}
prog_data->inputs_read = shader->info.inputs_read;
- prog_data->double_inputs_read = shader->info.double_inputs_read;
+ prog_data->double_inputs_read = shader->info.vs.double_inputs;
brw_nir_lower_vs_inputs(shader, key->gl_attrib_wa_flags);
brw_nir_lower_vue_outputs(shader, is_scalar);