GLbitfield64 inputs_read = shader->info.inputs_read;
brw_compute_vue_map(compiler->devinfo,
&c.input_vue_map, inputs_read,
- shader->info.separate_shader);
+ shader->info.separate_shader, 1);
brw_nir_apply_key(shader, compiler, &key->base, 8, is_scalar);
brw_nir_lower_vue_inputs(shader, &c.input_vue_map);
prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
fs_generator g(compiler, log_data, mem_ctx,
- &prog_data->base.base, v.shader_stats,
- false, MESA_SHADER_GEOMETRY);
+ &prog_data->base.base, false, MESA_SHADER_GEOMETRY);
if (unlikely(INTEL_DEBUG & DEBUG_GS)) {
const char *label =
shader->info.label ? shader->info.label : "unnamed";
label, shader->info.name);
g.enable_debug(name);
}
- g.generate_code(v.cfg, 8, stats);
+ g.generate_code(v.cfg, 8, v.shader_stats,
+ v.performance_analysis.require(), stats);
return g.get_assembly();
}
}
ralloc_free(param);
return brw_vec4_generate_assembly(compiler, log_data, mem_ctx,
shader, &prog_data->base,
- v.cfg, stats);
+ v.cfg,
+ v.performance_analysis.require(),
+ stats);
} else {
/* These variables could be modified by the execution of the GS
* visitor if it packed the uniforms in the push constant buffer.
*error_str = ralloc_strdup(mem_ctx, gs->fail_msg);
} else {
ret = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, shader,
- &prog_data->base, gs->cfg, stats);
+ &prog_data->base, gs->cfg,
+ gs->performance_analysis.require(),
+ stats);
}
delete gs;