999,7 +2999,8 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
 
          g.enable_debug(debug_name);
       }
-      g.generate_code(v.cfg, 8, stats);
+      g.generate_code(v.cfg, 8, v.shader_stats,
+                      v.performance_analysis.require(), stats);
       assembly = g.get_assembly();
    }
 
@@ -3017,7 +3018,9 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
 
       assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx,
                                             shader, &prog_data->base,
-                                            v.cfg, stats);
+                                            v.cfg,
+                                            v.performance_analysis.require(),
+                                            stats);
    }
 
    return assembly;