#include "brw_vec4.h"
#include "brw_cfg.h"
#include "brw_eu.h"
-#include "common/gen_debug.h"
+#include "dev/gen_debug.h"
using namespace brw;
prog_data->base.binding_table.shader_time_start);
break;
- case SHADER_OPCODE_UNTYPED_ATOMIC:
+ case VEC4_OPCODE_UNTYPED_ATOMIC:
assert(src[2].file == BRW_IMMEDIATE_VALUE);
brw_untyped_atomic(p, dst, src[0], src[1], src[2].ud, inst->mlen,
!inst->dst.is_null(), inst->header_size);
break;
- case SHADER_OPCODE_UNTYPED_SURFACE_READ:
+ case VEC4_OPCODE_UNTYPED_SURFACE_READ:
assert(!inst->header_size);
assert(src[2].file == BRW_IMMEDIATE_VALUE);
brw_untyped_surface_read(p, dst, src[0], src[1], inst->mlen,
src[2].ud);
break;
- case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
+ case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
assert(src[2].file == BRW_IMMEDIATE_VALUE);
brw_untyped_surface_write(p, src[0], src[1], inst->mlen,
src[2].ud, inst->header_size);