*/
prog_data->control_data_format = GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID;
- /* We only have to emit control bits if we are using streams */
- if (shader->info.gs.uses_streams)
+ /* We only have to emit control bits if we are using non-zero streams */
+ if (shader->info.gs.active_stream_mask != (1 << 0))
c.control_data_bits_per_vertex = 2;
else
c.control_data_bits_per_vertex = 0;