char **error_str)
{
const bool is_scalar = compiler->scalar_stage[MESA_SHADER_VERTEX];
- shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, is_scalar);
+ brw_nir_apply_sampler_key(shader, compiler, &key->tex, is_scalar);
const unsigned *assembly = NULL;
brw_nir_lower_vs_inputs(shader, key->gl_attrib_wa_flags);
brw_nir_lower_vue_outputs(shader);
- shader = brw_postprocess_nir(shader, compiler, is_scalar);
+ brw_postprocess_nir(shader, compiler, is_scalar);
prog_data->base.clip_distance_mask =
((1 << shader->info.clip_distance_array_size) - 1);