switch (instr->intrinsic) {
case nir_intrinsic_load_per_vertex_input: {
+ assert(nir_dest_bit_size(instr->dest) == 32);
/* The EmitNoIndirectInput flag guarantees our vertex index will
* be constant. We should handle indirects someday.
*/
- nir_const_value *vertex = nir_src_as_const_value(instr->src[0]);
- nir_const_value *offset_reg = nir_src_as_const_value(instr->src[1]);
+ const unsigned vertex = nir_src_as_uint(instr->src[0]);
+ const unsigned offset_reg = nir_src_as_uint(instr->src[1]);
const unsigned input_array_stride = prog_data->urb_read_length * 2;
- if (nir_dest_bit_size(instr->dest) == 64) {
- src = src_reg(ATTR, input_array_stride * vertex->u32[0] +
- instr->const_index[0] + offset_reg->u32[0],
- glsl_type::dvec4_type);
-
- dst_reg tmp = dst_reg(this, glsl_type::dvec4_type);
- shuffle_64bit_data(tmp, src, false);
-
- src = src_reg(tmp);
- src.swizzle = BRW_SWZ_COMP_INPUT(nir_intrinsic_component(instr) / 2);
-
- /* Write to dst reg taking into account original writemask */
- dest = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_DF);
- dest.writemask = brw_writemask_for_size(instr->num_components);
- emit(MOV(dest, src));
- } else {
- /* Make up a type...we have no way of knowing... */
- const glsl_type *const type = glsl_type::ivec(instr->num_components);
-
- src = src_reg(ATTR, input_array_stride * vertex->u32[0] +
- instr->const_index[0] + offset_reg->u32[0],
- type);
- src.swizzle = BRW_SWZ_COMP_INPUT(nir_intrinsic_component(instr));
-
- dest = get_nir_dest(instr->dest, src.type);
- dest.writemask = brw_writemask_for_size(instr->num_components);
- emit(MOV(dest, src));
- }
+ /* Make up a type...we have no way of knowing... */
+ const glsl_type *const type = glsl_type::ivec(instr->num_components);
+
+ src = src_reg(ATTR, input_array_stride * vertex +
+ instr->const_index[0] + offset_reg,
+ type);
+ src.swizzle = BRW_SWZ_COMP_INPUT(nir_intrinsic_component(instr));
+
+ dest = get_nir_dest(instr->dest, src.type);
+ dest.writemask = brw_writemask_for_size(instr->num_components);
+ emit(MOV(dest, src));
break;
}